Really good job on this one. I love the atmosphere, the music fits very well. The game was a bit hard to grasp at the beginning, like others already stated. Other than that a fun card game with lots of depth in the strategy. The meta reference to xanderwood is really funny, and the dialogue was nice. Great work!
Potatuetata
Creator of
Recent community posts
Wow! This is amazing, the polish is soo good, great job! I had some problems with the player moving and picking up items, but these are just minor. Overall amazing work for 2 weeks, the enemies felt threatening, and the story was acutally pretty good. After I read the introduction to enemies, I felt uneasy and open for attack. The enemies also always felt like a threat. Did you implement a dynamic difficulty system? It felt like it, because sometimes the enemies tanked more bullets and sometimes less.
Overall great job, I love it!
I love the new background. The wooden table looks really good! I dont know what I did wrong, but I often times got stuck without a card. Just my character card on the table, but no Essence left to pull a new card, and also no card left to sacrifice to get more essence. Was still able to finishe the game, I just outlasted the enemy with my metal heart :D
Good Job, real level up from last round/playtest on discord.
Thank you very much! In fact I had some ideas about improving the controls the last couple of days, definetly something I want to do. In the end I'll probably support both keyboard+mouse and mouse only controls.
To improve the mouse controls, I could check which is the nearest empty tile to the place clicked, or maybe even use LBM for mining and moving. Definetly some things I need to tinker with.
Im glad your enjoying my game :) that could be a way to implement more gameplay, although I fear, that the charme of the game gets lost when I do too much with procedural generation. The map is already generated, and still needs a lot of work to get really good. Nonetheless thank you for the feedback and your idea <3
Great Job! This was such a fun little game. I think it would have been fun, if some of the props are destroyable. Like the pumpkin on Scarecrows head or the flower pot. I found it very hard to understand the voice in the cutscenes, but could be me, as english is my second language.
Im normally not a rail shooter player, but this was surprisingly fun. You did a good job.
Thank you for taking the time and writing detailed feedback <3 Im happy that you like the new gameplay, I do agree that the items feel a bit random, even though I did my best to give them all a gameplay mechanic.
The movement feels a bit cluncky, I get you on that point. Definetly something I want to improve in the future.
At first I needed to spend some time in the main menu just playing with the lamp :D I wish there was some progression, but I do apreciate the current implementation. The pixel art is great and the soundeffects are very fitting. I wish the book would make a sound when switching pages, getting it out and putting away, but thats just polish.
Great Job overall for the short timeframe!
Thank you for playing and rating my game :) I do agree that some items arent as well implemented as others, and they're also a bit unbalanced. Thank you for the ideas for further development. I really do plan to develop this game more and I also think that some variety in the mines is much needed. Finding some upgrades is a great idea.
Overall a really polished game. Great Job! The music is very fitting and gives a chill vibe. The tutorial was a bit overwhelming, but after playing just a short time I understood the game. I like that you get a modifier for the next month, unfortunetly this doesnt change the gameplay much, which then gets repetetive around half of the second month.
The items were all implemented, but I would have wished them to be more unique. I think some of these items could have been swapped with other images and still worked mostly fine.
Apart from that a cute litte entry to the jam. Very relaxing, good job!
Thats a fun point and click adventure, good job! I got stuck at the magic wand with the teleporters already set up, but will definetly return to this one later on.
All the small texts were really funny and I love all the little details :) The saving system was not something I got used to. I always forgot to save, but thats definetly on me. Overall a fun game!
Thank you for playing!
I undestand the frustration, thats just the classical problem, of a dev not seeing the problems anymore. I got used to the janky controls :) Definetly something I will improve in the future.
Thats interesting, I never encounterd that. Yes the save system had cost me some nerves :D
Wow, this is amazing. After seeing your game on the discord, I was excited to play this. Really good job, I definetly have to come back and play this one a little more :)
Only mouse controls are implemented perfectly. As others already stated, the scroll on the mouse whell would have been better, but thats just nitpicking. I love the asthetics. The items are implemented in a great way, which allows expanding after the jam, if someone whishes :)
I had some problem with the item descriptions not fitting on my screen in the shop, but I was able to "fix" those, by picking the item with my mouse, and moving it around until the item text pops up xD
Other than that, this is easy to learn hard to master and I love it. Again, great job!
This game is soo good. Im a big fan of the crunkle universe :) At first i found myself dying a couple of times until I got the hang of it (and, tbh,until i found the grenade character. That one carried me :D ) I like it, that i really have to save the characters, and not even picking them up and killing the last enemy counts.
The only nitpick i have, are the sprites of the rescuable characters. At first I had a bit of a struggle finding them, because I was so focused on the enemies. But thats really just a tiny thing. Real good job overall, love it!
Thank you for the feedback :) You were really close, there was only one more level at the end, that was even harder. I think the bees are a bit too strong. Also the later layouts are really rushed. Thats probably why your run ended with the enemies spawncamping you :/
Thank you for recording your gameplay. Thats really helpful <3
Great submission to the jam. THe music choice is good, the character variety is cute and i like it, how you dont kill enemies in this game. It stands out from the other submission. I also encountered the bugs, that are already mentioned here, but no biggie. It happens :)
Good job on your part, i hope well see again in Round 4 :P















