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David Wu SoftDev

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A member registered Jun 14, 2020 · View creator page →

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The game looks good, but unfortunately can't understand the Japanese texts.

Is there a language setting to change the game into English? I'd love to actually be able to play as the game seems to be very well made.

That was a cute game!

I didn't understand how to get to the black market ladder first, but after I learned how it works, I quickly got to the goal.

Very cute illustrations and animations! It only took me 3200 woopers to get the blue one!

You created this game in just 2 days? Nice job!

I hope you come back to this project and polish it a bit more in the future!

This was my best score:


Cute game.

I like how a tweet from Risu was the trigger to make this game happen.

The intro was funny and the game itself is pretty standard for an infinite runner, with good looking 3D elements.

Some improvement suggestions:

- Add English subtitles to the intro if you can. I get it's about the piggybank incident but it's probably funnier if I understood what they're saying. If there were already subs, maybe they went out of the screen (I'm using an ultrawide monitor)

- The Sound effects volume gets reset when starting a new run instead of reading the previously set value. Going into pause and back into the game fixes it.

- It was a bit difficult to grab the volume sliders. Maybe try making them a bit bigger?

- I couldn't find the exit button (had to alt+f4)

- The game has high GPU usage. If possible try to cap the maximum framerate to 60 or enable VSync. I could hear my fans spin up loudly while playing.


Oh yeah, this was my best score. I failed by dropping into a fence and was blocked on both sides by incoming trucks, hahaha.

Final note: Upgraded nut is so powerful!

Fun game!!


Very nice game.

Beautifully presented, cute Fauna illustrations, cute Fauna noises and great birthday celebration project!

I enjoyed it very much. :)

Cleared it on my second try!

Very nice game!

This is a simple but very fun game!

Love the cute Miko sprite and the clean UI. Also, the song is so catchy!

I lost my concentration a couple of times and ended up with 144 normal taiyaki and 28 sakura taiyaki.

I wish there was a way to know what the buffs/debuffs do.

Good game!

This prototype looks pretty good!

Cute Shiori and Biboo sprites and also nice music!

There isn't much to do in the current game state but the short experience I had was pretty good!

Can't wait to play the finished version!

Nice music for serving drinks.

Served a couple of drinks and then made a mess on purpose to see the customer reaction. XD

Some improvement suggestions:

- Add animations when mixing drinks, with different colored results depending on the ingredients used.

- Add a Bae reaction face when presenting a correct/mistaken drink.

- Sound effects.

- Goals, progression and a game over condition.

I tried the game but couldn't finish a battle.

There seems to be a bug. My game got stuck as soon as the first takodachi attacks on their turn after I used up my AP and ended my turn.

The game is also running at 400+ FPS for no reason, with relatively high CPU usage at the title screen (where nothing is happening) and an endlessly growing RAM usage (probably a memory leak?)

I hope continue working on the game after the jam to fix bugs and polish the visuals and add sound.

This was a short and fun game!

Very good job on the 3d models and visuals in general!

The gameplay is enjoyable and the dialogues are well written.

Some improvement points:

- The UI doesn't scale well on ultrawide monitor. I managed to play by forcing the game into window mode at 16:9 aspect ratio.

- Sometimes the targeted movement "box" is mid-air, which is a bit weird. Probably needs additional logic to calculate the bottom-most box for movement.

- Movement is read through UI as well as when clicking outside the game and back into the window (probably overlooked because the game is designed to be played fullscreen)

- The game "plot" can be developed a bit further. It is understandable since there was a short time limit, but maybe you can consider a more elaborate story/mystery for a future update or sequel!

Great game!

I got a funny bug that made my pebble have negative gravity and stick to the ceiling (or fly into infinity in the levels with an open sky)

However, I managed to clear the game and fly into the moon lol.

Improvement suggestions:

- Make the level clear condition more obvious. The number above the player head isn't explained and I spent a long time wondering how it worked. It could be a "global" enemy HP bar that gets decreased with each enemy kill and when it reaches zero it ends the level.

- Make negative effects more obvious in the upgrade cards. A different colored text is a good way to do it. I didn't notice the power increase upgrade reduced my ammo and after a while I was wondering why I could only shoot once every few seconds.

- Make remaining ammo more obvious. The little pebbles on the gun are very difficult to notice.  I'd suggest adding a separate big UI element on the screen that shows both the remaining ammo and the reload animation.

- Volume controls.

Good game!

Really cool and enjoyable game!

I managed to collect 2/3 items but run out of light. I shouldn't have risked so many lives by trying to run the Kronii tower lol.

