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A jam submission

Doki's Coffee QuestView game page

Roll down and up the hills with a small and cute tomato on the quest for more and more caffeinated drinks!
Submitted by DazyLude (@DazyLude), jshimmer, LMG3864 Games (@Lmg3864G), HanaNoUmi — 1 hour, 28 minutes before the deadline
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Doki's Coffee Quest's itch.io page

Results

CriteriaRankScore*Raw Score
References / Humor#144.0004.000
Creativity#244.0004.000
Overall#263.7473.747
Gameplay#333.6333.633
Ambience#343.8333.833
Theme#643.2673.267

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
We approached the theme from a narrative perspective. Actions have consequences, and a small tomato leaving the tomato farm (in ruins) causes the energy system collapse, coffee reserves emptying lead to mass riots, and a small bribe with a dog eventually triggers a world tour.

Gameplay and game mechanics haven't dodged the theme completely as well. A small coffee pickup can complete the level for you, or ruin the run by an unlucky bounce. Speeding down the hill will probably launch you into the sky shortly afterwards, with unknown (apart from receiving a chunk of fall damage) consequences. And last but not least, upgrading your voice has loud consequences :)

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted(+2)

Nice physics game.

Just as the game page warns, some of the generated levels are very punishing, with some requiring quick reaction times and sometimes jumps end up propelling Doki directly upwards, thus being useless.

Audio is nice and Doki's noises are great! XD

I barely cleared the first level and fell short by a few meters on the second level. The upgrades helped a lot!

I feel the controls would work better on a gamepad, with rotation set to the left and right shoulder buttons and the "air movement" to the triggers. On keyboard it felt a bit awkward.

Good job, team

Developer(+2)

You can actually control Doki with a gamepad's Joystick (left joystick for roll, right joystick for air movement, A to jump), but not the menus. I originally wanted to implement full gamepad support, but couldn't figure out the Godot menu controls in time. In fact, playing with them just broke the mouse menu controls, which forced me to undo all the changes I had at the time.

Submitted(+2)

A simple game in concept, but hard to master. The physics and collision to determine velocity was well implemented.

I like the artwork! All of the backgrounds were so pretty and it was hilarious seeing wings spinning at mach speeds. Having an upgrade system definitely helped progression. The short bits of dialogue between maps gave the game some nice flavour text.

Awesome game overall!

Submitted(+2)

The art is great and gameplay is straightforward, but it can be a bit frustrating to play. Maybe I'm not the target audience, but I don't enjoy having my momentum reversed after hitting a scarecrow, and getting launched backward. I'm also not a fan of the fall damage since it discourages flying high, even though it's what I need to do. Progression is also pretty slow with the amount of money I'm getting. On the other hand, I very naturally understand the objective. Having randomized levels is cool as well, but I find it a little odd to make it optional. Overall, the execution can be improved, but I can see a lot of potential. Everything I've said is just my opinion, so don't feel like you actually have to do anything.

Submitted (1 edit) (+2)

first and foremost the art is AMAZING and clean down to the font used in the dialogue. I was totally expecting a nice, cosy, straight forward platformer but 10 seconds in im INFURIATED. Especially at level 4/5, where the sky is no more and its all underground. I kept wondering "WHO THE **** DESIGNED THIS LEVEL, WHY IS THAT KETCHUP RIGHT AFTER A BOX" then i realised i was arguing with a piece of code cus APPARENTLY its all procedurally generated. The story is fun, but dang does the theme of chain reaction hit you HARD in the game play (litterally). You sit there, in awe, as your little dokibird gets flung back 30 football fields and land in a place where you have just enough juice to reach a ketchup bottle, well if there wasn't A GIANT BOX IN THE WAY. Idk if it was itentional, but the mic was hard to see and really tall (well probably just normally tall) and those friggin hanging light things, if you hit them theres a 50/50 chance they are real or they are just haha silly prank. 10/10 rage game, maybe foddian? Either way it hit me like a truck when i realised chain reaction was referring to the chain of pain you feel when you hit 1 box. its embedded right in and brilliant.


one last thing id wanna mention is that i love the usage of last cup of coffee. idk how u guys got permission but its sick and a bop and yes.

Developer(+1)

Thank you so much (hopefully you didn't rage too hard), and I'm glad you enjoyed the music! 


Regarding the usage of last cup of coffee, LilyPichu has said that her music is free to use (see her x or subreddit), and since my usage of the song is in the form of non-commercial transformative arrangements (I'm not actually playing the original song), the music should (hopefully) fall into the category of Fair Use regardless.

Submitted(+2)

Never had a situation where I was smiling and feeling all warm and fuzzy by the music at the end while simultaneously raging out of my mind at that final level.

I thought level 4 was the end, and my premature celebration got swiftly cut short. But it's okay, cause the way I popped off at the ACTUAL end in level 5 was well worth it!! XD

Submitted(+3)

That was super cute! The art and dialogue were amazing. Those last two levels made me want to pull my hair out though. Very fun and anger inducing.

Submitted(+2)

Very cute art!  rotational velocity and air velocity being on different controls is pretty unintuitive to control though.

Developer

Thank you!
The controls are a bit unintuitive, that's true. Since the game is physics-based, there might be moments when you want to control your rotational speed while mid air, for example for more controlled bounces. Strafing mid-air is designed to be more of a situational feature, which (sometimes) helps when you get stuck between two closely placed obstacles, or helps to mitigate an unlucky bounce. In any case, the layout, as well as the in-game explanations, could definitely be better!

Doki sounds handshake emoji

(+1)

Doki sounds handshake emoji

Submitted(+2)

Cute and fun game!! The Doki sounds are funny!

Submitted(+3)

Doki World Tour!!! LOL what a fun and frustrating game.