thanks so much!
HalfSmore
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Super cool platformer! I could have used a longer level but it was still a decent length. I wish that the platforms you could stand on vs just background props had a more clear distinction. I also really wish I could have skipped the text animation because it was really cool but also way too slow. I thought the audio was good and the pixelart was quite nice as well (: good job overall!
I laughed. I cried. I screamed. I yelled. I managed to beat all the levels.
Some of the levels were really cool. Particularly the 3D ones were super interesting and that was a really cool gimmick. HATED the dark levels. Especially the figure 8. I had to take a break and listen to calming music and take deep breaths.
Good game. Incredibly polished. Good puzzle design. I need a break.
What a cute game! The artstyle is so juicy and fun, I absolutely love it. I've been playing for too long and thing I have to call it quits with 2 more left to discover. I really wish I could look at the names for crops by hovering over them. However, I thought the game was super fun and chill overall. The music was nice albeit a tad repetitive (a mute option to have it on in the background without music would have been nice.) The sound effects were cute and the game, as a whole, was super fun. Great job!
Interesting roguelike! I love the art and animations, they're super well done. The game seemed like way to hard though, and it seems like encounters were just often straight up impossible with what you have been given. I also felt like I really didn't have that much agency it my build, and even when I did it didn't really feel like I was making synergies but rather finding the good items. I also don't understand what the defend did but that might just be me. If this game were a bit more fair I could definitely see myself playing for extended periods of time though, so well done!
Really interesting game. The art and animations are so amazingly clean and well done. The audio, similarly, was great, the music was really nice and the sound as the corruption (?) approaches was very cool. It was kind of weird having pressure on so many different fronts, the time pressure, survival, and lighting the lamps. I think that removing either the time pressure or the high score element would improve the game. Having dialogue from people when you want to enter their homes is neat but in practice the only time you would be trying is when you are in a complete rush and would probably just skip the dialogue. The controls are a bit odd, I think having to go up to go to doors was a bit weird and not really a step needed between interacting with the door, I would have preferred to just press 'E' or use a different key. Overall though, the art and audio was great, the gameplay was interesting, great game!
What a cute game! The art style and polish is absolutely immaculate. I love the intro sequence as well. I think that the gameplay was neat although once I got a shield it became completely trivial. The coin flipping got kind of tedious considering you could just guarantee whatever you wanted with enough flips, but all in all I loved the enemy designs and the roguelike elements as well, great job!
What a wonderful game! The art and animations and sounds are absolutely brimming with charm. The jumping felt kind of bad at times but that's excusable as it is a top down game. The length felt really good, it never felt like it was dragging on. Overall just a really cute and fun experience, would play again (:
The visuals are awesome and the dispatch gameplay of course is pretty fun. A full shift felt a bit long for a jam game but it wasn't too bad. The voice acting was fun and it was a neat take on the theme. I wish there was a bit more information availableto the player to make decisions (i.e. how much time is left until employee becomes available, what the % chance is with my current selection before dispatching them, etc). Overall though, wonderful game!
I actually love this game. The visuals are honestly so great and stylized and funny at times. Getting buttons for the taskbar at the bottom was a really cool feature. The audio design was great. The theme was on point. My biggest issue is just the amount of friction with the walls meant you kind of stuck to walls and people which made moving around through the faces room and the mazes really uncomfortable. I didn't end up finding everything I needed to finish the game, but I gave it a good two runs. Great entry :D
Super cool game! The art is really good and the audio design is great as well. The puzzles made sense and the gameplay was fun. There could have been maybe a little more feedback at points but it was still fine as is. I could have had to think a bit more but for a short, sweet jam experience I think it's very well done!
My road trip was 19620% awesome. Literally no clue what was happening during the trip. The 5 minute playtime without any significant changes was a bit long, I think a shorter 3 minute trip wouldn't have lost anything but that's not super important. The art was AMAZING, it's super clean and well done. In addition, the audio is really polished, so good job there. Overall great job!
The art and lighting is really nice. I think that the game design was a bit rough though. The interact control was a bit weird, generally the mouse is mostly used to interact in point and click games whereas the player would just interact with what's around it in a platformer. I actually think this would have been great as a point and click game (also the desc says right click to interact but it's left click). Also some of the interactions were really odd, like being able to climb the bookshelf requiring use of a key that otherwise has not been needed at all and having no indication it's possible to climb. There should also be something indicating whether or not the door is open, as normally you have to use a key but sometimes it's just unlocked and one time you need a book. My 16:10 screen had blue bars at the top and bottoms of the screen as the bg art didn't cover it, though this could be easily fixed by just changing the camera background to the black color in the tiles. The sound design is nice and if there is a story present it's very intriguing. Overall, well done! (esp for a first game!!)
I would def update the description to clarify some things like the interaction and the climbing key (:
Super cool game! It was really polished and well made. I think that some of the levels were kind of difficult. I quit during the first backwards level. For game jam games, I would HIGHLY recommend adding a way to skip levels, as most people are trying to rate a ton of games, and will just quit when they start having trouble or after a short amount of time. I thought the controls felt pretty good although maybe a little bit slippery or fast for the relatively small room size. The different worlds were creative and fun and the visuals and sound were really nice. Overall, nicely done!
Thanks for playing and for the thorough comment!
Only the foliage is randomized; the level itself was mostly handmade :P
I’ll definitely look into adding a kick for the football if I decide to put out an update. The pixel perfect camera is definitely jumpy but it’s kind of a trade off (I really love how it looks and the game looks kinda bad without it but it’s either jumpy and not smooth or it can be smoother but really shaky)
Glad you enjoyed!
Congrats! About the difficulty I purposefully made it easier than I would like as I want more people to be able to beat it in a shorter amount of time, like for game jams. I'm updating the game after the jam and adding more content, which will hopefully force the player to settle more so into a build to tackle the game's challenges. Glad you enjoyed!
It's a neat concept, although a bit confusing at first. I liked how the mechanics were introduced, however for a game jam game they should have definitely come in faster. I didn't finish the game because I have other games I need to play too and I wish I'd been able to see more of the mechanics. I liked the gameplay, placing objects got a bit monotonous at times but it was fine and I liked the simple graphics. All in all, nice job!
Neat game! I liked having to manage both drawing the loops and dodging attacks. I think that the orange slime has an interesting role that wasn't clearly stated. The effects were nice and the sfx were crunchy which I enjoyed. It felt really polished as a whole so good job with that. I think that just having the controls appear in the game when you start would be better than having to read the description or how to play section but that's nitpicking. Overall, well done!
Super interesting! I liked the concept and how it got more hectic as time went on. I think the controls felt a bit weird, maybe just because the player starts facing down, which means that normal left/right controls start reversed. Being able to change your acceleration could also be useful, maybe trying to position all the cars in specific places could be neat. It was pretty tough but still fun, good job!
Absolutely stunning. The art was beautiful and the framing of every single scene was wonderfully done. The music and sounds were mysterious and evocative and contributed incredible well to the general vibe. The puzzles were just okay but I didn't have any issues as I was very content just zoning out and drawing the constellations. I think the narrative was engaging, I wish a little bit more had been made clear but I can understand the desire to keep a sense of mystery and discovery. Very well done, great job!














