I am facing the same problem too. My screen is stuck on Gobot Game Engine splash screen. I can still hear the sound effect of cursor hovering above buttons.
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Thanks a lot for playing my game and making a video of it. I really appreciate the feedback.
If you don't mind a little feedback on your video, I think that your outro will be a little better if you didn't increase the speed of the video. Still, great video!
Thanks a lot for the detailed feedback! I kept the controls at the bare minimum because I am still testing out this idea. Many players are still having difficulties understanding the core mechanics, so I am prioritising that first.
I will definitely try adding some cool techniques that the player can learn and master as they play on a future build. A useless quack button is also a great suggestion.
Thanks for letting me know about the performance issue. I will include a windows standalone build after I fix and polish this game a little more.
The visuals are really cool and it's amazing that you've completed this during a game jam. There are a few things that I want to comment on:
- Controls are too complicated. I didn't realize that you can toggle the rover's flash light after getting the chip. A prompt would have been nice.
- Locations are a bit too vague. I have no idea where to drop the part and where to collect it from. Maybe a waypoint might improve it?
- It takes a bit of effort to align and interact with the terminals. I suggest adding a crosshair to show where the player is looking at.
- My dumb ass got lost after finding the first body. I think that's just me being me, but I just want to mention it.
- My fps dropped a lot after some time, probably because of my potato computer, so I wasn't able to go past obtaining the first part.
Overall, it's still a fun game and can be immersive with some polish.
Thanks! With more polish, this project is pretty expandable but I want more people’s opinions before doing it.
There seems to be a bug making audio not loop when exporting to WebGL, but I will be fixing that.
Thanks for playing! The mechanics are weird and hard to understand at the moment.
To explain it simply, you use your camera to find vital screws and unscrew them to detach a part. The robot does once all the parts are detached. Unscrewing decoration screws does nothing.
Thanks for the feedback! Showing hit boxes for screws sounds like a great idea. I will test it out.
I was rushing it when making the instructions, which is a bad idea for this kind of game with weird mechanics. I will be improving it.
Screws that ‘shine’ in photos should be the vital ones. You only need to unscrew vital ones to detach a part.
Thanks for playing! The unexpected part of the game is a little forced, but it is the fact that what you expect the game to be like from reading the instructions is different from what the game actually is.
Really fun game. Really liked how the UI blends with the environment and how you transition between intro and gameplay.
I would prefer listening to a loopable BGM instead of one with fadeout at the end so it doesn't break the immersion, but it's fine if it was done on purpose for some other reason.
Pretty cool game! The player just flows through the level while killing everyone standing against him.
I want to point out that the crouch button may be a little too useful that I found myself lying down most of the time.
Visuals are great, animations are smooth, atmosphere is more than pleasing and input feedback is very responsive, but the gameplay feels a little confusing to me.
I don't really understand the order of the cards.
When 9 is placed, the computer placed Jack, but when I placed 9 right after that, I got called out.
Another computer seem to be able to place 6 after a Jack.
It will become a pretty addictive game with a little bit more of improvement.
Thanks for the feedback and suggestion. I will consider it.
Currently there is no plan to expand the project as I have no confidence that the levels will not end up being repetitive and enraging.
I will still polish it up a bit more, mainly the endings, before releasing to web game sites.
I like how this game fits with the theme. Pretty creative.
Combats mechanics are simple but reliable.
Movement feels a little slow, probably because of the large sprites used.
Don't know if this is intended but when the boss sandwiches me to the side, I don't take any damage.
Wouldn't have guessed that this is your first completed game. Good work.
Art is cute, gameplay is simple, music is fitting, puns are butterly amazing!
I stopped after unlocking the chicken because it is becoming a chore to me. I would suggest that you add a little pop-up hint when the mouse cursor is pointing at an undiscovered item so it feels less tedious.
Also,maybe try to make the art pixel perfect the next time you use pixel art.
Good luck on your next game.