Wow, great game! I love that this actually is a game. I found some rounds a bit difficult, but the hint system is a great addition. The only thing i think was missing, is the music, other than that a really good job!
Potatuetata
Creator of
Recent community posts
The voice acting is great and I really love the feeling you created. Beaut talking to the player adds so much character, really like your approach. I found it a bit difficult to get a high rating, because it felt kinda random, but I think that was the intention, because Beaut isnt fair/nice.
Great Job overall!
Cute little cusomization system. Its nice that you animated each cusomizable item. I found it a bit confusing to customize, because the editor windows didnt seem to match the equipped stuff in the view window (where the character is walking), but nice that you already implemented a shop. You can definetly build on this system in the second round.
Was missing sounds/music a bit, but other than that great job!
The story bit was nice and refreshing. I like that the story bits you get at the beginning are randomised. I was not sure if the ships had different stats, but I think the actions were not resetting inbetween rounds. So at the 4th or 5th try I always started with 1 HP, because I lost armor in the story bits in previous tries. Still a great concept, Good Job!
Really good job on this one. I love the atmosphere, the music fits very well. The game was a bit hard to grasp at the beginning, like others already stated. Other than that a fun card game with lots of depth in the strategy. The meta reference to xanderwood is really funny, and the dialogue was nice. Great work!
Wow! This is amazing, the polish is soo good, great job! I had some problems with the player moving and picking up items, but these are just minor. Overall amazing work for 2 weeks, the enemies felt threatening, and the story was acutally pretty good. After I read the introduction to enemies, I felt uneasy and open for attack. The enemies also always felt like a threat. Did you implement a dynamic difficulty system? It felt like it, because sometimes the enemies tanked more bullets and sometimes less.
Overall great job, I love it!
I love the new background. The wooden table looks really good! I dont know what I did wrong, but I often times got stuck without a card. Just my character card on the table, but no Essence left to pull a new card, and also no card left to sacrifice to get more essence. Was still able to finishe the game, I just outlasted the enemy with my metal heart :D
Good Job, real level up from last round/playtest on discord.
Thank you very much! In fact I had some ideas about improving the controls the last couple of days, definetly something I want to do. In the end I'll probably support both keyboard+mouse and mouse only controls.
To improve the mouse controls, I could check which is the nearest empty tile to the place clicked, or maybe even use LBM for mining and moving. Definetly some things I need to tinker with.
Im glad your enjoying my game :) that could be a way to implement more gameplay, although I fear, that the charme of the game gets lost when I do too much with procedural generation. The map is already generated, and still needs a lot of work to get really good. Nonetheless thank you for the feedback and your idea <3
Great Job! This was such a fun little game. I think it would have been fun, if some of the props are destroyable. Like the pumpkin on Scarecrows head or the flower pot. I found it very hard to understand the voice in the cutscenes, but could be me, as english is my second language.
Im normally not a rail shooter player, but this was surprisingly fun. You did a good job.
Thank you for taking the time and writing detailed feedback <3 Im happy that you like the new gameplay, I do agree that the items feel a bit random, even though I did my best to give them all a gameplay mechanic.
The movement feels a bit cluncky, I get you on that point. Definetly something I want to improve in the future.
At first I needed to spend some time in the main menu just playing with the lamp :D I wish there was some progression, but I do apreciate the current implementation. The pixel art is great and the soundeffects are very fitting. I wish the book would make a sound when switching pages, getting it out and putting away, but thats just polish.
Great Job overall for the short timeframe!
















