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Dev Pirates

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A member registered Jun 30, 2016 · View creator page →

Creator of

Recent community posts

Thank you, was lucky enough to catch it on your stream. In game tutorials and a better ramp up would have helped a lot.

Thank you for playing. I was worried about the mechanics, some good in game tutorials would help with that I think, but I ran out of time. I tried to take a lot of the original but, again, time defeated me and I had to cut a lot of the original design.

Thank you for playing and I'm happy you enjoyed it! The controls really need some in game tutorials, but I didn't have time.

Thank you very much! Glad you got the controls and thanks for playing!

Wow, impressive score! I'm happy you enjoyed it. The controls are hit and a lot off misses for everyone that tried so far. Thank you for playing. 

Thank you so much! Trapping yourself was intentional with the movement, but you can get out of pretty much anything by disassembling and reassembling.

I think it could make a pretty good full game with some fixups like you mentioned and more along with some new mechanics and things. I'm thinking about it.

Thank you for playing and for your feedback.

This was great for three days. I really liked the turn based take on the game. The upgrades were great but I felt a little OP after a few of them. I would have loved to see where you would have taken this concept if you had more time.

Really fun game. Lilith was my favorite character to play. The art sound and music are all top notch. Really well done!

I loved the rocket moving between the planets and the game felt like a really good boss fight. Well done.

I started with a grid based but decided to switch. Would have made it a lot simpler and work better if I stuck with grid based movement, or at least half grid movements. Thank you for playing.

Thank you for playing. Yeah, the controls are bit janky and I wasn't able to do much to fix that because I had to spend a lot of dev time getting it to work mostly right most of the time.

Good score! Thank you for playing.

Really great game, loved the look and feel and sounds, well I guess everything. Well done.

Really fun and engaging game. Loved the cats and boss and the power ups.

Fun shooter with well done mechanics.

Had a lot of fun playing as the centipede and leveling up, it was very addicting.

Great shooter with awesome upgrades. Had a lot of fun and the last boss was great. 

Fun game with great art and the last part got intense and fun.

Great first person adaptation. The look and feel of the game was great.

The theme to this game is amazing and the art style was consistent and well done.

The missions were a great way to give the destruction a purpose other than having fun killing everything.

Loved the graphics and take on Centipede. Well done.

Really great reconstruction of the classic. 

Really great version of Centipede with a world map. The upgrades were well balanced and made it a lot of fun and very satisfying.

Great game, the look and feel was great and reminded me of some 90s PC games.

Loved all the puzzles, very fun.

Fun idea turning it jumping platformer! Had a blast playing this game. 

Great recreation of the game. A lot of small but great improvements to the original.

Thanks for playing and an N64 and/or PS1 style would be awesome.

If you're interested, I uploaded a new version with some fixes since the voting is over.

Thank you and thanks for playing!

Thank you for playing on stream. Your feedback was great, and maybe I'll try to expand on this for a full game. Also, there is an update ready for after this with some improvements if you want to check it out.

Thank you and thanks for playing. After the voting I'll update it with the fixes if you're interested.

The HUD had two things, the player's hits and a bar that showed the recharge of the player's hits. Both the player and the bosses go down a version as they get weaker. Also there's an update for after the jam if you're interested.

Thank you for playing and playing it on stream. I wish I could have watched but it was too early for me. Unfortunately I learned since I uploaded it that one of the functions I used for doesn't handle delta inside it, and the other one that I usaully use does, so some of the boss phases move slower or faster based on the computer playing it. It's fixed in an update for after the jam though. I love skulls and bones, so I'll probable find some way to incorporate them into my games.

Thanks for playing. If you're interested, an update is ready for when the voting ends.

Thank you for playing! Yeah it's hard for me to gauge the difficulty since I made it and didn't have time to get feedback from people before submitting. There's a lot of good feedback from everyone on here, I've already fixed it up some ready for when the voting period is over, so if you're interested wait for that update and that should make things more fair.

Great feedback. Sorry about all that and thank you for playing. It was much harder, so I toned it down a lot, and was worried it would be too easy, but I built it and played through a lot so it's hard to gauge.. I think the player disappearing is definitely not working as intended on some people's machines, I see the problem in how it done and can fix that pretty easily. The tank pinching, you should be able to jump out of it (see video). The third phase it's easy once you see the laser pattern. And for the hands, dodge the pounds and jump up between the head and fist on either side during the sweeps, I left the hits pretty low on that phases since I thought it would be boring to go through too many of the same basic pattern. Here's a video fighting through the whole thing (it shows how to jump out from the tank pinching and beating the third phase without taking any damage):

Thank you for playing.

Sorry about all that. For the tank, you should be able to jump out of there since you have half a second of invincibility after you get control back, at least it worked when I was testing it. And the fists are supposed to kick you out but I couldn't get that working 100% in time. Too much time on GFX and learning Godot that I didn't have enough time to get everything working as well as I wanted. Thanks for playing.

Thank you and thanks for playing!