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Jean-Michel Bourget

226
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3
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12
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6
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A member registered Apr 12, 2016 · View creator page →

Creator of

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The delicacy of aged dairy was exquisite.

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Fun game!

Could easily improve the experience by making the car face the direction the player presses (at least, left/right image_xscale). :^)

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Fun game. Maybe I'm not a qualified gardener, but it was hard to have more than 3 garden.

272 can't be more lucky. :c

Fixed the fullscreen issue.
Now the game can be viewed in fullscreen. :^)

I tried to bother Master Pong as much as I could. XD

40

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Love it! I got carrots glitching and staying on screen taking the land space.
1300$ $$$

Are those leaves rigid bodies??? XD
Zen game <3

Relaxing <3

666 >:D No need to screenshot. The leaderboard does not lie.

The stroke counter seems broken. It always counts more attempts than I actually made. Maybe it counts us clicking on the next button as an attempt?
Fun game though & really impressive in 1 hour.

Fun game! :)

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If you collide left walls coming from the right, you can glitch the ghost.

I wonned!

Here is my game:
https://jmdeejay.itch.io/nom-nom-hyper-1-hour-game-jam
I really thought I had submited it but apparently it failed or something? The music has no copyright.

Cette difficulté était initiallement intentionelle.
Mais oui, ce commentaire là est revenu souvent par les personnes qui y ont joué.
Donc j'ai décidé d'écouter les joueurs & d'ajuster.

Présentement le probème est que la seconde que le joueur collisionne avec un zombie, il prend du dommage. Ça été implémenté ainsi principalement à cause de manque de temps. J'ai une version qui améliore l'expérience et le joueur prendra seulement du dommage lorsque le zombie l'attaquera.

Merci pour le feedback & d'y avoir joué! :^)

The models, shaders & beautiful music adds to the atmosphere of the story told by the story teller. I had some struggle understanding the fishing game.
Anyway very well made.

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Superb GFX & atmosphere. I think the strong point of your game is the visual.

One small thing you could improve is this: Try to keep the same pixel scaling throughout the game.
What I call "pixel scaling" / "pixel consistency" / "consistent pixel resolution" is that all the visual elements (characters, objects, backgrounds, etc.) adhere to the same pixel grid, preserving a uniform look and avoiding issues like mixed resolutions or uneven pixel sizes.
I think you did a great job as a whole except the background element (bushes, mountains & sky) & the shopkeeper girl.

Fun starting point for a creative gameplay.
Right now, it is a bit too random for my taste. There's missing some sort of strategy in the crafting.

Some bugs I found:
- If you click to quickly during transitions the game sometimes crashes.
- Some elements stay "enabled" during cutscenes (you can click on the bed, door, cauldron even if you are in the main menu or in a cutscene)

Very nostalgic stuff. Great GFX & music!
Reminds me of the 1942 game by Capcom.
Well done!

N.B. There is a scaling issue in the tutorial section when using a widescreen. The rest of the game is fine.

Please add in the description of the game how to play / the controls.
I can't seem to interact with anything. :/

It is a shame that the gameplay is currently broken.
The visual, shaders & lighting are really amazing.
Keep working on this. :)

Very fun brawler game you can play with a bunch of friends.

There were some UI alignement issues. But the game was still playable and enjoyable.


Nice atmosphere & beautiful music.
Although the lighting looks nice, I did not see the use for the flashlight. It would have been nice if it was part of a mechanic.
The left alt button was not working for me. :c

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Amazing scenematics and graphics. I love the style a lot.
Well done!



- There are some z-index issues in the corridors (walls vs player)
- I got stuck in the floor? while switching between worlds. This became a blocker and could not finish the game. :c

Very cool concept & fun progression.
Smart adaptation of lacking your main artist. :)
The fact that the music also evolves as you unlock more features feels good.
It reminds me of the concept of Evoland: As you progress, you unlock new features of the game you're playing.

The graphics + shader are amazing & the long cats legs is hilarious.
However, the controls are unconventionally mapped which makes it almost unusable.
Also when I move the legs, it bugs out of the world & I can't interact with the items. :c

Cute graphics & good story-telling.
I had some camera issues when going directly to the right.
Can't wait for a polished settings menu. :P

Nice game. Well made!

Here are some improvements that could be made:
- In the ballista screen, it would be nice to have some indication telling us that E is to rotate the ballistas.
- In the morgana screen, if you spam E, the text keeps resetting.
- There's just some display issues with the end game screen :)

Cheese has been removed.

It should not be possible anymore to cheat like that. :^)

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I know this can be cheesed with focus / mouse right-click. But I only had 1 hour to do this. ^_^
So honnor system until I patch it.
Most obvious cheats should now be patched.