Very in depth memory/forget system. The sprite work is also really good!

The only thing I'd suggest to improve is the audio volume balance. Some doors are way louder than others and it's made me jump from my seat a couple of times. I should probably have lowered the volume a bit lol.

Great game!

Short and fun game!

My first run ended in a tie as I managed to get Bae's HP to zero but then I got hit by a bullet and died too. XD

Love the pixelart and the character portraits!

Didn't use the shield or the jump as it was enough to just shoot sideways or aiming up to damage Bae and I just had to move a bit to the side to dodge the incoming attacks.

The Bae die roll mechanic is what makes this game stand out! It was fun to accidentally shoot the die when it was at a low value and end up rolling a high one. XD

Great game!

Interesting shooter game.

I tried the solo mode and found it a bit hard to play because there's not enough feedback when you run out of bullets (there's only the small "bullet:0" text on the corner of the screen). However, I also noticed you can just reload every couple of shots and never run out of bullets.

The enemy shooting at me caught me by surprise! I forgot there was a jump button the first time. XD

Oh and I couldn't find the right moment to use the bombs. Maybe since I died very early (27 enemy kills) there was no use for the bombs yet.

Nice pixelart sprites for Zeta and the Baerats.

I hope you manage to finish the game with a proper restart button and improve player feedback.

Good game.

Short but very entertaining game!

I enjoyed the pressure of finding the right items in the inventory before the time ran out. The different kinds of attack and support items are also nice.

The only thing I'd improve is balancing the "voice" volume a bit. Biboo's noise is a bit too loud compared to the others.

Great game!

I'm bad at this kind of game so I only made it to the second screen that reads "BAE". I couldn't make it to that last platform at the top left as I always bounced back down to the bottom right platform or jumped too short and fell down.

I liked the title screen music but after that it was just silence.

Nice work on the Bae and Mr. Squeaks sprites.

Good game. I wish I could see what's beyond the 2nd screen haha.

That's an interesting twist on the base animation.

I like the Kronii and mascot sprites.

Some improvement suggestions:

- Add some kind of feedback for the player when they get a hit on a mascot

- Keep track of the player's best score

- Additional attacks for Kronii, maybe a charged attack that causes a large explosion, to give the player more things to do.

- Explain the goal of the game somewhere.

Good game!

Very interesting rat breeding simulator.

I like the cute rat sprites and all the different trait combinations you can get. I think I counted 5 different traits.

I hope you add some kind of missions or goals to the game in the future, to give the player more incentives to keep combining rats.

Nice work!


Wow! I love the sprites! Really nice looking!

The gameplay is also fun. Trying the different ability combinations keeps it fresh. However, having that passive healing always feels like the better option once you've locked in a good ability combo.

My favorite ability has to be Ina's. AOE and pushback helps a lot to build that bar and keep yourself alive. My least favorite was Ame's since teleportation is kind of a double-edged sword. You can escape a dangerous situation, but also teleport into an enemy and take damage.

I recommend adding some kind of scoring system, so that the player can keep track of their progress in the game and compare their performance between runs or against other players.

Great game!

Interesting game.

I like the concept! It definitely can become a more interesting game if you add more elaborate puzzles and polish a bit more the presentation.

Bae's and IRyS sprites are adorable! XD

Some things that can be improved:

- When starting a new run, the player HP is not reset to full.

- The player can't walk diagonally.

- Some terrain colliders didn't match the visuals, such as the paths on the ground.

- Needs feedback from hitting enemies / taking damage / interacting with pressure plates.

Can't wait for the finished version if this is just a preview! Good job!

The game seems like a lot of fun.

The chaotic pickup certainly makes things harder (I got the reverse controls) and having to pick the right twin for the job is a nice game mechanic.

I also like the sprite work. Very cute Fuwamoco!

Unfortunately I couldn't progress much in the game because I got a bug where the character animations get stuck and refuse to jump, which is crucial to progressing in the game. It got very painful trying to get jumps done and I had to give up in the second room.

Another bug I found is the UI doesn't display properly when full screen on my ultrawide monitor. The dialogues are a bit hard to read when not in full screen.

I hope you guys continue polishing the game to add sounds, fix some bugs and fine tune the difficulty. Looks very promising!

OMG It looks amazing! Thank you for sharing!

That's an interesting way to play the game. This is the first time I've heard of running android on a switch.

Unfortunately the mobile build is not designed for that kind of use. It's expected to be run on a phone with a touchscreen. I'll see if I can add a setting to hide the button visuals (the buttons will still be on the screen, just invisible).

