super well made! such an interesting song, loved all the changes. the combinations of instruments were really cool - i loved whatever slimy stuff was going on in the background. it gets a little bit crazy at some parts for background music, mostly with the random (but very much welcome) breakcore section. genuinely a fantastic track though, well done!
HalfSmore
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such a good song! the way it starts out with the synth has such a cool vibe and i love how the rest of the song plays off of it. it was super fun how different instruments came into play different melodies. the way the track kept building up for so long and then resolved it at the end was great, might be my favorite so far!
super cool song! I really liked how dynamic it was, with stuff fading out and back in it was really interesting to listen to despite being repetitive at times. I loved the instrument choice, they worked together really well and I even maybe would have liked to hear a couple more instruments in the mix. great job!
Super cool platformer! I could have used a longer level but it was still a decent length. I wish that the platforms you could stand on vs just background props had a more clear distinction. I also really wish I could have skipped the text animation because it was really cool but also way too slow. I thought the audio was good and the pixelart was quite nice as well (: good job overall!
I laughed. I cried. I screamed. I yelled. I managed to beat all the levels.
Some of the levels were really cool. Particularly the 3D ones were super interesting and that was a really cool gimmick. HATED the dark levels. Especially the figure 8. I had to take a break and listen to calming music and take deep breaths.
Good game. Incredibly polished. Good puzzle design. I need a break.
What a cute game! The artstyle is so juicy and fun, I absolutely love it. I've been playing for too long and thing I have to call it quits with 2 more left to discover. I really wish I could look at the names for crops by hovering over them. However, I thought the game was super fun and chill overall. The music was nice albeit a tad repetitive (a mute option to have it on in the background without music would have been nice.) The sound effects were cute and the game, as a whole, was super fun. Great job!
Interesting roguelike! I love the art and animations, they're super well done. The game seemed like way to hard though, and it seems like encounters were just often straight up impossible with what you have been given. I also felt like I really didn't have that much agency it my build, and even when I did it didn't really feel like I was making synergies but rather finding the good items. I also don't understand what the defend did but that might just be me. If this game were a bit more fair I could definitely see myself playing for extended periods of time though, so well done!
Really interesting game. The art and animations are so amazingly clean and well done. The audio, similarly, was great, the music was really nice and the sound as the corruption (?) approaches was very cool. It was kind of weird having pressure on so many different fronts, the time pressure, survival, and lighting the lamps. I think that removing either the time pressure or the high score element would improve the game. Having dialogue from people when you want to enter their homes is neat but in practice the only time you would be trying is when you are in a complete rush and would probably just skip the dialogue. The controls are a bit odd, I think having to go up to go to doors was a bit weird and not really a step needed between interacting with the door, I would have preferred to just press 'E' or use a different key. Overall though, the art and audio was great, the gameplay was interesting, great game!
What a cute game! The art style and polish is absolutely immaculate. I love the intro sequence as well. I think that the gameplay was neat although once I got a shield it became completely trivial. The coin flipping got kind of tedious considering you could just guarantee whatever you wanted with enough flips, but all in all I loved the enemy designs and the roguelike elements as well, great job!
What a wonderful game! The art and animations and sounds are absolutely brimming with charm. The jumping felt kind of bad at times but that's excusable as it is a top down game. The length felt really good, it never felt like it was dragging on. Overall just a really cute and fun experience, would play again (:
The visuals are awesome and the dispatch gameplay of course is pretty fun. A full shift felt a bit long for a jam game but it wasn't too bad. The voice acting was fun and it was a neat take on the theme. I wish there was a bit more information availableto the player to make decisions (i.e. how much time is left until employee becomes available, what the % chance is with my current selection before dispatching them, etc). Overall though, wonderful game!
I actually love this game. The visuals are honestly so great and stylized and funny at times. Getting buttons for the taskbar at the bottom was a really cool feature. The audio design was great. The theme was on point. My biggest issue is just the amount of friction with the walls meant you kind of stuck to walls and people which made moving around through the faces room and the mazes really uncomfortable. I didn't end up finding everything I needed to finish the game, but I gave it a good two runs. Great entry :D
Super cool game! The art is really good and the audio design is great as well. The puzzles made sense and the gameplay was fun. There could have been maybe a little more feedback at points but it was still fine as is. I could have had to think a bit more but for a short, sweet jam experience I think it's very well done!
My road trip was 19620% awesome. Literally no clue what was happening during the trip. The 5 minute playtime without any significant changes was a bit long, I think a shorter 3 minute trip wouldn't have lost anything but that's not super important. The art was AMAZING, it's super clean and well done. In addition, the audio is really polished, so good job there. Overall great job!
The art and lighting is really nice. I think that the game design was a bit rough though. The interact control was a bit weird, generally the mouse is mostly used to interact in point and click games whereas the player would just interact with what's around it in a platformer. I actually think this would have been great as a point and click game (also the desc says right click to interact but it's left click). Also some of the interactions were really odd, like being able to climb the bookshelf requiring use of a key that otherwise has not been needed at all and having no indication it's possible to climb. There should also be something indicating whether or not the door is open, as normally you have to use a key but sometimes it's just unlocked and one time you need a book. My 16:10 screen had blue bars at the top and bottoms of the screen as the bg art didn't cover it, though this could be easily fixed by just changing the camera background to the black color in the tiles. The sound design is nice and if there is a story present it's very intriguing. Overall, well done! (esp for a first game!!)
I would def update the description to clarify some things like the interaction and the climbing key (:
Super cool game! It was really polished and well made. I think that some of the levels were kind of difficult. I quit during the first backwards level. For game jam games, I would HIGHLY recommend adding a way to skip levels, as most people are trying to rate a ton of games, and will just quit when they start having trouble or after a short amount of time. I thought the controls felt pretty good although maybe a little bit slippery or fast for the relatively small room size. The different worlds were creative and fun and the visuals and sound were really nice. Overall, nicely done!















