Thank you, was lucky enough to catch it on your stream. In game tutorials and a better ramp up would have helped a lot.
Dev Pirates
Creator of
Recent community posts
Thank you so much! Trapping yourself was intentional with the movement, but you can get out of pretty much anything by disassembling and reassembling.
I think it could make a pretty good full game with some fixups like you mentioned and more along with some new mechanics and things. I'm thinking about it.
Thank you for playing and for your feedback.
Thank you for playing and playing it on stream. I wish I could have watched but it was too early for me. Unfortunately I learned since I uploaded it that one of the functions I used for doesn't handle delta inside it, and the other one that I usaully use does, so some of the boss phases move slower or faster based on the computer playing it. It's fixed in an update for after the jam though. I love skulls and bones, so I'll probable find some way to incorporate them into my games.
Thank you for playing! Yeah it's hard for me to gauge the difficulty since I made it and didn't have time to get feedback from people before submitting. There's a lot of good feedback from everyone on here, I've already fixed it up some ready for when the voting period is over, so if you're interested wait for that update and that should make things more fair.
Great feedback. Sorry about all that and thank you for playing. It was much harder, so I toned it down a lot, and was worried it would be too easy, but I built it and played through a lot so it's hard to gauge.. I think the player disappearing is definitely not working as intended on some people's machines, I see the problem in how it done and can fix that pretty easily. The tank pinching, you should be able to jump out of it (see video). The third phase it's easy once you see the laser pattern. And for the hands, dodge the pounds and jump up between the head and fist on either side during the sweeps, I left the hits pretty low on that phases since I thought it would be boring to go through too many of the same basic pattern. Here's a video fighting through the whole thing (it shows how to jump out from the tank pinching and beating the third phase without taking any damage):
Sorry about all that. For the tank, you should be able to jump out of there since you have half a second of invincibility after you get control back, at least it worked when I was testing it. And the fists are supposed to kick you out but I couldn't get that working 100% in time. Too much time on GFX and learning Godot that I didn't have enough time to get everything working as well as I wanted. Thanks for playing.











