A fun time with a really cute aesthetic! I do think a minimap of some kind would have helped (was not really sure what exactly the "treat dispensers" were or where they might be), but enjoyable nonetheless.
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Mekatastrophe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2239 | 3.091 | 3.091 |
Style | #2686 | 3.182 | 3.182 |
Overall | #3006 | 3.030 | 3.030 |
Creativity | #4041 | 2.818 | 2.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mech scales in size and power with the amount of weapons and scrap
Development Time
(Optional) Please credit all assets you've used
TileMap:
https://trevor-pupkin.itch.io/tech-dungeon-roguelite
Bullet FX:
https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32
UI:
https://kicked-in-teeth.itch.io/button-ui
https://bdragon1727.itch.io/basic-pixel-health-bar-and-scroll-bar
BGM:
https://pixabay.com/music/modern-jazz-electro-jazz-149591/
Comments
I though the pixel art was very good, although the gameplay got a bit repetetive since I started getting the same upgrades that I had already gotten and I got too overpowerd really quickly. However the movement felt good. Well done on completing the game!
Very fun and interesting take on both the theme and survivor-style gameplay! The constant upgrading and dropping and one of the weapon sound effects got a bit tiring, but the very good music helped.
Anything about cats is a good in my book! I think with a bit more polish this game would be better, but well done for the time limit!
Game functioned as expected. Overall, the art style was nice here, but make sure that all assets are consistent. It was apparent that the UI was scaled up in engine and had anti-aliasing applied to it which clashed with the rest of the game.
Also, I didn't really understand the point of having the character grow in scale as they got bigger, it felt more like an idea to shoehorn in the theme of the game jam. I think there can be better ways to work it in.
Overall, it was a nice vampire survivors clone especially for being made in a 4 day time span.
Lots of fun getting all the upgrades and becoming unstoppable. Constantly dropping and getting back the weapons did get tedious at times, but it didn't take away from the experience. Would love to see this expanded to have more weapons and enemy types. Great job!
Once you get the hang it's pretty fun, though the whole dropping and getting the weapons back do get annoying, and if you are not in full-screen, there is no way to press the confirm button in the center of the room, I thought I was stuck for a sec. But still very good effort, and the mech is pretty neat looking.
it is satisfying to get all the guns and basically be invincible!
great ideia and very funny to play, congrats!
improvements:
- change the player sprite as you grow so the cat is relatively smaller compared to the robot, so the player get a sense of scale.
- the upgrade function was a bit buggy, with frequent upgrade prompts
I like the pixel art, it's got some style!
It got stuck in front of the dispensary machine(?) a couple of times and it got buggy after un-stucking.
This could be a great retro-themed, vampire-survivor-esque game!
That is some bangger music ngl, came for the cat with tits, stayed for the music and the puns!
Very nice art, animation and music!
I really like the robo-cat and the music choice. The apawcalypse end screen is a nice touch too! Good stuff!
Amazing art!
There's some balancing issue: I became too powerful too quickly.
But as a cat, that was expected.
(.=^・ェ・^=)
I really liked the music and the pixel art! Some machines are awesome!
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