This is a great, great game. Probably my favorite for the round. Very spooky and a unique take on the genre. Top three, if you asked me. Beautiful job!
HugBug
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Really excellent look and feel and environment. I missed that you could go up and down from the big entry room, so I got to the end with only the plant and that was a little confounding. A simple fix might be to add a clear "up" and "down" arrow to the signs or some environmental path guiding with little glowy thing to pick up along the way. But overall a solid entry!
Hey I couldn't rate this one because I think I have a bug on my machine? The screen scrolls down to the view of the kids lined up in front of the merry go round, but the arrow keys and Z don't do anything for me. Am I missing something? (I'm on Chrome on a mac, which sometimes has weirdness.) I'll try another browser and let you know. But please reply if I'm just missing something. :D
Strong entry, in my opinion. A very complete game with some nice narrative elements. If I had a suggestion for future work, it might be to consider fewer controls and features, as the base gameplay with just movement and TK is super cool, and that idea could be expanded more, making the game easier to learn. Nice work, truly!
Yay! It's cool to start to flesh out the back story, and huge kudos for getting a complete game done even though your Discord posts made it sound like you had to do a mad push at the end. I really enjoyed the stealth gameplay. Simple but a little challenging at first. As always the old timey atmosphere adds a lot to the story. One nit for me was that moving could also work with arrow keys, (Not that WASD is hard or anything, but for whatever reason I tried the arrow keys first.)
I really had fun with this one. Beautiful art style and nice implementation. For some reason the repeated sqweeching (yes that's a word) of the rubber band just had this absurd and delightful quality. Thanks for sharing a bit in the description about the deadline misunderstanding. Totally understandable and happens to the best of us. I wonder if your next round game will be more paper stuff? Haha good luck!
I like that you explored 3 different games and 3 different styles of audio cues. I found the ski game to be the easiest and most fun. The submarine one was really hard for me ... might be nice to give the "hitbox" of the sub a larger area at least at the beginning. The skull one was fun, but I had this weird behavior that every round was the same pattern, so there might be a bug in there. Nice work!