Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

David Wu SoftDev

1,076
Posts
22
Topics
1,551
Followers
14
Following
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

I enjoyed playing this rhythm game.

The highlights definitely are the character art and animations. Very pretty!

Some improvement suggestions:

- The core of a rhythm game is to get the note timing right and in this game I noticed some desync, so that definitely needs to be addressed.

- Player feedback. Tell me how well timed was my hit. Was I off by a little? By a lot? Was it perfect? Play little sound effects that communicate if the note was hit, missed or hit perfectly. Add a small text pop on top of the note showing the timing! (miss, hit, good, great, perfect, early, late, etc.)

- UI. The UI needs to feel more alive. Add bounces and zooms when scoring. Make it animated to the rhythm of the music. Change colors depending on how well/bad the player is doing. Add some effects when doing a long combo. Make the player feel hyped when playing the game.

- Background art. The pixel style floor doesn't match well with the detailed and fluid character art. A cohesive visual presentation is a great way to make your game look a lot better.

- Ending. It would be nice to have an animated end screen.

I don't think I've played anything like this before. There's so much data to check at the same time that it overwhelmed my brain.

The tutorial is a nice and simplified way to explain the game mechanics, but once you face the real thing it's a whole different world. The manual is very detailed but also scary when you see all the math going around. XD

I found the grems little bio funny and the overall objective interesting although I have to say I didn't enjoy too much the gameplay as it's not the kind of game I'd play. (brain hort)

As expected, I got zero perfect matches and my maching skills rating at the end of the 5th day was... "unqualified". XD

Simple but fun detective game!

The stethoscope is very OP. Managed to do over 10 guesses in a row just using it.

I enjoyed the dialogues between the talents that show at the intro and during the investigation.

Some improvement suggestions:

- Add sounds to each of the tools and UI interactions.

- This is a bit of a stretch but it would be cool to have the dialogue sections happen in a visual novel format, with proper talent illustrations showing their emotions as the scene plays out and fitting music in the background.

- A ranking system based on how many tools and guesses you used. Higher score for using less tools/guesses. 

Good game!

The writing in this game is so good! I really went in expecting a simple "pet simulator" game and was blown away by the rich story and the very different feeling each ending gives.

The ambience was also excellent, with the musical pieces following the changes in mood as the story progresses with a rollercoaster of emotions.

Those sad endings were... really sad! Poor Otomo... ;_;

On the visual side, I really liked the little Otomo sprite, especially when he goes !! for an event. :)

There QOL inclusions in the game are very welcome, such as the speed acceleration and the option to check a different path in one of the endings without having to do it all over again. Very good job!

I only have one improvement suggestion: Add a delay after showing an event screen before the player can press any of the options. I accidentally double clicked on the otomo and selected one of the options before I could read.

Oh and don't forget to add the "hololive" tag to your game page for improved visibility!

I really had a lot of fun replaying the game to get all the endings and was greatly rewarded with the true true ending. Great game!!

It seems this game ended up incomplete? I could move around and select actions to perform using the 1,2,3 keys but couldn't figure out how to activate them or if they were doing anything when pressing space.

I hope you come back to this project after the jam and turn it into a more complete game, because it's looking interesting!

Very cute plushies! Great work turning the Friends 4 U plushies into 3D models!

The puzzles were relatively easy and fun to solve... except Kanade, which took me a second try to clear. XD

The NPC dialogues are also funny and I loved spinning the plushies around in the collection screen.

Good job!

I liked the 3d models for the takodachi!

The boss level was scary! Sneaking around was tough and the platforming was okay. Took me a couple of tries to clear.

Fighting the huge owl-takodachi in the first level was funny. Just go around it and keep hitting until it goes down. XD

Some improvement suggestions:

- I kept getting lag spikes when taking damage. I'm guessing the game is trying to load an effect on the fly. You should consider caching the material or effect scene to improve performance.

- The camera sensitivity should be a little lower. Of course, having a customizable setting is a lot better.

- Consider adding sfx to give the player feedback on their actions, when hitting an enemy, starting an attack or taking damage.

- As others have mentioned, to make the platforming more accessible, add a shadow below the player's character.

- I managed to "ride" on top of an enemy and attack them from above. It was funny. XD
 

I recommend adding the "hololive" tag to your game for improved visibility!

Great jam entry! :D

Wow, I was not expecting an RTS! Really fun and well done game!

