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The presentation is definitely the highlight of the game. The way the game flows from the tutorial/testing stage to the main part of the game is seamless and very well executed. I find it interesting that this game requires no knowledge of the rules to play it since everyone knows how to play Pong. I like how every time the ball hits something, there's some screenshakes and particles that makes it satisfying.

One criticism I can give is that the main menu BGM is too intense for my ears. I would personally prefer to have the screeching toned down a little.

Still, well done on the game!

(+1)

Thank you for the detailed feedback! One thing I realized while making this was that I really should learn an audio plug in like FMOD. I foresee myself continuing to incorporate music into my games in a more detailed way. I think it would help me with not only mixing all the volumes well, but also open up new doors for things I can do with music. This project I just slapped together a spaghetti coded event system related to the time elapsed on the song playing, it was easy to implement, but it would never scale well beyond this length of a game haha