originally the game was called slop maker simulator but i revoked that cause i don't know if anyone would've been offended that their oshi would be used in a game about making slop. also there is an audio setting in a setting menu if that helps unless you're talking about the starting music, yeah that can't be helped idk how to mix or whatever man. What was the main issue of the dialogue system? cus i wanna know. was it that i didn't fix the fact that id just type out <sprite index=0> and then turn into the picture instead of just skipping ahead, or is it the delay between spamming e?
klophe
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i like how simple it is. Some games feel like alot, and since i only play browser, you can't really go off away and come back so big games can feel sorta... stressful perhaps? Either way, this game is real simple and has tons of funny dialog and animations that just hit right. To me, alot of times the vibe of a game is what makes me love it more than others (especially since that if you love the vibe, it'll make you wanna complete it even if its real tough. Luckily, this game isn't that and its simple and effective and goofy and works. I only got like 1 visual glitch from like the floating animation. Also when you said "made from scratch" i thought you meant scratch the kids coding thingy. Unless you did and the unity thing is a wrapper then uh oh well. Anyways this just teaches me i need to do more art things to get the vibe of my own games to be just as good as yours. Tell me when that wario ware game comes out cus id wanna see what idll look like! unless it dies again..
I ended up just spamming weapon 2. wpn 1 had the fast fallin targets id always miss, and wpn 3.. well i didn't try weapon 3 cus of the RED SCARY TEXT. Idk where i healed from maybe dodging but yeah i tanked as soon as i saw the giant red mecha samurai. Nice thing about weapon 2 was that i got used to timing so dodging became easy. i like how it didnt use S for anything and instead used awd space which is exactly what my fingers were already on! smart. I kinda wished there was 1 more battle (us humans like 3s) like a boss battle but the red samurai was already hardish but mainly really long. The art is pretty good and the music fits alot. using a coin as a target is also pretty cool. i cant believe there arent more ratings but eh.
this is GENUINELY my favourite game of THIS ENTIRE JAM (from what ive seen so far anyway). I really wanna see the credits again but uh i have to beat evil doki and DAMN is that boss fight not only GOOD, but HARD. Its so simple but just ah it audeh. I ran out of words. evil dooby is such a funny idea + the box. The intro sequence is really well put together apart from like, you cant really skip through it cus music etc. The art in this game is phenomenal and goes together so well. The length was okay but its better to be polish than add an extra level in my opinion. Also the VA work in the cutscene was definitely unexpected and something thats gonna stick out from the rest of the games. The only thing i have a big gripe about is WHY IS R RESET. my fatass fingers accidentally pressed them like twice and it have me anxiety the whole way through. Luckily i pulled through anyways.
Just gotta say AGAIN that boss fight, i had the feeling of wanting to sort of give up, the same playing kind of feeling id get from AN ACTUAL GAME. Its not too difficult, or impossible, and absolutely learnable the more you play (especially dooby). Though i do have to say, that the bat should be like using health instead of insta killing you cus man its so hard getting the shot right sometimes. Also the triple tomato was annoying at first, but since i kept dying to lazers and the bat, i actually got used to it (by using an N pattern) and it was sorta sad that id never see it again. I just don't know how else to explain the quality of this game man. It just feels right at home, like in my steam library or something. Even the oh god idk what to put here comedy wasn't too overused so it didn't become "cringy".
One thing id like would probably be gif/image boards that show you abit more of the chaining mechanic cus at first i didnt get it so i spammed e alot (mind you e is RIGHT NEXT TO R MAN). pause menu would be sick too i guess? Oh yeah the into music is a banger straight up. I think that the vibes were just so good that i knew i HAD to finish it, which is why i didn't give up at all and kept tring.
tldr : reset on r is SCARY man like make it k or somethinf for keset i dunno
also if ur reading this can you give me the credits cus i wanna see who did what
i wished this couldve been more completed but eh. Picking between market and farm could also really spell your doom if you accidentally pick the wrong one. you should probably add more to ur itch io page description but uh yeah. Also a full screen option would be nice and im pretty sure you're allowed to add that post submission since its not a new feature or anything. Perhaps try making a ticket before you do any updates but if you do, i would love to play again! simple and chill.
