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A jam submission

SuperSneakyStevenView game page

Sneak into your room during the rain storm!
Submitted by ProjectPaddy (@TheProjectPaddy) — 19 hours, 33 minutes before the deadline
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SuperSneakySteven's itch.io page

Results

CriteriaRankScore*Raw Score
Was the game fun to play#292.5792.579
Were the audio cues clear to understand#302.3162.316
Did the audio fit the game style and design#312.9472.947
Overall#322.5792.579
Did your audio enhance the player experience#322.7372.737
How essential were the audio cues to the gameplay#342.3162.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you were selected as the wildcard would you continue in the competition?
100% SO MUCH YES :D !!

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Comments

Submitted(+1)

Overall i found the game to unforgiving and the start a bit too hard and doesn't let you understand the mechanics. Fun idea and original palette and art !

Submitted(+1)

Nice art style and I enjoyed the music, Steven's parents eyes in the back of the head confused me until I noticed the sensor. It was a little unforgiving when walking and losing pips, I still haven't made it through by I intend too it my Everest.

Submitted(+1)

Loved the easter egg!! A good entry  everyone below me has already said what I saw and felt could help this feel better! In my opinion this is a great base to start, very good first steps!! 

Developer(+1)

:D Thank you for playing - I think you're the only person to find the easter egg! Grats TY TY - it makes my day knowing someone found it!

Submitted(+1)

I was actually trying to see if I could break the game and cheat, because I found that out when I was playtesting it before the deadline! lol

Developer (3 edits)

lol - Did you find a way to break it??  I think you can still sneak out behind the house from the yard too. I thought about putting an easter egg behind the house too but I didnt think anyone would spend that long to shuffle all the way out there or would anyone even think to look out of bounds.  But very kool TY for lmk someone found it

Submitted(+1)

Nice entry. It might be good if there was an audio cue to indicate that you're going too fast, and a little grace period to allow the player to slow down. I know you can hear the footsteps, but it's not clear where the limit is before you start taking damage. I like the art style :)

Developer(+1)

Thank you playing 14rry ! :D

Submitted(+1)

I love stealth games, and this one is pretty well designed. I also really like the style of the game. It is kinda hard though so I didn't get far. But, great job anyway!

Developer(+1)

Q :D TY for playin

Submitted(+1)

Solid little stealth game, I like the art style and thematic you have set up here! As others have said, the health/pip system is a bit unforgiving, by the time I noticed my health was decreasing I'd already lost 3 pips. I ended up doing a bit of move then stop, then move then stop, in quick succession, but it felt like cheating the system a little bit. If you can tweak that to be more reactive though, then I could see more levels being added to this to great success!

Submitted(+1)

I liked the ideas behind it and the art style. I think the health should have been a bit more forgiving and easier to see, because I would blast through two dots from the time I noticed health being lost and releasing stopping moving. But this was a fun game. 

Submitted(+1)

Love the style of this game a lot!  I do think that for this round having something where you had to listen for the mom would have been a little stronger since I found myself using visual cues more than anything else, but I really liked sneaking around!

Submitted(+1)

I really loved the theme and the art style. The palette was beautiful, and I understood the core goal right away. I was a little confused by the sound effect choice. It felt like the visual cues were more helpful for avoiding detection than the visual cues, and the movement of the character felt very slow (which I get was the point, but that was my reaction at the time.) But overall great entry!

Submitted(+1)

The game was fun but very, very punishing. You lose if you get caught, you lose health by moving too much, lose the dot things by moving too much (which you cannot regenerate to my knowledge?) and the lose state will cause you to restart. You move so slowly and then the game punishes you for moving anyways. However, there are some neat ideas here. I like the stealth part, have always enjoyed stealth games. Still a little unsure where the audio cues come in (are they the little slurp sound things always playing??) Tbh, I think is looks pretty good. The lack of color and blocky cartoonish objects create a cool feel. Overall, a lot of good ideas, but needed some more planning and prototyping to improve the implementation.

I would love to see an updated versionn though, with some better mechanics and new levels maybe? Would definitely play it.

Submitted (1 edit) (+1)

by the critierias this is a pretty good game!!, just needs the player to be faster at base speed, i feel like a slug, also punishing the player for walking fast?? VIA A STAMINA BAR??, ok i think it would work better as parent gets more active the faster you are bcus you are making more noise or smtn