Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Potatuetata

297
Posts
1
Topics
26
Followers
7
Following
A member registered Dec 02, 2018 · View creator page →

Creator of

Recent community posts

Im sorry the game didnt work for you. Maybe you need to activate hardware acceleration for your browser. The game is definetly not optimized and the backend is just stuck together with ductape. Thats probably the source of the issue.

Unfortunetly I also cant replicate the issue on my side. Normally I use chrome, but even when trying with firefox my game works. The audio stutters a bit inbetween the loading screens, which is not present on chrome, but except from that, I didnt find any issues, when trying on my machine.

Thank you for enduring the probably longest browser game loading screens of your life while trying to play it anyways. 

Great Job! I like the abilities. They are not a typical QTE, but I think they qualify as one. The fighting was a lot of fun, sometimes a bit finnicky about the weapon rotation, but the problem was probably a skill issue. 

The combat is really interesting. The 2 Layers of attacking and defending were cool to play, but after a couple of battles I found it a bit slow. This is not really an issue. The art is really cute. Great Job!

This game is really good! I love the way you expanded your round 1 entry. The QTE felt very good and I love the details that every time I do one QTE correct money spawns :D Great Job!

Very interesting way to expand your round 1 entry. I think this is a great direction for this game. I felt good making imaginary people happy with my little firework shop. Great Job!

The QTE were implemented very well. I like how you used QTE for the start of a skeleton interaction, dodging bullets and fighting with the skeletons. Great job!

A very interesting game. I like the music, it added a lot. I just found one "bug" (not sure, could be intentional). When the bomb is planted and I fall down somewhere, the bomb and timer dissappear and I have to plant the bomb again.
It just felt a bit weird, but when thinking about it, its probably better this way.
Nonetheless a great entry to this round, Good Job!

The QTE were very interesting. I had a bit of a hard time cathing the blobs, and found it a bit frustrating, because I couldnt get them properly in the corners. It felt more like the blobs doing their own thing, and sometimes ending up in a corner. Even though, I still had fun playing your game, great job!

Wow, this was really funny. I like your game a lot, the SFX and Music are great and the QTE fit so well. I loved the detail that poo made you slower when chasing the dog :D

Wow, great game! I love that this actually is a game. I found some rounds a  bit difficult, but the hint system is a great addition. The only thing i think was missing, is the music, other than that a really good job!

A great game with a nice story. Good Job. I do think that you missed the task for the first round, because you should have focused on a character customiser, but you tried to implement this in a normal game jam way. Still a great project! Love it <3

The voice acting is great and I really love the feeling you created. Beaut talking to the player adds so much character, really like your approach. I found it a bit difficult to get a high rating, because it felt kinda random, but I think that was the intention, because Beaut isnt fair/nice. 
Great Job overall!

Wow! Really nice frog creator. The idea is really cool with the drawing becoming a plush. The music is a great fit and the UI feels good. Great Job!

Great Job. I liked that every weapon had its own effect. The impact of the weapons is not quite there yet, but im sure you will improve on this in the second round. Im interested in which direction you will develop this further. The customisations were really unique :)

Cute little cusomization system. Its nice that you animated each cusomizable item. I found it a bit confusing to customize, because the editor windows didnt seem to match the equipped stuff in the view window (where the character is walking), but nice that you already implemented a shop. You can definetly build on this system in the second round.
Was missing sounds/music a bit, but other than that great job!

Really good job overall, I like the atmosphere you built here with the artstyle, music and soundeffects. I really wanted to post my criminal here, but Itch doesnt let me put my screenshot here :/

The story bit was nice and refreshing. I like that the story bits you get at the beginning are randomised. I was not sure if the ships had different stats, but I think the actions were not resetting inbetween rounds. So at the 4th or 5th try I always started with 1 HP, because I lost armor in the story bits in previous tries. Still a great concept, Good Job!

The idea is great. I was really missing some sound effects and music, and the railgun ultimate was way to overpowered. It one shot every enemy in the 5v5 mode every time :D

Definitely not disappointed <3

WOW! This was so much fun. At first I thought that this couldnt have that many customizations, but I was wrong, each one felt really different from the other ones, and the artifacs give more layers to everything. Really good job!

A really cute little project. I loved the little detail, that the text on the bottom left changed every time. Also found a small "bug": Changing the Volume also moves the character, which I found a bit weird.
Overall a great job though <3

This game is good fun, im really interested how you decide to develop this further. Great Job. I would have loved to put customizations on the other custom parts, to make something really big, but this is only a minor detail :)

A nice and cozy entry to the jam. Really enjoyed this one. A firework sim was something I always wanted to develop myself, but somehow never got around to doing. Nice job :)

I think the character customizer needs some minor improvements, like the popups always covering the mouse and menu and the scroll straight up covering the other menus, but the other bits of your game definetly felt unique and fresh. I really like the concept of your movement, great Job!

Haha, he wasnt in a good mood :D

Damn, I really wanted to play some more games in todays session, but I just played this for 40 minutes xD 
Really good job, I love the juice. Nice soundeffects, everything moves with the cursor, good animations and particles. All around a great entry. Love it!

Wow! A really creative approach to the task.  I was missing the sound, but the unique idea made up for it. Great Job!

Definitely a unique game. I liked the SFX, they gave the game a fun feeling. Im excited where you will take this idea :)

Wow nice job, really creative, I didnt see that one coming :) <3

Wow! a complete game. I instantly bugged the tutorial on startup, because I didnt click where it told me to, and instead went into the settings, but after that everything worked fine. 
Was a lot of fun, although I think I missed my attacks quite a lot.
Great Job.

Great Customization options. I didnt find it that easy to cusomize, because I cant see all the options, without switching through, and I could only switch forwards.
Nonetheless a great concept, Im excited what you will do with it :)

The art looks really good! I wish there were some sounds and/or music, but only a minor detail. That is definetly a good base to build upon in the second round, great Job!

thank you, I hope you had fun customizing your Piggie 😊

hahaha, the dinopigasaur is definitely a herbivore, because with those eyes it can’t catch anything 😂

Hahaha 😊 I love him, he looks great 

Really good job on this one. I love the atmosphere, the music fits very well. The game was a bit hard to grasp at the beginning, like others already stated. Other than that a fun card game with lots of depth in the strategy. The meta reference to xanderwood is really funny, and the dialogue was nice. Great work!

(1 edit)

Wow! This is amazing, the polish is soo good, great job! I had some problems with the player moving and picking up items, but these are just minor. Overall amazing work for 2 weeks, the enemies felt threatening, and the story was acutally pretty good. After I read the introduction to enemies, I felt uneasy and open for attack. The enemies also always felt like a threat. Did you implement a dynamic difficulty system? It felt like it, because sometimes the enemies tanked more bullets and sometimes less.
Overall great job, I love it!

Wow! This is great, I love it! The mouse control works great and is really intuitive. Sometimes I overshot, but you made the best out of the restriction. I love that every item is its own mechanic.
Great Job!

Thank you for recording your gameplay. This really helps, I definetly found some points of improvement, while watching your video. Also helpful to have a number on the playtime, just to know how long the game takes. 
Thanks for the feedback, glad you enjoyed the game :D

I love the new background. The wooden table looks really good! I dont know what I did wrong, but I often times got stuck without a card. Just my character card on the table, but no Essence left to pull a new card, and also no card left to sacrifice to get more essence. Was still able to finishe the game, I just outlasted the enemy with my metal heart :D 
Good Job, real level up from last round/playtest on discord.