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(+2)

Wow, this was an emotional game. Those moments together with the talents who are no longer here and Kronii's thoughts about being an eternal entity really hit hard.

I felt like the dialogues were in character for each of the talents and the writing was well done.

I loved the music and the sound design. The little sounds each talent made when talking was a great touch.

Oh and seeing Kronii bump into asteroids and fly away was so funny! XD

Some improvement suggestions:

- The team seems to have spread too thin between the different minigames, with the Moom one feeling a little too barebones. Planning the project and organizing a team are also important skills to practice and learn during these jams!

- Art felt a bit inconsistent across the different parts of the game. A coherent art direction helps the game feel as an integral experience instead of fragmented parts.

(+1)

Thanks for the feedback David, I'll make sure the team sees it.


This was definitely a learning experience for me, my jam skills are rusty, and I probably could have held a tighter grip on the reigns for this project - rule of cool doesn't pan out too well in a jam, but I'm a real pushover when it comes to trying to incorporate people and ideas as best I can. Case in point, the trouble of art direction. But this was a great experience and the team was a blast to work with, which are the real takeaways from these jams, in my opinion.


Outside of that though, I'm glad the parts of the game that shone through hit the mark, and everyone on the team appreciates you taking the time to check it out, alongside all the other submissions. Thanks for playing!