I liked the prologue story, setting up the game's goal and helping with the immersion. Gigi's lines (including the descriptive lines telling what's happening)... I can imagine her saying all them outloud hehe.

"Click to see something interesting"... LMAO

The game is on the easier side of RTS games since the enemy is passive and won't come after your base (phew) and the farmed resource seems to be infinite (yay, infinite mallows!). It felt nice to build up your army and go head to head against the enemy forces! GO GREMS GOOOOO!

Improvement suggestions:

- Individual unit selection was a bit difficult to get right. Probably something to do with the hitboxes.

- Related to above, targetting a single enemy was difficult and often resulted in grems just walking next to it.

- Pathing could be improved. Many times I saw my grems get stuck trying to reach their target position/enemy and get stuck behind another unit/enemy, just running in place and taking damage. Of course that also works against the enemy, as I could set up a grem wall to protect my stronger ranged units from melee attackers.

- Would've loved to have a full screen button. The UI is a bit tiny on higher resolution screens and I couldn't fully appreciate the unit icons. XD

Very impressive for a 2 week project! Great game!

Very well done action game! Very fun!

The slow down ability feels so satisfying when used near a large number of enemies. You just go zap zap zap and boom they're down!

The chatting on the side is so cute. I think I missed some lines while I was focused in the fighting but it was a nice touch.

The game is also well polished! Very nice work!

I think the only addition I'd suggest is a small tutorial screen showing at the start the controls and the crystals you're supposed to break to open the way out.

Great game!

Beautiful game!

The platforming was just right, with some especially tricky jumps in the slanted roof section, since they require Mumei to be standing exactly at the top, where she won't slide down. Took me a few tries to get those jumps right and make the way back home.

Mumei's sprite is super cute and the intro/ending sequences were a really nice touch. However, the star of the game is the BGM. The way the music changes as you progress in the game is a great addition to the storytelling and ambience! Great work!

Some improvement suggestions:

- Making the "safe" area on top of the slanted roofs a bit larger and blocking off wrong paths on the way back home would help a lot to reduce player frustration. XD

Wow, it's like shiritori but with talents! XD

I got a good number of ships on my first try but found myself stuck when getting to the newest talents, such as FLOW GLOW.

Getting a high score requires planning ahead and mapping the best possible combos while jumping around branches. Really interesting!

My best score was 27k! I was sure I'd get a ship with Nenechi, since she's friends with basically everyone. XD

Fun game!


I liked the art and the minigame. The story is also short and sweet.

However, when I reached day 06/04 Saturday, the game got stuck in this screen. If my memory doesn't fail me, I selected Iofi, Risu, Moona, Iofi, Risu before this happened. 


I restarted the game and this time I focused on just one talent, getting a regular ending.

Improvement suggestions:

- I had to read the game description to figure out I had to use WASD to move during the minigame. Would be nice to have those instructions in the game screen, maybe on a corner.

- Save the player progress. Since the game got stuck for me I didn't feel like doing everything again to see how the story ends. If there was a save that would load the start of the day before my game got stuck, I could've continued more easily from there.

- Skip button doesn't work. If you want to try all routes, you have to go through repeated dialogue that would be faster to just skip.

- Bug? If you talk to the same talent a 4th time, she repeats the 3rd dialogue. Maybe consider not showing her again on the map if the maximum number of interactions has been reached?

- Bug? As mentioned at the start of my comment, after I reached day 6 without clearing the 3rd minigame with any of the talents, the game gets stuck. Probably a missing ending when the player doesn't reach the required conditions to get a heroine ending?

Good game! :)

Is it me or the game doesn't have a proper ending?

I managed to uncover "the door" but unfortunately couldn't open it. I'm guessing there was more planned but due to the time limit it wasn't implemented?

Nice writing on the books! And of course, it's always interesting to explore for hidden stuff!

Nice puzzles too!  Poor chicken! XD

Oh, unfortunately it's possible the game won't run because you're using a limited account, such as the one provided by your school.

They may have limited other settings in the browser that prevent the game from loading or accessing your local data (which is used by the game to store and read the save file). :(

Wow. Minesweeper with a twist!

What a painful way to hit the jam theme. Those pictures that are revealed as the puzzle is solved really made me emotional. ;_;

The music choices were great. The unique abilities from each talent are useful and differentiate the game from a regular minesweeper. Good job there.

