cool game! it was super relaxing and the art was beautiful. progression felt pretty slow, especially for a jam game where people often only play a couple minutes, and there was a lot of timing stuff that wasn't shown to the player which was kind of unsatisfying (delay between actions, spinning, duration of spin, etc.) not knowing the cooldown and having no indication of when it's over is kind of confusing and makes it hard to get into like a flow state when you kind of need to spam for the next action until it's ready. i liked the spinning and it was really fun although it took my awhile to realize it was in the game at all, i think having the tutorial split up into multiple parts would have been nicer because it gave a lot of information at once. the music was nice and relaxing although the sound effect when you go through a plant was really aggressive. i would have also liked an indication for what tiles i'm actually watering because i was never really sure where my water was going. nitpicks aside though, nicely made game, pretty fun!
HalfSmore
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awesome game! the art was super cool and really charming and polished. i also thought the audio was pretty good overall, although the music was a bit repetitive. it might've been cool if it got faster or changed pitch the closer you got to meltdown. it was a bit tough to understand at first, a tutorial would've been nice, but once you got used to it it was pretty fun! overall great job, super polished!
cool game! its very polished and i really liked how simple the visuals were. it was kind of relaxing but i was also kind of hoping to feel like i needed to think at all but it was mostly just spin until everything lined up. which wasn't bad but for me it got old rather quick. i also think removing the nodes was really not fun at all because it just made the game tedious, especially since it's really difficult to estimate where a planet will go as they go different distances (same degrees obviously just different orbit sizes.) overall though its a well polished game!
cool game! the visuals are AMAZING, i love the models and the levels and everything looks really neat. i think the game though did lack a lot of variety, attacking the enemies was pretty much just me spamming the gun and then using my heat when i could. everything also felt very slow both the movement and enemies. there were probably upgrades to movement but i didn't get any in the time i played. beyond that the items just seemed to be stat focused which isn't bad, but combined with the lack of much enemy variety and the maps being functionally the same (with different visuals which were nice) made the game kind of drag on. i think focusing more on a short, polished experience, maybe with a couple more enemies but only like even one map could have elevated the experience. the good/bad wheel also just seemed kind of forced in and didn't add anything to the game loop. the music and sfx were really nice though, and with the slow gameplay made it weirdly relaxing if that was the intent idk. i liked the use of drills for the theme also. overall good job, obviously very impressive for a game jam!
awesome game! i really liked the visual style of it and thought it was pretty fun. the controls took a bit to get used to but that's probably on purpose, i maybe would have like even just one more level before adding moving obstacles you also have to avoid. my main gripe was just not having A and D available as inputs because arrows made it really uncomfortable to play with how i usually play. also having the helicopter tilt so quickly felt awkward and made fine adjustments difficult. i also think that having the camera pan more in the direction you're going or be zoomed out would make it feel much better to play because sometimes obstacles would come from nowhere and also i flew over the goal on my first play and ran into the edge of the map and died. i do really like the failure cutscene though, and the audio was nicely done as well!
Super polished game. The visuals are excellent and the game is so juicy and polished. I did like the tutorial a lot but it was kind of long. I think the spin feature has so much potential but was made useless by the onslaught of enemies and I don't think I ever used it. I think it would be really cool if the game like slowed down for a certain amount of time and you could rotate your chamber in order to properly pick what bullet you wanted. It'd also be cool if there was more reason to want to actually shoot a specific bullet rather than just avoiding certain bullets, like maybe you can shoot a bomb bullet that drops a bomb and then like a fire bullet to immediately explode it. I did think it was really cool and I love roguelikes though, just wish the spinning was more there.
super well made! such an interesting song, loved all the changes. the combinations of instruments were really cool - i loved whatever slimy stuff was going on in the background. it gets a little bit crazy at some parts for background music, mostly with the random (but very much welcome) breakcore section. genuinely a fantastic track though, well done!
such a good song! the way it starts out with the synth has such a cool vibe and i love how the rest of the song plays off of it. it was super fun how different instruments came into play different melodies. the way the track kept building up for so long and then resolved it at the end was great, might be my favorite so far!
super cool song! I really liked how dynamic it was, with stuff fading out and back in it was really interesting to listen to despite being repetitive at times. I loved the instrument choice, they worked together really well and I even maybe would have liked to hear a couple more instruments in the mix. great job!
Super cool platformer! I could have used a longer level but it was still a decent length. I wish that the platforms you could stand on vs just background props had a more clear distinction. I also really wish I could have skipped the text animation because it was really cool but also way too slow. I thought the audio was good and the pixelart was quite nice as well (: good job overall!
I laughed. I cried. I screamed. I yelled. I managed to beat all the levels.
Some of the levels were really cool. Particularly the 3D ones were super interesting and that was a really cool gimmick. HATED the dark levels. Especially the figure 8. I had to take a break and listen to calming music and take deep breaths.
Good game. Incredibly polished. Good puzzle design. I need a break.
What a cute game! The artstyle is so juicy and fun, I absolutely love it. I've been playing for too long and thing I have to call it quits with 2 more left to discover. I really wish I could look at the names for crops by hovering over them. However, I thought the game was super fun and chill overall. The music was nice albeit a tad repetitive (a mute option to have it on in the background without music would have been nice.) The sound effects were cute and the game, as a whole, was super fun. Great job!
Interesting roguelike! I love the art and animations, they're super well done. The game seemed like way to hard though, and it seems like encounters were just often straight up impossible with what you have been given. I also felt like I really didn't have that much agency it my build, and even when I did it didn't really feel like I was making synergies but rather finding the good items. I also don't understand what the defend did but that might just be me. If this game were a bit more fair I could definitely see myself playing for extended periods of time though, so well done!
Really interesting game. The art and animations are so amazingly clean and well done. The audio, similarly, was great, the music was really nice and the sound as the corruption (?) approaches was very cool. It was kind of weird having pressure on so many different fronts, the time pressure, survival, and lighting the lamps. I think that removing either the time pressure or the high score element would improve the game. Having dialogue from people when you want to enter their homes is neat but in practice the only time you would be trying is when you are in a complete rush and would probably just skip the dialogue. The controls are a bit odd, I think having to go up to go to doors was a bit weird and not really a step needed between interacting with the door, I would have preferred to just press 'E' or use a different key. Overall though, the art and audio was great, the gameplay was interesting, great game!
What a cute game! The art style and polish is absolutely immaculate. I love the intro sequence as well. I think that the gameplay was neat although once I got a shield it became completely trivial. The coin flipping got kind of tedious considering you could just guarantee whatever you wanted with enough flips, but all in all I loved the enemy designs and the roguelike elements as well, great job!
What a wonderful game! The art and animations and sounds are absolutely brimming with charm. The jumping felt kind of bad at times but that's excusable as it is a top down game. The length felt really good, it never felt like it was dragging on. Overall just a really cute and fun experience, would play again (:















