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knecks

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A member registered Mar 07, 2023

Creator of

Recent community posts

Thank you for playing our game! Unfortunately, the jam is about to end, so we wouldn't be able to fix the dialogue bug in time...

In terms of doki's difficulty, you are right about doki still being pretty hard on easy mode. I intended easy mode to be easier, but not a free win.  I wanted the player to adapt and learn how to deal with the fake signal. However, I should've made her much easier, 0.55s is still pretty fast. I forgot to make easy difficulty easier. 
I think my interpretation of the playtested data was biased, as the majority of the testers I know are in their prime / early 20s. Doki's win rate on normal seems to be around 40% from my team/testers/friends, but this definitely doesn't reflect our player base if we look at the comments. If we could've tuned our difficulty appropriately for doki, maybe our game could've left a better taste for our players.

Thank you for the detailed feedback!

(1 edit)

Some issues I have:

  • It could use better controls for keyboard.  I am curious why we use X,C,V instead of Shift,Z,X or Z,X,C. I feel like these skill heavy platformer games need some key bind settings for the players.
  • Some checkpoints were placed poorly that you couldnt see the next jump, making it frustrating to die and respawn. 
  • The respawn sound and animation was cool at first until it became a little annoying as I had to keep respawning. 
  • I didn't know that you could dash in any movement directions until midway through chapter 1... 
  • Is doki's ability to climb on spikes intentional? I did it multiple times before the computer room and it felt kinda strange. 
  • Some dialogue skipping were bugged. If you spam to finish dialogue, then it repeats the same dialogue instead of skipping it. 
  • I wish the next direction to go to were more obvious. I died multiple times, jumping down and assuming that it would take me to the next area. I gave up after I couldn't find where the server room was.  
  • Thanks to the commenter below, I now know that you were supposed to go right after the mint dialogue (i didn't know because the game didn't move me to the next room. Not only that, but I thought it was a dead end.). But in order to retry and just to go to the server room, I have to replay the entire chapter from the beginning without any checkpoints from the previous session. For now I'll pass and maybe try it another time.

Overall great game that could use some polish. Great job!

I really love this game, personally the best one in the jam. The aesthetics are insane, the intro is just chef's kiss. 

This game is really made well. The puzzles were hard but rewarding!

Other than the dpi or reloading manually, game is fun!

Don't worry! You can always change the difficulty to easy in the settings.