I have to admit I didn't read the "at least 3" hint in the page and only noticed it after I cleared one level. Thanks IRyS for the extra lives. Oh I also forgot she had a special ability and only used it the second time I chose her (in the final level). XD

Some improvement suggestions:

- The X icon and the !!! (3) icon are both red, which reduces readability. Try changing the X to purple or yellow to make them more unique. During my playthrough I confused the !!! with an X a couple of times and it cost me some lives.

- Include the explanation about the !!! marker in the game, maybe with an example image to make it clear to the player this is not the same "3" as a regular minesweeper.

- Small bug: The help text background disappears if you hover over different elements on the left too fast. It's most likely caused by the "hide" animation from the mouse exit that keeps playing simultaneously as the "show" animation from the following mouse enter. Make sure you stop any previous animation before playing a new one.

Good game!

Cool! It's nice to know the game will run on older Windows versions. :)

Keep trying and you'll go past 10000m in no time!

Oh, it's the animal stacking game but with hololive talents!

Nice way to implement the jam theme! Finding all the different combinations of relationships and tee tee levels was interesting. It really helps if you've studied your holo talent relations. XD 

And the angst part is definitely there.. when you see the talent bounce a bit and roll off the platform. Ouch.

The voice clips are a great addition and the unexpected abilities that randomly trigger really caught me by surprise!

I have to admit I played this longer than I expected but I couldn't leave without reaching a score of at least 2000! (I managed to do it after about an hour of playing! XD)

Good job!

Simple and fun game!

Gigi's voice lines are definitely the highlight!

It was interesting to have Gigi bounce in unpredictable ways, most of the times bouncing backwards, which threw me off on some shots.

Cleared all levels in around 10 minutes, some on 1 or 2 shots. The level I did the worst took me 15 tries.

I would've loved to see a summary table at the end showing the score and time taken on each level but it's okay since you can also check this info in the level select screen.

Funny game!

I'm sorry, I build the Android version of the game only for Google Play Store.

You will need to install Play Store on your device to play. If it's not possible, then it's likely the game won't run correctly anyway.

You can also use the Chrome menu to open the console.

Click on the 3 dots on the top right of the Chrome window, then select "More Tools" and then "Developer Tools".

In the new panel that opens, select the "Console" tab.

https://balsamiq.com/support/faqs/browser-console/#google-chrome

I like the Chattino 3D model and the little jump animation.

My greatest enemy here was the camera. On each restart from checkpoint, the camera always faced the opposite way to the path forward, in other words, I had to rotate the camera 180 degrees every single time I died.

Having to right click also didn't help as my mouse would end up outside the game sometimes and I'd click on other stuff.

I had a hard time measuring distances and the jumps would sometimes not go high enough to reach a platform, as it seems some collission happened between chattino and the wall.

In the end I had to give up at the section with 3 flying pebbles moving left and right. I just got tired of running back there and failing the second jump over and over.

Some improvement suggestions:

- Camera: Make it always follow the mouse, no need to right click. Also keep the mouse locked in the center of the screen and invisible. There are mouse cursor options you can set in Unity to do this.

- Checkpoints: Always respawn the player facing the path forward and with zero velocity.

- Instructions: The game relies on a double jump yet it was not explained to the player that you can double jump.

- Shadow: As others have pointed out, in 3D platformers, the depth perception adds to the difficulty so unless you want to make a rage game, make sure you've added a player shadow below that helps as a guide to correctly identify the player position in space.

You can try opening the Chrome console when the game stops loading and see if there's any error message.

The shortcut is Ctrl + Shift + J

Other than that, it could be a download speed issue or a memory issue or just the PC is too slow. (which shouldn't be the case)

If you have a different web browser, you could give that a try. It's unusual for the loading to stop at 100%, unless something is slowing down Chrome and preventing it from completely loading the game.

Other than that, without your PC specs I can't really figure out where the issue is.

Super fun button mashing game!

The song remix for Nerissa's song is great! The silly premise of the game referencing that tweet interaction between Lap and Rissa is a great fit with the jam theme too!

I have to admit I didn't know when exactly I had to be stealthy in front of the other talents and played very conservatively on my first run, liking "only 66" posts. However, once I noticed the hints I got a little better at the game. Finally, I had to use the secret technique of double inputs by mashing A/D/arrow keys at the same time.

Managed to get 3/4 endings before my hands got exhausted and had to stop playing.

