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14rry

236
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A member registered Feb 19, 2022 · View creator page →

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Glad it finally worked! Thanks for giving it another try :)

Thank you! Really glad you liked it :)

Thank you so much :) that means a lot.

Thanks a lot for playing and for the kind feedback. I completely agree with your feedback, great points. If I had more time I would've liked to add more hints that something different is coming, and also some indication that the game is really over at the end. Thanks for sticking with it :)

Thanks a lot! I'm glad that it became less confusing as you played more :) Thanks for giving it a try. I'm sure we all share this feeling, but I definitely struggled telling a story without language.

Yes sorry about that! The web player for this game engine is a little bit finicky, at least when embedded on itch. I find if you just click directly on the game when it says "click to start" and then don't click anywhere else on the page, it usually works. Seems like if the game loses focus, then you can't get it back without refreshing the page.

I have tested it successfully on Safari following that method. I hope you can get it working. If not let me know and I can try to package it as a mac app.

Thank you so much :) I’m glad that the story came through. Definitely a tough round for me. 

Really great ideas thank you for the suggestions :))

Thanks for the feedback! Did it feel too repetitive? Were you able to make it to the end?

Nice entry! It feels really well polished. It might be cool if you added some more elements to the game as you progress. Maybe more coins, or adding other objects like dice for example.

Nice!! 30 is pretty good! It definitely needs some more tuning on difficulty. Thanks for the feedback (and also thank you for the amazing tutorials that helped me get started with game dev several years ago).

Nice take on theme. Definitely captures the idea of an interface. Felt a little bit unfinished. Would be really cool to add some music and sound effects.

Looks like we had really similar ideas! I love your take on it and I think you really nailed the nostalgia factor. Might've been cool if there were different types of popups, or if they moved vertically too. Also would've liked to have some music, but I do really like the click sound effect.

I wonder if the crash on the web build is some kind of memory leak? I'm seeing this error in the browser console: Uncaught abort("Cannot enlarge memory arrays

Pretty fun game and definitely has great potential! I'm surprised how much you got done in just two days. I definitely think the shop counts as an 'interface' and this fits the theme perfectly. Adding some sound effects and more visual feedback for when the enemies are hit would go a long way. The music was also a great fit for the game play, and I would've liked to hear more. Overall really nice!

Thanks a lot for the detailed feedback. I tried to strike a balance between controllable and drifty, but it definitely needs more tuning and play testing. I guess I got too much practice while developing!

Regarding rotation, are you saying when the player presses left/right the sprite should rotate about its center? Right now it rotates around the tip of the cursor, but I'd be interested in trying your suggestion and seeing how it plays.

Nice game! I like how it felt frantic but not impossible. The music goes well with the hectic gameplay too. I think one possible improvement might be if you could aim with the mouse rather than shooting in the direction that you're moving. Another small update that would go a long way is if you added sound effects. Overall really nice!

I think this has great potential! Lots of charm even though the game is unfinished.

Really like the look and feel of this game! The sound is great too and goes well with the gameplay. I'm not sure if I'm smart enough to figure out a good strategy. I bought different things at random but seemed to be making little progress. How long does it usually take to get to 1 million?

Very nice entry and impressed that you managed to do the nokia jam too! The game seemed really hard at first but made me want to keep playing to figure it out. Then I read about punching the bullets. Cool mechanic! I really like the slowdown effect when you punch the bullet, but would be nice if there was a sound effect to go with it also. Anyway once I figured out the ultracombos I was able to win! So I think you balanced it pretty well where you can't just button mash to victory. Great job simplifying a fighting game down into something simple but still enjoyable and responsive.

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Thank you! Pretty nice score 🙂

Oh wow thanks a lot for playing! Glad you liked it :) You’re probably the first person to try it other than myself.

Thank you!! Makes so much more sense now :) I thought there was something wrong with my ears at first. Really nicely done. Were the positions of the different sounds randomly generated, or is it always the same?

Would it be possible to put up a downloadable version of the game? I think the stereo audio is not working for me on the web build. For example, on the intro screen where it shows headphones and the two clapping sounds, they sound like the same volume on both left and right channels (tested by removing one side of my headphones - I could still hear both left and right sounds at equal volumes).

I really enjoyed this entry! I loved the background music and how it changed depending on what was happening in the game (pretty subtle effect but adds a lot - it was interesting to read about how it works in your description). The music and relaxing game play made me want to keep playing. I thought the orca sounded more like a monster than a fish, but to be honest I don't know what they're supposed sound like. I could definitely see myself playing more of this if you expand on it in the future. Really nice.

Nice entry. It might be good if there was an audio cue to indicate that you're going too fast, and a little grace period to allow the player to slow down. I know you can hear the footsteps, but it's not clear where the limit is before you start taking damage. I like the art style :)

Really fun! I think the ghost detector sound could be tweaked to make it easier to find the ghosts by sound. As it is, I found it easier to look at the meter at the bottom left. Maybe instead of beeps you could have some constant sound that gets louder as the ghosts get closer. Overall great entry!

Great atmosphere with the audio and graphics. Would've been cool if the safe spots emitted some sound that would help you locate them and sense how far away they were.

Awesome entry! I think this game really has potential. Two things that would improve it for me are: 

(1) Trigger the visual effect with external sounds that happen in the coffee shop rather than user input (pressing Q)

(2) Allow players to interact with objects in the dark. This way they could remember where things were and move around in the dark a little bit.

Overall really great.

No idea how you crammed so much charm and polish into this game. Really great. The voice audio you generated with elevenlabs sounds amazing. I will have to give that a try for future projects. If you plan to make any updates, it might be cool if you add more sounds as the levels progress.

Really great entry! Definitely one of my favorites this round. Might be cool if each colored block played a different scale. I noticed on the instructions screen it says you can press 'J' to deafen, but that didn't seem to work for me (mouse button did work).

Great entry! I like how you took the time to do voice-overs for the game instructions and the beginning countdown. Might've been cool if the voice was more integrated into the game. Maybe it could be the pizza shop owner talking on a radio to the driver. I found the game pretty difficult but might just be because I'm bad. Overall really nice!

Really great job designing a game where audio cues are essential and the main focus of the gameplay. The game didn't run very well on my computer, but I can understand with the limited time frame it's difficult to optimize performance. Attention to detail was very good too. I threw the ball to pop the balloon and when it landed it broke one of the vases. Nice touch!

The visual effect and overall vibe of the game are very cool. I think it would've been great to add some kind of audio cue to help guide the player, like a background sound that gets louder as you get closer to the goal.

Awesome! Thanks for sharing the game with your wife :) Glad you both enjoyed it. There is a sound effect when you miss, but I think it isn't obvious enough. Great feedback.

Thank you so much!

Thanks a lot! I’m really glad you liked it and I appreciate the kind words. I decided on having no visual cues as an experiment to see what might be possible. 

Yes I definitely questioned myself multiple times on whether to go all-in on having no obvious visual feedback. There is a really subtle effect where the circles will disappear if you miss a note. I wanted the game to be fully playable without looking at the screen. Thanks a lot for the feedback!

Thank you!!

Thank you so much :) Really glad you liked it. 

Thank you so much. I really appreciate the kind comments and very glad you liked it :) Means a lot.