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Potatuetata

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A member registered Dec 02, 2018 · View creator page →

Creator of

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Wow, great game! I love that this actually is a game. I found some rounds a  bit difficult, but the hint system is a great addition. The only thing i think was missing, is the music, other than that a really good job!

A great game with a nice story. Good Job. I do think that you missed the task for the first round, because you should have focused on a character customiser, but you tried to implement this in a normal game jam way. Still a great project! Love it <3

The voice acting is great and I really love the feeling you created. Beaut talking to the player adds so much character, really like your approach. I found it a bit difficult to get a high rating, because it felt kinda random, but I think that was the intention, because Beaut isnt fair/nice. 
Great Job overall!

Wow! Really nice frog creator. The idea is really cool with the drawing becoming a plush. The music is a great fit and the UI feels good. Great Job!

Great Job. I liked that every weapon had its own effect. The impact of the weapons is not quite there yet, but im sure you will improve on this in the second round. Im interested in which direction you will develop this further. The customisations were really unique :)

Cute little cusomization system. Its nice that you animated each cusomizable item. I found it a bit confusing to customize, because the editor windows didnt seem to match the equipped stuff in the view window (where the character is walking), but nice that you already implemented a shop. You can definetly build on this system in the second round.
Was missing sounds/music a bit, but other than that great job!

Really good job overall, I like the atmosphere you built here with the artstyle, music and soundeffects. I really wanted to post my criminal here, but Itch doesnt let me put my screenshot here :/

The story bit was nice and refreshing. I like that the story bits you get at the beginning are randomised. I was not sure if the ships had different stats, but I think the actions were not resetting inbetween rounds. So at the 4th or 5th try I always started with 1 HP, because I lost armor in the story bits in previous tries. Still a great concept, Good Job!

The idea is great. I was really missing some sound effects and music, and the railgun ultimate was way to overpowered. It one shot every enemy in the 5v5 mode every time :D

Definitely not disappointed <3

WOW! This was so much fun. At first I thought that this couldnt have that many customizations, but I was wrong, each one felt really different from the other ones, and the artifacs give more layers to everything. Really good job!

A really cute little project. I loved the little detail, that the text on the bottom left changed every time. Also found a small "bug": Changing the Volume also moves the character, which I found a bit weird.
Overall a great job though <3

This game is good fun, im really interested how you decide to develop this further. Great Job. I would have loved to put customizations on the other custom parts, to make something really big, but this is only a minor detail :)

A nice and cozy entry to the jam. Really enjoyed this one. A firework sim was something I always wanted to develop myself, but somehow never got around to doing. Nice job :)

I think the character customizer needs some minor improvements, like the popups always covering the mouse and menu and the scroll straight up covering the other menus, but the other bits of your game definetly felt unique and fresh. I really like the concept of your movement, great Job!

Haha, he wasnt in a good mood :D

Damn, I really wanted to play some more games in todays session, but I just played this for 40 minutes xD 
Really good job, I love the juice. Nice soundeffects, everything moves with the cursor, good animations and particles. All around a great entry. Love it!

Wow! A really creative approach to the task.  I was missing the sound, but the unique idea made up for it. Great Job!

Definitely a unique game. I liked the SFX, they gave the game a fun feeling. Im excited where you will take this idea :)

Wow nice job, really creative, I didnt see that one coming :) <3

Wow! a complete game. I instantly bugged the tutorial on startup, because I didnt click where it told me to, and instead went into the settings, but after that everything worked fine. 
Was a lot of fun, although I think I missed my attacks quite a lot.
Great Job.

Great Customization options. I didnt find it that easy to cusomize, because I cant see all the options, without switching through, and I could only switch forwards.
Nonetheless a great concept, Im excited what you will do with it :)

The art looks really good! I wish there were some sounds and/or music, but only a minor detail. That is definetly a good base to build upon in the second round, great Job!

thank you, I hope you had fun customizing your Piggie 😊

hahaha, the dinopigasaur is definitely a herbivore, because with those eyes it can’t catch anything 😂

Hahaha 😊 I love him, he looks great 

Really good job on this one. I love the atmosphere, the music fits very well. The game was a bit hard to grasp at the beginning, like others already stated. Other than that a fun card game with lots of depth in the strategy. The meta reference to xanderwood is really funny, and the dialogue was nice. Great work!

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Wow! This is amazing, the polish is soo good, great job! I had some problems with the player moving and picking up items, but these are just minor. Overall amazing work for 2 weeks, the enemies felt threatening, and the story was acutally pretty good. After I read the introduction to enemies, I felt uneasy and open for attack. The enemies also always felt like a threat. Did you implement a dynamic difficulty system? It felt like it, because sometimes the enemies tanked more bullets and sometimes less.
Overall great job, I love it!

Wow! This is great, I love it! The mouse control works great and is really intuitive. Sometimes I overshot, but you made the best out of the restriction. I love that every item is its own mechanic.
Great Job!

Thank you for recording your gameplay. This really helps, I definetly found some points of improvement, while watching your video. Also helpful to have a number on the playtime, just to know how long the game takes. 
Thanks for the feedback, glad you enjoyed the game :D

I love the new background. The wooden table looks really good! I dont know what I did wrong, but I often times got stuck without a card. Just my character card on the table, but no Essence left to pull a new card, and also no card left to sacrifice to get more essence. Was still able to finishe the game, I just outlasted the enemy with my metal heart :D 
Good Job, real level up from last round/playtest on discord. 

Thank you very much! In fact I had some ideas about improving the controls the last couple of days, definetly something I want to do. In the end I'll probably support both keyboard+mouse and mouse only controls.
To improve the mouse controls, I could check which is the nearest empty tile to the place clicked, or maybe even use LBM for mining and moving. Definetly some things I need to tinker with. 

Im glad your enjoying my game :) that could be a way to implement more gameplay, although I fear, that the charme of the game gets lost when I do too much with procedural generation. The map is already generated, and still needs a lot of work to get really good. Nonetheless thank you for the feedback and your idea <3

Great Job! This was such a fun little game. I think it would have been fun, if some of the props are destroyable. Like the pumpkin on Scarecrows head or the flower pot. I found it very hard to understand the voice in the cutscenes, but could be me, as english is my second language. 
Im normally not a rail shooter player, but this was surprisingly fun. You did a good job.

Haha :D Yes, that combo is very strong.
Thank you for playing! I do agree, the portals could be easier to find.
I understand the problem with pathfinding, this is definetly a point I want to improve in the future.

This is a promising demo. I like the mechanics you implemented, like the interaction wheel with different actions the camera and point and click controls and the voice acting story. Sad you couldnt finish, but I bet this was good practice for you. Great Job! 

To be fair, when I complained about my balancing in the discord, it was the old item prices. Since then I increased the prices by about 300-400% xD
Glad you enjoyed it <3

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Very cute game, I love how each passenger has its own story. My only critique is the dog, you cant do him like that. I wish some items were implemented a bit more into the game. 
Fun game, really enjoyed it :)

Thank you for taking the time and writing detailed feedback <3 Im happy that you like the new gameplay, I do agree that the items feel a bit random, even though I did my best to give them all a gameplay mechanic.
The movement feels a bit cluncky, I get you on that point. Definetly something I want to improve in the future. 

At first I needed to spend some time in the  main menu just playing with the lamp :D I wish there was some progression, but I do apreciate the current implementation. The pixel art is great and the soundeffects are very fitting. I wish the book would make a sound when switching pages, getting it out and putting away, but thats just polish. 
Great Job overall for the short timeframe!