I also loved the art! The intro cutscene really left a very good first impression! The disgusted looks on the other talents were also really funny! XD

Great game!

I see.

Do you get an error message when trying to load the game on Chrome?

Also, do you know if you're using Windows 10 or other version?

Really fun and polished game!

I am impressed by how much you were able to put into the game in just 2 weeks. Wow! You even have a working settings menu! :O

Very nice pixel art and great story setting to tie in with the jam's theme.

The dialogues were funny and in character as well as the unique abilities voice lines! Wooo! "Spiiiin to wiiin!"

I also liked how you progressively introduced the game mechanics and unique powers using the first introductory levels as a tutorial. Good job!

Some improvement suggestions:

- Hotkeys for the action buttons. For example: move (z), attack (x), collab (c)

- Hotkeys for selecting a team member. For example: qwer or 1234

- The dialogue cutscenes could use less mouse clicks in some parts such as when a new background is shown or when a character sprite is shown. In those cases, the game should automatically continue until the first text line is displayed.

Great game! One of my favorites from the jam!

Interesting rhythm game.

I like the concept of dual controls for the game.

Some improvement suggestions:

- I don't know why but on my browser the game screen was very tall and didn't fit on the screen, so I couldn't see any of the information at the top (such as multipliers). Maybe some display scaling is needed.

- Add more player feedback when getting a hit or when taking damage. Sound effects and some screen shake could help spice up the experience.

- As others have pointed out, knowing the hitbox area for Gigi would help a lot. Just adding a static line drawn on top of the road would be very useful to correctly time the hits.

Hello. Can you please provide more information about your issue?

I've tested the game just now on Firefox and Chrome and it loads just fine. Are you using a different browser? What are your PC specs?

Ohh! This is an interesting take on the theme!

And ENReco from the princess' perspective? Very cool idea!

It's unfortunate you didn't have the time to make a more polished entry. I really want to try the game again if you add more content based on ENReco's stories and featuring more of the holoEN talents.

I'd also love to see what other endings we could get in the game. :)

Very chaotic and fun game!

I was panicking on my first play as I was learning how things worked and the layout of the festival stalls but on my second one I did a better job! Got 2506 points!

I like how this game fits perfectly with the theme! A bit too much love causing angst for Ollie! XD

The sprites are great and the music was fitting too! I'm guessing the shooting target sprites were unfinished but it's a minor detail.

Some improvement suggestions:

- Chocomint needs more info. I had no idea what to do with it, so I just ignored it during play as other things were higher priority in my mind.

- Ordering food in advance is a good strat for the game, please don't remove it! It made some instances where multiple dates wanted the same food (sometimes up to 3 of them!) more bearable.

- I saw a red bar on the left side of the screen but I have no idea what it's used for.

- I have no idea how scoring works. Are there bonuses for doing things in a certain way?

Great game!

I liked the dash attack move and the boss fight!

This is personal preference but I would've liked the action buttons to be JK instead of ZX.

Not being able to die was a fun bug. XD

I hope you consider returning to this project to flesh out a bit more the level progression and storyline before the boss fight.

Good game!

Nice and short cute story. I wish you had more time to flesh it out with puzzles as you had planned, but you did a great job with the limited time you had available!

Some improvement suggestions, in case you decide to update this game after the jam:

- Add a BGM and some sound effects in key events.

- Ability to skip previously read dialogue.

- Make interactible objects pop out more from the background. Maybe make them glow if hovered on.

- In-game instructions. I didn't see that you could use WASD to look around at first and was confused about how to progress for a few minutes.

Good game! :)

Wooo! Very fun game!

Great visual presentation. Fitting BGM. Interesting an unexpected trivia and "dancing" section!

I liked that you could hit bombs away, although it seems a better idea to just jump away from them. XD

Some of the questions I knew the right answer instantly but some others got me by surprise. (I still can't believe I got the Laplus one right on my first guess lol)

The final section was challenging but I managed to clear it on my second third try!

Great game!

I see you submitted your game very early in the jam, less than a week since the jam started. I assume you had other commitments and couldn't invest more days into the jam to make a more complete entry.

So, considering that, it's understandable there wasn't much time to add visuals to the visual novel.

The black void does work well with the narrative though! However, at a certain point in the story, I would've expected to see Kiara and Calli show up, as well as the Underworld landscape. Would be cool if you could get that in after the jam!

