Super cool! I love the simplicity of the arena fight. Very playable, though I'm not very good at it hahaha. Only suggestion that came to mind would be to spawn a baddie in the portal opposite the player right at the start, so it's obvious what's going to happen. (I wandered around at start wondering if I was missing something.) Nice work!
HugBug
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I really like this idea! Having a narrative connected to a simple platformer is something I've never seen before, and I think it has a lot of potential. A few specific things I thought would be nice improvements: 1) If you click the screen, I think it returns to the main menu, which was confusing ... or maybe I just found a bug? I was trying to advance the dialogue by clicking ... 2) Longer/better music. That short loop was pretty ear-wormy hahaha. 3) I assumed that the heart was something to collect rather than a platform. Obviously I figured it out, but maybe try another graphic instead. ... Anyway, nice work! Keep it up!
This is a really impressive game for a short jam! I enjoyed it, but it took me a while to figure out how to do things properly. I wonder if instead of a tutorial that's a paragraph of instructions, it would work to have a mode where you move the robot in "real time" to understand the rules? A couple times I thought for sure I'd solved a level, only to have it end and say I'd messed something up... but I wasn't totally clear on what I'd messed up, if that makes sense. (Does the box have to be facing the scanner in a certain way?) Anyway, nice work!
O M G this game looks so beautiful! Any chance of a web build or mac build? I can't play it and I want to so bad! I'd even be happy just seeing a video of gameplay 'cause I think the aesthetic is top notch. Very nice work! (I think you're allowed to update your itch page after the deadline, so maybe you could post a video?)
Yeah, I'm also not exactly sure if it's a Foddian game. Hahaha. I thought that losing your progress level by level with weird controls fits the description, but after playing a lot of the jam games so far, it seems like platformers where you just fall to the bottom are more the definition. Thank so much for playing!
This is a really nice and complete. Well done! If I had to offer a couple of wishlist items: 1) it would be cool to have arrow keys work in addition to WASD for off-handed people. 2) the spikes for me kind of blended into the background, and I kept thinking they were plants. Maybe try something a little more menacing and obvious? But those are just some thoughts. Best of luck with the jam!
I love the emotional intent and really enjoy stories with deep themes. This is cool and you should keep working on it! The idea of writing notes of encouragement is probably good for all us to do, and an invitation to interact with characters going through tough stuff is really important game dev work. Too many games are about instant gratification, and I liked the slower experience you've started building here. Keep it up!