Oh, if you have a photo of the game running on a Switch, I'd love to see it! :D

I gave the new update a spin and wow! I love Ame's interactions! They add a lot of depth to the gameplay!

Great job!

Wow, very nice work!

I loved the sprite work and the girls portraits! Also, the music was on point! My favorite boss was the 3rd level one.

Unfortunately I couldn't beat the final(?) boss second stage. I gave up after getting stuck in that fight for over 30 minutes. Maybe I'll come back to the game and try again later.

I like that you added plenty of checkpoints with heals in all levels and that the main challenge were the bosses, each with their unique approach.

Great game!!

Hello!

I tried to play again today, but I can't do anything after I select a level. I can hear the level clear sound effect play just as the level starts, but the screen stays blank.

I tried clearing my save to see if it helped, but it didn't work. I'm playing the web version. Tried on Firefox and Chrome with the same result.

Additional note: the confirmation sfx doesn't seem to be affected by the volume setting I changed when starting the game.

Additional note 2: Tried the downloadable version and it doesn't have the blank screen issue that the web version has.

Simple but entertaining!

I got to 4 coffees before giving up.

Improvement suggestion:

- Give the player feedback when they've placed a tile in the right position. Once you get to a certain level there are too many background tiles, which makes it difficult to figure out which ones are the right place.

Nice work.

Nice game!

I like the little noise Kiara makes on game over (is it a sneeze?)

Some improvement suggestions:

- Add a best score tracker

- Increase difficulty progressively. The game could scroll faster or the gaps become smaller over time.

My best score was 33!

Really cool game!

I don't think I managed to get the true ending, but it was a very fun story!

Great work!

Didn't try the multiplayer mode, but had a fun time trying single player mode. Got 3 Sanas in total (the first 2 merged into the void lol).

Nice work!

I did better than I expected!

Fun game to exercise the memory and sharpen your detective skills!

Very comfy story to chill and read.

I loved the little Shiori voice lines. My favorite has to be "trust me!"

Thank you for making this, Shiori and team!!


The only "issue" I found (although very very very small) is that in some scenes the text would overlap the buttons on the right side of the screen. It's just a minor thing!

Example:


Thank you for playing!

Some players have posted fusion guides you can use as reference, but the intended experience is to find the fusions by experimentation and chance. I would've loved to have every single powerup combine with another so that the chances of finding a new fusion are higher... but some combos made no sense and adding so many fusions would've required a loooooot more work.

There's no need to rush to find all fusions. You will eventually find them by playing normally. XD

The general idea for this game is nice and seeing all the different pebblesonas in the game is also cute, but since everyone has the same moveset, it becomes a bit repetitive.

Won 3 battles to see if anything new happened, but every battle played the same. The only variation I felt was that some pebbles were a bit faster to attack than others.

As an improvement suggestion, I'd recommend giving different pebbles a different set of moves, including stuns and damage over time. Maybe have some of them be invulnerable to spikes or give them an ability to remove spikes from the field.

This will add more depth to the game and make it more interesting. :)

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This game requires a lot of patience lol.

Managed to get the circle to over 96% but it took a lot of time.

Very cute concept and I love the Polkacopter hehehe.


Nice game.

I like the unique abilities you can activate for each talent. Watame's seems to be the most OP of all as it allows to skip some steps to reach the biggest watemelon.

Improvement suggestions:

- I think itch doesn't like RAR files and flags your game as dangerous. You should try ZIP file instead.

- Bug: The ability bar doesn't reset when a new game starts.

- Bug (?): Using Watame's power on a Watamelon makes it disappear (?)

- The game over screen is too sudden. It would be nice if we could see what the final game state was. Maybe make the game over screen fade in slowly.

- The game UI needs a "Score" and "Highscore" label. Without them they're just floating numbers and can be confusing. (Don't expect every player to click on the "how to play" button to understand what they mean.)

- The game over line is invisible. 

Pretty fun game!

I iiked the variety of upgrades you can unlock, cleverly named after IRyS songs.

Also, facing a new enemy for the first time is always interesting.

I couldn't get to the 1000m to unlock the other game mode, but I'm sure it's also fun.

Good game! :D

I'm really bad at this kind of platformer games. I passed the part where you need to use Ame's power to jump a longer distance and then climbed a couple of small platforms but kept falling there lol. And that was just at the start of the "tutorial" section ahahaha.

I'm guessing this project won't see any more updates since it's been about 3 years since the last update. Nice prototype!