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A jam submission

The Doki, The Bird and The TomatoView game page

Third-person shooter with a lot of tomatoes
Submitted by MrMcDerp — 37 minutes, 25 seconds before the deadline
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The Doki, The Bird and The Tomato's itch.io page

Results

CriteriaRankScore*Raw Score
References / Humor#1622.0822.769
Gameplay#1901.7352.308
Overall#2031.7812.369
Ambience#2061.6192.154
Creativity#2101.9082.538
Theme#2181.5612.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
Colliding with the tomato by sliding will knock them back, if that tomato hits other tomatoes they both will be destroy in a chain reaction!

Showcase / Streaming Opt-In

Yes!

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Comments

Submitted(+1)

Opening scene: "Draw me like one of your french girls"

Good game concept. Seeing tons of giant Tomatos falling from the skies was a thing.

The sensitivity is definitely a big issue. It's so hard to aim around with it.

I did figure out that running into the tomatoes defeated them too, so I found it easier to do that. I like how there's actual velocity with the movement and it doesn't instantly move in opposite directions. The reload sound was nice and felt like a real revolver.

I think a notification on what to do per level would be nice. It took so many bullets to beat the hot air balloons, but knowing that I had to defeat them would be good instead of surviving against the onslaught of tomatoes.

Submitted(+1)

Amazing!

Submitted(+1)

Starting with the negatives — I really didn’t like the crazy, non-adjustable cursor speed. The scene felt a bit unfinished, there’s this constant feeling that something is off, especially when running along the edge of the level. As for impact feedback — on the second level I got stuck for a couple of minutes because I couldn’t figure out that I needed to destroy the balloons. There was no impact effect when hitting them, so I assumed, like in the first level, that I had to shoot all the tomatoes.

Now the positives — the reload system, how it’s implemented, feels really satisfying. I’ll definitely take that into my own arsenal! Keep it up!

Submitted (1 edit) (+1)

Mouse sensitivity issues aside, I like how there is a complete story in the game. It may have a surreal plot, but that just adds to the game. It's good that you have a different sound effect for when the player runs out of bullet. While the game is fine, I think the theme interpretation is too loose for this. I didn't even know there is a slide button and the game works fine without needing to use it. I suggest trying to integrate your unique mechanics more deeply into the core gameplay so that the players need to use them to progress.

Still, great job overall!

Submitted(+1)

Other than the dpi or reloading manually, game is fun!

Submitted(+1)

The mouse sensitivity is too high for me

Submitted(+2)

DPI is too high