The writing was great! I really got invested with the story and how things progressed depending on the player's choices. The time loop part was unexpected too! And the 4th wall break? Wow!

I like how each of the ending names was a reference to Calli's songs. Very nice touch.

Some improvement suggestions:

- Add music and sounds

- Add visuals for the parts of the story where Kiara can actually see

- Add a nice CG for each of the story endings and have a gallery to view them

- Let Kiara sit! XD

- Somehow after doing the "reset" I still couldn't go back to the initial state where Kiara doesn't know where she is, which unfortunately meant I couldn't try other options early in the game. I saved right after I chose "explore the building" so I never got to check the other branch of the story and its endings.


These are the endings I got in my playthrough:

End 3: A world of worry falling on your mind. (Live Again lyrics)

End 4: Just the intro of a brand new story (Live Again lyrics)

End 5: I die a little when we say "See you again sometime..." (Live Again lyrics)

End 6: You and me forever (Live Again lyrics)

End 9: Signing off (Live Again lyrics)

End 11: Live again (Song title)

End 0: End of a Life (Song title)


Good game!

You got the jam theme spot on with your game!

I had a lot of fun solving the puzzles and I love the artstyle and the audio design!

I instantly noticed the game was grid based and wasn't really annoyed by the movement but a smoother movement experience would be nice to have.

I guess my only complaint is that the game is too short! I would love to see an expansion with more levels! XD

Great game!

Bigger... bigger... bigger... BIGGER. XD

Such a fun game! I enjoyed playing this very much and you did all this solo? I kneel.

I liked the simple but recognizable 3d models, the cosmetic outfit you included there, the storyline and dialogues, the combat and the upgrade system. Oh and your song choices were great too! Awesome work!

I think the only improvement suggestion would be to give the range upgrade a downside, so it balances out. Maybe make the attack slower since the weapon is bigger and heavier?

Very good game!

Very fun and addictive game!

The gameplay is solid and getting those glowing balls was so satisfying. I managed to have as much as 11 of them on the screen at some point.

Some improvement suggestions:

- Add a BGM that matches with the mascots that show in the background or the collab that's currently the target for the level.

- Sometimes I got the same collab consecutively, which made the game harder as I'd already consumed most of the talent items in the previous round. Would be cool if the game kept track of the last collab so it is not repeated.

- Add the possibility to cancel a drag with right click. Sometimes I made a mistake when drawing the path and unfortunately couldn't cancel it to correct my selection.

You know the game was addictive because I was late to IRyS karaoke stream as I was distracted playing this until level 39. XD


Fun and great looking game!

Your Calli 3D model really stands out and the animations are really well done. Visually, the game presentation is excellent.

I like the upgrade system, which gives the game a higher replayability value. However, at the start of the game the attacks are a bit slow so it feels like it's impossible to clear without taking damage from the tall deadbeats. Once double hit is unlocked, it becomes more manageable.

The yellow hitboxes on the floor were a great help to calculate the hits on the incoming deadbeats.

I wish there was some sort of checkpoint to retry the last stage played and the option to choose to start over. I think the furthest I got to was level 3. Probably skill issue. XD

Great game! :D

Cute game with a nice approach to the jam theme.

I liked the stage environment and the little portraits of the talents reactions to the food. The logo and background art is also very good!

The game is simple and straight to the point. However, I didn't expect that you'd have multiples of the same talent on stage (one angel and one devil), which made the game more difficult, as it's possible to mix up which version actually wanted the food.

Aiming became difficult when I played in windowed mode, since the game doesn't display properly when full screened on my ultrawide monitor. I ended up clicking outside the game window multiple times.

Also, I didn't realize until my 5th try that the characters walk off the stage when they've been fed. I thought that their movement was bugged. XD

Other issues I found that you may consider fixing in a post-jam patch:

- When first starting the game, the camera is looking down so there's no way to see the food each talent wants in the first round.

- UI doesn't display correctly in ultrawide monitor aspect ratio.

- V-Sync seems to be off? It's using 100% GPU for no apparent reason.

- Score displayed doesn't reset when starting a new game.

- There seems to be some game state logic not cleaning stuff between games or running when it's not supposed to be running. If I spam left click and spacebar, sometimes the game loads a lot of food to throw and the score goes crazy. XD

- Web build gets stuck loading. (this was already mentioned in the game page)