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Dev Pirates

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A member registered Jun 30, 2016 · View creator page →

Creator of

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I left it open to decide how the player wanted to play. If you just want to attack, then that's an option.

I was hoping to make the boss huge and intimidating to help out with the RPG final boss kind of feel, so I'm glad that translated.

The running up to the boss part definitely needed more smoothing work to help out what I was trying to get across. In many old RPGs the character runs over to the enemy, does an attack, then jumps back, that's what I was going for. But yeah, needed some more visual queues and some new artwork that I had to cut due to real life.

Thanks for playing!

The attack thing was like, I have two easy options

1. Kill the player and game over them if they just barely make it to the block and get hit

2. Let the player escape the consequences and attack without getting hurt

So I opted for the more forgiving to keep things fun. I don't particularly like frustration games.

Wow thanks for all the feedback and thanks for playing.

For the first bit, thank you, I like that you saw what I was going for.

I agree with the fighting part, there a few things I think I can do to make the fights tighter, reduce the turn timer, kick off the next turn right after the player does their attack... maybe a few more things.

I try to make the game pad always work with my games.

I agree, I wanted to build on the attacks as the phases went on, but had to cut a lot due to real life getting in the way.

I think your feedback in the last one is solid, I had similar feelings to most of that and think the others are good to find a solution for.

Thanks for playing!


Thank you! In the attack, was going to add more to it to make it harder as the fight got harder where you would have to move left and right to dodge things while jumping, but I had to cut a lot and left the moving left and right to make the attacking less boring after playing it over and over again a few hundred times. Thanks for playing!

Falling during the attack just fails the attack. Thank you and thanks for playing!

Thanks for the feedback and thanks for playing!

Always been a fan of your games and art style and this one is no exception to that. The art style and weirdness that I love about your games is very well done here. Love everything about this game. Well done!

I can clearly see two different genres, there was a bit of fun in both mining and space. A good variety and the game was fun to play. Well done!

This was a lot of fun, managing the inventory instead of playing the action directly was great. Everything looked great and played great, well done!

Really well executed and fun to play. Loved the mouse vs cat fight, was really smooth and fit so well together. Well done on all accounts, I loved it!

Great mixing of side scrolling and 3rd person. Only wish there was a bit more. This was fun and what you have was well executed. Well done!

There's something addicting about this game for me, I loved all the iterations of it. The top down map was great and worked well, I appreciated that the player moved faster on a trail than when not. Well done!

Reminds me of some classic games like Ikari Warriors. Very fun and very polished execution. Loved the game. Well done!

Cards vs. slimes. I liked the integrations between the cards and the games action style. As always with your games, everything is polished and looking good. Well done, I think you have a good chance at winning!

Fantastic combo that was really fun. Everything was worked well together and the whole experience was well polished. Great job! I think you have a good chance to win this whole thing.

Wow, I barely made it past the boss. Just like in a certain guitar with buttons, I tended to lose my finger placement.

Very well done, I think you hit all the marks. Very fun game, loved it. Nothing to add that others haven't already said. I did love all the characters I battled against.

Great start to what looks like it would be an interesting game. I enjoyed all your games and hope you'll be back next year with every one else. I am interested to see how to beat the roomba.

The city was supposed to be a foggy rainy night. Thank you and thanks for playing!

Thank you so much, that's very inspirational for me to push my concepts a little further. Thanks for playing!

Thank you and thanks for playing!

Thanks for playing and thank you for the feedback. I agree with your feedback, will definitely make changes if/when I continue this project.

Thank you, thanks for playing, and thank you for your feedback.

I agree that a Crunkle end scene right before the tombstone would have been great.

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Thank you and thanks for playing!

There is a stage after adult, the pet can never get sick in order to reach it.


I liked in some of the old digital pets that they would "evolve" based on care and what they were fed, but I didn't have time to draw all that since I started 6 days late. I definitely agree and think that would make this a lot better. I also wanted to do a few mini games for work.

It was suggested elsewhere to have a reaction from Crunkle, I had to cull my requirements to have a chance of finishing it on time.

Thanks for your feedback.

I loved evolving the cat. Took me a little while to get what was going on, but after a few dead kitties I was able to get the hang of. As always I love your art and game designs. Great job!

I really like this game. I preferred the debug rather than the human UI, but I switched back and forth from time to time to see what the little guy looked like.  Got all the elements in and a great take on it!

Got it, thanks for the hint!

It was a long game but a really fun one. I feel like making the game shorter wouldn't have worked as well to convey everything and the feeling. Top marks from me, no notes.

I didn't, I tried clicking on a lot of things, but all the blood made it hard to see anything. I'll try again after I play and rate the rest of the games.

Thanks for playing! I understand, I wanted to do more mini work games to break up the monotony, but didn't have the time since I was in the UK for work for the first six days and barely had time to get this done in time.

It was like the original where you had to learn by looking at its facial expressions what it needed. But there is an easier mode if you press "i" while in the pet screen it will show the hidden stats and make it easier to make decisions on what to do.

The Coin collecting is meant to kick you out after a while, you should always be able to get 3-4, 5-8 takes a little luck, and 9-12 takes more luck, and anything more than that is really lucky. It's part of the design so that you have to keep working in order to keep feeding the pet.

Thank you and thanks for playing!

Great take on the Tomogotchi, very well done, had a lot fun playing this.

I really like the upgrade mechanics of having the little guys helping out with the increasing the pet stats. Fun game, well done!

Loved the UI and the game screen and all the mini games! Brings me back to these back when I was a kid. Well done!

Bummer you didn't have time to work on the game.

Loved the little poops that had to be cleaned up. Great take on the game, like taking care of 8 Tomogotchis at the same time. Well done!

Top marks all around from me. No notes, great game!

Had a lot of fun playing this game,I can see a lot of the elements from Tomogotchi and the take on it was fun. Great job! I liked the violent end.

The pets are a fun addition to this game. Still a great game. Good work!

Great style and fun mini games for training and eating.Very well polished game.

Love the art style. The LCD colors are great. Loved the controller support, worked everywhere but the rain cloud hopping game. Great interpretation of the challenge. Loved it!