Fun minigames, writing the rules in game would have been nice. The leave level mechanic should be more explicit.
Jonqs
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The ending was really cool !
I had some little issue with the jump being a bit weird (like low gravity) and hitboxes i had a hard time to understand. The game was also a bit simple due to almost no penalty of death but for a gamejam version it's sometimes better to give the ability to finish the game (especially with the cool ending you made)
Love the rocker idea and the animation (especially the skeleton death animation !)
Music is really a nice feat.
Congrats !
Awesome idea ! The concept is simple to control but lot of possibility an excellent game design job.
The game got laggy for me when i entered the area with larger view and i think i got soft lock in this area (maybe i just didn't found how to get out without reaching size 3).
This game as some potential of being a cool little metroidvania.
Congrats !
Yes i made a playtest and i agree that wall jump is clunky, i was use to it when developing but for player it's not easy.
The hitboxes issue was due to a bug, i found near the end of the jam, with godot collision using trimesh so i had to simplify collider quickly resulting in some area not being tight.
Thanks for the feedback !
*I posted half of my comment due to some tab mixup while posting my rating, here is the second part xD*
Really enjoyed the different enemy and the overall balance/challenge was on point.
At some point I felt that dying and getting back to the spawn point was faster so I may have abused that.
Overall I had fun and really liked the overall atmosphere.
Congrats !
Love the main character and the plot (I was instantly as mad as him and wanted to find who broke everything). Visuals and overall atmosphere are nice !
Controls are a bit stiff imo and aiming with the hook is hard. Difficulty is really changing fast and i would have like some easy part where you just move around with the hook and enjoy the mechanic.
I would be very curious to see this game go further in Super.
Really original entry. Liked the visuals, especially effect when shooting on things works really well.
Being locked to the floor is a bit frustrating especially at the beginning The door could be a bit more visible (once your understand the pattern you find it easily tho). The overcharge mechanic with the gun gets a bit frustrating especially on the second boss (the one that give the shield). Maybe there is a bonus to reduce the cooldown i didn't found. The head movement should be reduced imo.
I had a lot of fun playing the game, lots of cool design idea ! Congrats !
Had a really good time playing it. I like the athmosphere in the two levels.
I had a hard time killing the shield ennemy and on the second boss i basically smashed and then took a potion and repeat. Didn't find a strategy to hit him consistently without being hitten.
The visibility in the hell level when falling is a bit frustrating because lava is killing you instantly. Maybe having a map like metroid in the corner would help.
That was really fun ! Congrats !
Thanks a lot for your feedback and the bug report. I had a nasty bug that indeed crashed the game on certain condition when killing a dog. Just uploaded a new version with a fix.
I agree on the 2.5D perspective issue. I tried several things but i think their is a reason if i didn't saw much of this type of game. I may continue to Super but doing a "demake" version going full 2D.





