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(+2)

Nice physics game.

Just as the game page warns, some of the generated levels are very punishing, with some requiring quick reaction times and sometimes jumps end up propelling Doki directly upwards, thus being useless.

Audio is nice and Doki's noises are great! XD

I barely cleared the first level and fell short by a few meters on the second level. The upgrades helped a lot!

I feel the controls would work better on a gamepad, with rotation set to the left and right shoulder buttons and the "air movement" to the triggers. On keyboard it felt a bit awkward.

Good job, team

(+2)

You can actually control Doki with a gamepad's Joystick (left joystick for roll, right joystick for air movement, A to jump), but not the menus. I originally wanted to implement full gamepad support, but couldn't figure out the Godot menu controls in time. In fact, playing with them just broke the mouse menu controls, which forced me to undo all the changes I had at the time.