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Escape From Crunkle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #3 | 4.462 | 4.462 |
Did your audio enhance the player experience | #3 | 4.269 | 4.269 |
Was the game fun to play | #5 | 3.808 | 3.808 |
Overall | #8 | 3.823 | 3.823 |
Were the audio cues clear to understand | #15 | 3.462 | 3.462 |
How essential were the audio cues to the gameplay | #24 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
Yes
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Comments
Great game love the gameplay and prince of Persia nod (you really nailed the jump from it). Beautifully crafted and super creepy.
Love how atmospheric the sound and visuals are. I didn't see them all but I like that there are multiple endings.
Edit: nevermind, just did another playthrough and got the perfect ending.
like some others have said, the audio cues didn't feel very essential because of the visual cues (but from a game design view that's good ¯\_(ツ)_/¯
Great atmosphere with the audio and graphics. Would've been cool if the safe spots emitted some sound that would help you locate them and sense how far away they were.
This entry was so cool! it was insanely atmospheric and I loved how tense it could feel when the monster was coming. I also loved this as a continuation of the round on game and dug the Gameboy esq art. Like others have pointed out I thought the jump was a little clunky and hard to get the hang of
Cool aesthetic and atmosphere, nice continuation from round 1. The movement felt a bit off though, kinda awkward to control. Good game!
I really like the gameboy-like visual style, so I am glad you kept it from the previous round. The movement could use some improvement, because it feels kinda janky. I also think that the spider audio cue isn't so essential since it also shows itself every time before attacking. Despite that, I am impressed by how much you managed to do in this short time frame. Well done!
I'm glad you liked it. Sorry you didn't like the style of controls. Thanks for your feedback.
Hey DevPirates! Great to see you working again on this, I always love how you make these worlds come to life!
The story was great, the atmosphere was great and creepy with all those insects. The animation of going in, hiding and going out of the sewers was my favourite!
I am commenting here with Q34's comment as I also would have liked the big "Pet" to be more based on the theme of this round Audio Cues. I wanted to see if you would get rid of the on-screen animations with the legs across the screen as you got further in the sewers, but it seems it stayed the same.
Of course, amazing game regardless of this!
PS: Regarding the movement and jumping it reminded me of the first prince of persia game, which adds a lot to the aesthetic of clunky skeleton guy in the sewers.
I recognize your art from previous round and i really like the ambiance you created. Control were a bit stiff but i managed to get to the end. Fun game, congrats !
Thanks and thanks for playing.
good job
Thanks. And thanks for playing.
Well polished and great visuals! I managed to escape in the end, though the last section was rather trying as you kind of had to get through the first couple sections perfectly, otherwise you knew you may as well hide back at your pipe as there’s an implicit timer that’ll get you before the next checkpoint. Hm it’s tough from a design standpoint, if you have pipes in too many places there’s little fear. But maybe a shorter loop for the monster showing up could pair well with that. For this round’s category though, the visual indicators negated a decent chunk of how essentially the sound was though.
Thanks for playing! The game is easier if you listen to the audio cues. Thanks for your feedback.
Very fun and a bit stressful, but in a good way! Had a couple close calls that made me jump a bit, so well done!
I'm happy you enjoyed it. Thank you for playing!
The Gameboy palette works so well for horror, and the sound effects you used went great with it as well. Really glad you were still able to submit!
Thank you and thanks for playing. I'm glad too, I had almost no time to work on it because of life and a baby so I focused on getting it done by the 13th, thinking that would be early enough since I was able to submit up to the 14th at 5pm for the last round. This time I didn't look at the countdown clock, which was my mistake.
Fun creepy little game you have here. Feels like the perfect length for a game jam too. Always love the retro art style you go for. I wish I could do as much as you with such a limited color palette. Amazing job.
Thank you for playing and I'm glad you liked it. This GameBoy palette thing has been an itch for a while, it might get old for everyone if I keep doing it, but I'm liking it still.
This is a really good game. I love the creepy atmosphere. The soundeffects are great and very fitting. I like how we kinda used the same mechanic, but your game is so different :) Thanks for making this nice experience
Thank you and thank you for playing! We did have the same roar warning mechanic. I didn't do a cool music thing like you did, but I did have a few extra audio cues with hearing the heart pick up a few screens away and getting louder the closer you get to it and the roaches making a sound to let you know they're coming out.
LOVE IT LOVE IT LOVE IT! So creepy and consistent. The pixel art is spot on, and I really appreciate how much depth you created in the levels with so few colors. The music is haunting and the sound effects are nice and visceral. Very nicely done. If I had a suggestion it would be to make the sound the cockroach bugs make be a little more distinct from the giant monster ... though that also added to the dread I felt, as I wasn't sure when to hide every time.
Thank you so much, I 'm happy you enjoyed it! When the legs pass by in front, you have about five seconds before the beast comes. Thanl you for playing!
Spiders.... why does it always have to be spiders... A good game!! Love the atmosphere, the audio cues were great!
Man, I like spiders. I was more disturbed when making the roaches. Thank you for playing!
I was very surprised by how unnvering the atmosphere you've managed to create. That thing really scared me, multiple times. I think the audio cues were used well and definitely contributed to the atmosphere too, well done. Only nitpick is how slow it is to jump onto a ledge and then hoist yourself up, but that is very minor and does also contribute to the suspense. I liked the opening scene too, definitely up there of all the games I've played so far.
Thank you! I was going for a creepy vibe. I was really happy with how the beast turned out. Yeah, the slow bits with the climbing up and crawling were meant to increase tension. Thank you for playing.
i didn't have arachnophobia, key word DIDN'T. the art was really well done with the pet being fucking terrifying every time it killed me, and the old style game controls were really cool as well :)
Ah, thank you. I was happy with how the beast turned out, it scared me the first few times after I got it working with sound. Thank you for playing!
I escaped and it was an exhilarating experience (Deaths: 3, Time: 3:13). The artwork brought the environment to life, especially with the creepy crawlies coming out of the walls. The beast itself was terrifying and awe-inspiring. The ledge hangs and strategic hiding places added a satisfying depth to the gameplay. The artwork deserves another shoutout. It sets such a truly atmospheric and unsettling mood and there’s so many details and textures. The audio is perfect too and that opening scene is really cool
Wow, thank you so much and thank you for playing! There is a better ending if you make it through in less than 3 minutes and you were almost there.
good game and scart game
Thank you and thanks for playing.