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A jam submission

Pale NoonView game page

High-risk high-reward RPG experience.
Submitted by PRODBYDEATHWISH (@ProdByDEATHWISH), Edoan (@EuEdoan) — 1 hour, 1 minute before the deadline
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Pale Noon's itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#74.4064.406
Creativity#94.3134.313
Gameplay#163.9383.938
Overall#173.8373.837
Theme#513.4383.438
References / Humor#713.0943.094

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
High-risk high-reward battle mechanics focused on building your strength and *chaining* your damage, but your enemies will do the same!

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted(+1)

Very cool combat mechanic, excellent visuals and fitting music track!

Played the game twice. The first run I was cautious and only used the first two tactics, to deal damage and to dodge. The second run I went with the riskier gambit.

Interestingly, on my second run, the game went right to the strong enemy and into the ending scene. The first enemy was skipped entirely.

I liked how my first run felt more paused and calm while I evaluated each step, and in contrast my second one felt a lot more adenaline pumping with the target shooting and quick dodging happening in a faster succession.

Overall, enjoyed it very much. Great game!

Submitted(+1)

Really great work! The opening scene with the bullet shooting through the title was SO COOL! Everything about this game screams professional! The dialogue menus was great too. All of the artwork was high quality!

Talking about the battle. Oo, it was so cool! The turn-based combat, and the different types of tactics you can employ made it fun! Initially I didn't know I had to actually click on the flipping coin with my mouse, since up until that point everything was controlled with just the keyboard. So until I read the description under the game, I was confused on why I wasn't doing anything with attack. But after that, the game started rolling. It definitely is quite difficult, as you need very quick reaction time to dodge the enemy attacks. But if you can get that down, then going with the risky option is the way to go!

The only gripe was that the enemy targets would spawn sometimes a bit too low so it was hard to hit them. 

Absolutely awesome submission!

Submitted(+1)

Very nice concept an execution, one of my favorite games to come out of the jam. I love the ambience, the music, and the entire combat system. I felt that the targets spawned too fast/too erratically so sometimes it was hard to get any damage off, but it wasn't impossible. 

(+1)

This NEEDS to be a full game. Seriously. 

Submitted(+1)

Cool retro vibe! The gameplay is engaging, although the first target sometimes spawns too close to the bottom edge, which makes damage chaining impossible. Good job!

Submitted(+1)

I really love this game, personally the best one in the jam. The aesthetics are insane, the intro is just chef's kiss. 

Submitted(+1)

Amazing visual and sound design! I liked the option of having different playstyles and even heals. Chaining a bunch of targets together was super hard but the payoff was worth it.

Great job!

Submitted(+1)

I loved the combat in this, the way the weapon / dodge would change effect depending on the tactic was really cool, and I appreciate the dodge being able to heal you, it felt like I could switch between offense and defense very fluidly

my only nitpick is that sometimes the targets spawn very close to the bottom of the screen so your combo ends pretty quickly, but that’s ok when the combat feels this good

Submitted(+1)

Really interesting twist on turn based combat. Pretty fun experience.

Submitted(+1)

Really liked the gameplay. I believe there was an exploit to change tactics before and after you dodge so you get both benefits.

Submitted(+1)

I ended up just spamming weapon 2. wpn 1 had the fast fallin targets id always miss, and wpn 3.. well i didn't try weapon 3 cus of the RED SCARY TEXT. Idk where i healed from maybe dodging but yeah i tanked as soon as i saw the giant red mecha samurai. Nice thing about weapon 2 was that i got used to timing so dodging became easy. i like how it didnt use S for anything and instead used awd space which is exactly what my fingers were already on! smart. I kinda wished there was 1 more battle (us humans like 3s) like a boss battle but the red samurai was already hardish but mainly really long. The art is pretty good and the music fits alot. using a coin as a target is also pretty cool. i cant believe there arent more ratings but eh.

Submitted(+1)

Combat's really fun, art's good, has a story too, music's fitting. Well done <3

Submitted (1 edit) (+1)

OMG, the animation and gameplay are so smooth.

I hate that itch.io hid this jam from me for so long.

Hats off to you!

(+1)

Loveit <3. 

Submitted(+1)

its almost impossible to hit that first ability but other than that pretty okay

Submitted(+1)

It was very difficult till i stopped using the 3rd Tactic, 1st and 2nd were more balanced as I was finding it hard to hit the targets with how quick and random they were. Dodging for more turn time is nice. The fact it gets faster and takes more inputs each time you dodge was fair. But yeah the only thing I could say is have the targets after the first gold coin spawn higher, or move a little slower. If you miss the first few you don't get much time with the rest of the targets after that. Also assuming crawling through the vents is a MGS reference haha? Lovely artwork and music too.

Developer(+1)

Thank you for the feedback and thank you for playing!

Submitted(+3)

OMG I was so happy to get this as one of my randomly-assigned reviews. I saw the animated intro gif on the discord and was BLOWN AWAY. Super great sense of motion and color. Beautiful work to whoever did that. Literally one my favorite things I saw in the progress thread.

Haha I know it's right after the deadline, but when you get a chance, please provide some more instructions on your itch page. I was eager to check it out... and didn't really know how to play. I was a little disoriented, but that was fine. The music and ambience were strong enough to keep me engaged... and when I found the vinyl with the entire internet on it?! Haha I laughed out loud and was 100% in.

Once I got the combat I was flummoxed. Haha nothing that can't be fixed with a little play testing. But yeah, I died fighting the 1st robot, and was discouraged. So maybe a sort of training level? Could very well be that people who play similar games to this would know exactly what to do. But I found myself randomly choosing options and hoping for the best. :) Alas, did not work out for hugbug. (Don't feel bad, I ALSO had zero time for playtesting before the deadline, so I'm 100% sure there are things in my game that are obvious to me and SO confusing to normals. Haha.)

But YEAH excited to see progress. I REALLY want to know the human beings who made this, as there is a lot of talent and vision here, and I hope my confusion doesn't discourage anyone.  Carry on! Fix bugs! Make beauty and art! 5 stars for ambience. Onward.

Developer

Thanks for your feedback and insight!