idk what the apologies are for man this feels so whole of a game. the art is very well done, the noises, the music fits, my favorite feature is the fact you can bonk mint and doki. The only thing that can be considered bad is proably how mint whoops you real quick after your ego boosting from demolishing her round 1. I still havent beat her but IVE BEEN CLOSE I SWEAR. Its simple, its fun, feels like a game, just that i guess the ai beats you up round 2 i guess? Especially with the raid thingy too.
feels polish asf from what ive seen, heres a star sticker.
first and foremost the art is AMAZING and clean down to the font used in the dialogue. I was totally expecting a nice, cosy, straight forward platformer but 10 seconds in im INFURIATED. Especially at level 4/5, where the sky is no more and its all underground. I kept wondering "WHO THE **** DESIGNED THIS LEVEL, WHY IS THAT KETCHUP RIGHT AFTER A BOX" then i realised i was arguing with a piece of code cus APPARENTLY its all procedurally generated. The story is fun, but dang does the theme of chain reaction hit you HARD in the game play (litterally). You sit there, in awe, as your little dokibird gets flung back 30 football fields and land in a place where you have just enough juice to reach a ketchup bottle, well if there wasn't A GIANT BOX IN THE WAY. Idk if it was itentional, but the mic was hard to see and really tall (well probably just normally tall) and those friggin hanging light things, if you hit them theres a 50/50 chance they are real or they are just haha silly prank. 10/10 rage game, maybe foddian? Either way it hit me like a truck when i realised chain reaction was referring to the chain of pain you feel when you hit 1 box. its embedded right in and brilliant.
one last thing id wanna mention is that i love the usage of last cup of coffee. idk how u guys got permission but its sick and a bop and yes.
i think im just bad at rhythm or something. double speed insta kills me apart from the few satisfying times when i can press buttons correctly. wasd and arrow keys make me mess up very easily, maybe 1.5 would be cool but eh. this game constantlty keeps me on my toes to make sure i dont just lose all my viewers. Cool and literal theme choice but i sort of wished there were better visuals or smething idk.. i think its due to my screen being 16:10
so YOU'RE the other person doing a game about reating eh. well the one thing i wished was for a clearer way to know what button is what outside of just looking at the list from 1-8. also maybe the ability to cut through reactions would be sick instead of like, me having to wait for each reaction. Perhaps if it was that fast paced it couldve been more like a rhythm game? idk man. i think different aspect ratios cut out the stuff (my mac uses apples silly 16:10 bs) so uh yeah. Anyways, what about instead of dokibird reacting to chains, its chains reacting to dokibird????
games very polished like, REALLY feels like something real. There's always a feeling you'd get from any other game jam game where you can tell it was cobbled together for a specific theme. Perhaps its the artstyle, or the choices made in designing everything? It really shows me how consistency and color can make a game feel whole (something i find myself struggling alot). Maybe next time il just get an artist teammate lol. The puzzles are difficult, which sort of fills the game up, as in its not a game i play and get over, but a game i continue playing you know? the only thing off for me is the text font idk why but anyways fun and i gave up at the first boss so uh yeah.
this game really is more is less. the more dragoons you get, the easier it is to die. One thing which was weird was that most of my dragoons just wanted tomatos and the occasional tomato drink, so i ended up just spamming 1, 2, and space to reduce the damage until the floor broke. Overall, simple and fun!
ahh the art is just so nice but my reaction is so poor. qweiop is a control scheme ive never seen before and had to adjust too. But after a couple tries i got it going. One thing is that, perhaps im just really bad which can be the case, but like i die easily. like i miss once and i get the defeat screen. Ehh im just complaining about skill issue lol, dw me being bad is not gonna bog down my rating so yeah.
i gasp. This definitely makes the game not rage inducing. And its not like its super easy now either. I probably could get through more due to my prexisiting knowledge but i never really got frustrated during any of it. Except the boss cus idk what the actual strat is apart from me camping and wating for barrels to drop until he died. But now i got to the end and thats cool!
