first and foremost the art is AMAZING and clean down to the font used in the dialogue. I was totally expecting a nice, cosy, straight forward platformer but 10 seconds in im INFURIATED. Especially at level 4/5, where the sky is no more and its all underground. I kept wondering "WHO THE **** DESIGNED THIS LEVEL, WHY IS THAT KETCHUP RIGHT AFTER A BOX" then i realised i was arguing with a piece of code cus APPARENTLY its all procedurally generated. The story is fun, but dang does the theme of chain reaction hit you HARD in the game play (litterally). You sit there, in awe, as your little dokibird gets flung back 30 football fields and land in a place where you have just enough juice to reach a ketchup bottle, well if there wasn't A GIANT BOX IN THE WAY. Idk if it was itentional, but the mic was hard to see and really tall (well probably just normally tall) and those friggin hanging light things, if you hit them theres a 50/50 chance they are real or they are just haha silly prank. 10/10 rage game, maybe foddian? Either way it hit me like a truck when i realised chain reaction was referring to the chain of pain you feel when you hit 1 box. its embedded right in and brilliant.
one last thing id wanna mention is that i love the usage of last cup of coffee. idk how u guys got permission but its sick and a bop and yes.