the animation at the start was funny especially with the windows movie maker transitions (actually that might not be a intended joke so uhh my bad, but also i was really hoping for the paper crane transition). The controls were REALLY confusing at the start, and the items we collect didnt feel so connected to the starting trailer. Only at the end do i, sort of figure out what we are doing? Also the death by idk is sometimes annoyfing, perhaps some sort of goal/note to directly tell us (the 0 iq player) what to do cus yeah. Perhaps even a marking on the ground that explains how the movement works could be nice too? This game teaches me why you should ALWAYS look left and right when crossing the road thats for sure.
Viewing post in One Joke Doki [WHAT'S IN THE BOX] jam comments
Thank you!
This is really a funny situation regarding the ground.
I naively assumed that the player was either familiar with the event on which the game was based or carefully watched the intro.
My main mistake was not considering the inattentive ones - those who skipped it, those who played without sound, or those who got distracted by something else. хD