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A jam submission

Doki DashView game page

Escape the city! Fight off the Dragoons and level up your arsenal. (Built for Doki Jam 2025)
Submitted by bunndan — 10 hours, 7 minutes before the deadline
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Doki Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#293.6943.694
Creativity#713.5283.528
Overall#783.1893.189
Ambience#803.1393.139
References / Humor#972.7782.778
Theme#1062.8062.806

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
You control Doki running around in the city fighting off Dragoons. You defeat them, they give you exp, you level up, and rinse and repeat. A chain reaction of constantly spawning and constantly trying to level up to beat them.

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted(+1)

I can see this game becoming addicting! Cool powerups and the art is cute! very fun game!

(+1)

Interesting upgrades! I'll definitely need to mess with this more later, but it's a fun concept!

Submitted(+1)

Really interesting take on the upgrade system! I haven't seen it used in an auto scroller before, so full marks for creativity there. I think it's the right balance of fun and hard that makes you want to get better at it too.

Submitted(+1)

I am so bad at these types of games but had fun playing it! it's amazing how much features you managed to add! Aside from that I wanted put in my appreciation for you playing almost every submission on this jam and taking your time to comment ( I see you nearly everywhere) <3

Developer(+1)

Thank you for the kind words! I was a bit too ambitious for my first game and tried getting as much implemented as possible.  I am happy how it turned out. ( ⸝⸝´꒳`⸝⸝)

And yeah I've been trying to review as many games as possible, since everyone put so much time into their game. I want to make sure they all get plenty of reviews!

Submitted(+1)

A pretty unique take to a roguelike! The gameplay is simple, but it is interesting how you included left and right movement as well. It's cool how you're able to implement so many guns, each with a different effect. I can feel an improvement with every upgrade I take. One way you can juice this up is to add a 'hurt' animation to the enemies so that they don't appear unfazed after getting blasted by an RPG. Great job on the game!

Developer(+1)

Thanks for playing! Glad you liked it! (˶ᵔ ᵕ ᵔ˶)

That totally slipped my mind of showing enemies taking damage. I initially had the health bar shown (which is now a toggle cause I didn't really like how it looked in the end), but yeah I should definitely add a hit marker or something on enemies next time.

Submitted(+1)

This one is a ton of fun. Spent well over 40 minutes playing before before I managed to get myself to stop and write the rating. The only one issue I found is that it appears that normal damage can only go up to 5, but the player is still allowed to pick this on level up essentially skipping the level? But yeah, it's a super fun game to play

Developer(+1)

Thank you for playing my game for so long!!  ⸜(。˃ ᵕ ˂ )⸝

Initially I was going to have it so that the weapon upgrade would hide once you hit the max damage, but didn't have the time to do so. So I put it in the slightly too long game description XD. 
I should probably put something like (Max: 5) in the game, but for now I'll leave the current build until the review time is over.

Submitted(+1)

It was quite fun to optimize a build. Genuinely good sense of progression as I level up. Though, I only managed to get up to 513m and level 13 in my best run because I suck at dodging the tomatoes.

Developer

Thanks for playing! I'm happy the tomatoes are causing havoc to lots of players ( ` ω ´ )  And I think level 13 is still really high! When I played it myself, I only got around level 10 or so usually.

Submitted(+1)

I really liked how the rogue-like aspect was incorporated. The chain reaction theme was also used in a lot of ways, so that's another plus! 

Something felt off about the way the game speeds up then slows down when you get hit. I think instead of slowing down the player, you should keep the same speed while increasing speed a lot slower, until you're at a set max speed. Solid game from the jam though, I had fun playing!

Developer

Thanks for the review and feedback!

Currently the max speed is met in around 5 seconds or so, so the player gets to max speed relatively quickly. I do kind of want to revisit the velocity stuff for the future as I feel that instantly going to zero speed on hit felt a bit weird. ( ̄ω ̄")

Submitted(+1)

Neat, I think I would have liked being able to use the weapons on demand rather auto shooting when you shoot the main gun but solid game!

Developer(+1)

Thanks for the feedback! I'll look into making a setting so you can maybe toggle the auto-shooting on certain weapons. I can see that it'll be useful to save the strong guns for when there's lots of enemies in front rather than it being on cooldown due to bad timing. (¬‿¬ )

Submitted(+1)

2D vampire survivors-like on rails! My reaction time sucks but I had a lot of fun trying to find what builds work best.  Sniper and SMG feel very nice. Also those tomato enemies are evil.

Developer

Thanks for the feedback! I had to rework the SMG last minute since it was initially bugged, but I'm glad you like it in its current version!
Haha those tomato enemies I made purposely have super high HP compared to the others! (¬‿¬)

(+1)

fun game. sniper feels better than an awp but release to steam store with a battle pass and loot chest and i might just go crazy on this

Developer

lmao thanks! I'll make more games one day for you to play (–⩊–)

Submitted(+1)

Cute little game. I made it to level 11. The RPG wasa probably my favorite! Really solid work!

Developer

Thank you very much! I like that one a lot since it does lots of damage in a huge radius! Great for clearing enemies ( •̀ᴗ•́ )و

Submitted(+1)

this game requires reaction time and apparently i have not enough of it. Its really simple to understand tho but can get difficult quick if you have no idea what you're doing. I die alot but thats due to my own reckless moving. Feels like a game and thats hard to do for many. 

Developer

Thanks for the feedback! I lowered the spawn rates of the enemies a bit. I didn't have enough time to properly play test it before the deadline ><

Submitted(+1)

Really liked needing to balance if I really needed to restore HP or if I could hold out with 1HP for just one more turn. Good Game!

Developer

That's exactly the feeling I was going for! It's like, if I can hold off for one more level to get a stronger weapon or not.

Thanks for playing the game! (˶◜ᵕ◝˶)

Submitted(+1)

I enjoyed this a lot! The game felt very polished given the fact that you made it in six days.

Developer

Thanks! One of my goals was to make it so it was a fully playable game by the end. I did sacrifice lots of sleep hours for it (ᵕ—ᴗ—)

Submitted(+1)

this game was super fun!! i love all the different weapon times and enemy variations. super replayable and addicting. great work!!!! (人◕ω◕)

Developer(+1)

Thank you for the kind words!! ⸜(。˃ ᵕ ˂ )

Submitted(+1)

Had fun seeing what all the different weapons did!

Developer

Thank you for playing the game!!