honestly, i wished there were multiple worlds, or procedual worlds or something. The game is addictive asf i need to go sleep but im busy playing chain gun game. Especially grapple + chain. I sort of wished we could shoot the chain ball faster like a gun. Who knows, i could imagine a game with secrets and exploration or something, chain archetypes. But eh, silly game jam game. simple and fun which is amazing lol.
honestly idk why but i was stuck on long dragoon as long as i was stuck at doki. DUDE the tough, badass ooking dialogue sprites are insane. also you know its hard if their own team mates cant beat the game man. That egg is especially badass tho seriously. Next game jam yall should make a dating sim/girly pop game with the same badass characters i would 1000% play it. So uhh, what was i saying again?.. oh yeah, doki being mischivous is both painful and accurate. epic.
im sorry nic but THAT DOKIBIRD IS TERRIFYING (even more than what i made man). It sort of loops and has no options, but perhaps im just unfamiliar with visual novels? the only visual novels ive played (the like 3 of them ive played) are from jams so uhh you could call me an expert. Fun to see a bunch of vtubers, although i don't recall dokibird publicly meeting neuro? idk maybe i missed a vod or something. and if bao did engineering, id definitely be bio engineering to get werewolves going if you know what i mean. Anyways, +1 visual novel played added to my collection! Sick!
idk how but the exhaust stamina bar made me rage ALOT, whether intentional or not (maybe i just love spammin alot okay). Feels really polished and satisfying when you get tons of bullets (though you can lose em pretty quick). The dang long dragoon can go and s-. I didn't get to the end but i saw the (i presume) final boss. Okay maybe i will go try harder later cus i wanna see the ending.
the animation at the start was funny especially with the windows movie maker transitions (actually that might not be a intended joke so uhh my bad, but also i was really hoping for the paper crane transition). The controls were REALLY confusing at the start, and the items we collect didnt feel so connected to the starting trailer. Only at the end do i, sort of figure out what we are doing? Also the death by idk is sometimes annoyfing, perhaps some sort of goal/note to directly tell us (the 0 iq player) what to do cus yeah. Perhaps even a marking on the ground that explains how the movement works could be nice too? This game teaches me why you should ALWAYS look left and right when crossing the road thats for sure.
the blue one was pretty un clear (that the long boy was heavier or smth) I got stuck on some level with like 6 dragoons on the left and a dragoon who only walks left forsome reason on the right. Doki's inconsistant head proportion throws me off whenever she turns left or right, but that may just be me. Tutorial was decrent (apart from long dragoon one, i think there should've been something more obvious like color change or something? or a noise that activates while its long then deactivates when short? idk. If you had more time, id bet youd make something much better but oh well man, you submitted something and thats good (i guess you can scope way better than most people, aka me)
green is a greedy basta- wait can i even say that word? Its pretty (very) confusing at the start until i realised what release meant. rng can be a blessing and a curse so yeah. It was fun rooting for more points and tough making sure i trigger invul and 2x at the right times, but yeah it all depends on luck i guess. Love the picture on the wall.
for those who wished they downloaded the game, man i shouldve added the option to just download the save file cus apparently i CAN do that so uh yeah. Then i could’ve added a option in the saves menu to load a .doki (save file) and all could be well sigh. Or perhaps a timer telling you that you should download the game if ur playing that long.
AHAHAA AHAHA I ADDED THE FEATURE THANK YOU dokibird mods YAY. although idk if it works on windows so uhhm.
its so cool when you have to stratergize stuff, although a bit of reading at the start i got it going anyways. I died quite easily but hey that new run button sounds fun. And so starts the loop after loop of gameplay. I kinda wished there was an ingame tutorial (like one forced on to you and has step by step etc), but those need to be well crafted in order to gauge the yt short brain rotted attention span of a lowly dragoon (thats me).
Haha im so glad at least someone enjoyed the cheesy jokes i put. I should’ve fixed that auto selection thingy instead of leaving it in, cus you can still select, just that you need to open the menu by tapping the top of the red box, so that the menu opens where theres enough space to swap.
yeah thats real janky




