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A jam submission

The Great Gremotomo WarView game page

After Autofister's breakup, the Grems and Otomos went to war!
Submitted by ikana0777 (@ikana0777) — 10 hours, 24 minutes before the deadline
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The Great Gremotomo War's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#24.3334.333
Overall#54.0754.075
Ambience#74.1254.125
Theme#84.1254.125
Gameplay#94.0004.000
References / Humor#143.7923.792

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was fun and a really interesting idea. Some notes:

- I found that sometimes the grems/otomos are too excited to attack so it was a little tricky clicking on the small sprites to launch them bec they'd often either charge immediately, or they'd get rammed almost instantly getting stun-locked
- It looks like the otomos are more favoured bec they've got AoE bombs and they keep clearing my grems too quickly since i dont have any real defense against basically a carpet bomb going off every few seconds
- I wish you could earn more points when losing because the other side of the army seems to still gain a lot of points regardless of winning or losing, but losing for me makes me miss out on so many points so my army becomes severely disadvantaged by how small it is compared to the other side

All in all though, I really liked this game because it was new and felt really unique compared to the other games offered in this jam. The concept is very fun and I love the chaos involved. I also really like the love/hate style of variant upgrades.

Submitted

The game is really innovative, especially with using the launch mechanic to direct the gremtomos. The controls are simple and works with the large-scale warfare!

Jam Judge

Very fun and chaotic game!

Really polished presentation too, with the animated intro and ending cutscene, as well as all the little animations on the UI and the gremtomo sprites.

I like that the game has multiple endings depending on your choices. Very nice touch.

The grems are definitely weaker and it's like going into hard mode. I think the otomos have better aoe attacks and the ones using lances are kinda OP with heals and long range attack due to their lance.

I'd also like the game to slow down a bit when you're holding a gremtomo, so you can aim properly before you're hit by an enemy in the middle of the chaos. Maybe even buff the atk power of a flicked gremtomo versus a regular right-click rush.

Overall a very fun experience and a great jam entry! Great game!

Submitted

Really cool and original idea. The art is cute, and the movement of the gremtomos is really nicely animated. The chaotic battles feels fitting for an Autofister game. Grems definitely felt a lot weaker than the Otomo, I don't think that's necessarily an issue since there's kind of a built-in hard mode, it just depends on the player expectations.

For some constructive feedback, flinging gremtomos manually was challenging because the gameplay is so frantic. If it were up to me, I would try to make sure the hitboxes for choosing which unit to click are very generous. What would really take it to the next level for me would be if the game slowed down once you have a unit clicked so that you have a bit more time to make a strategic decision where to fling the Gremtomo and make the player feel a bit more in control.

All in all great work! Really enjoyed my time with this one.

Submitted(+1)

Absolutely love this game's ambience! Very highly polished, with charming art for the CGs (CCGGs hehe), and fun replayable gameplay with the different sides and endings. Great job!

Submitted(+1)

This is pretty solid of a game. Nice work.

(+1)

As i get to properly comment, i just really need to reiterate my praise for everything you've managed in this jam!

Even as a bite-sized game, it has such fun mechanics and quirks that it genuinely ended up replayable for hours! I adore the diversity you managed with the units even when constricted by them having to be a reference of some kind, you messed with them all just enough to be very unique but still coherent and fun.

While i had fun and really had no trouble with grems, i do have to echo others' sentiments on the balancing between the two sides with grems being way weaker than otomos (who pack some incredible destructive power on Hate and Love, whereas grems only have one good unit each) — Alongside the fact you can usually just bruteforce wins by Pings and there's no real incentive for flicking unless you want fruit (which even then is easier by pinging usually).

But with all that said, the amount of insane polish in this project by a single dev is probably the most commendable part of it all, the bug-free experience, the concept execution, the art and assets themselves, it all has such genuine love and effort behind it even within such a tense timeframe!

Overall, this small project has such an original, fun concept that feels incredibly expendable alongside some lovely art and effort behind it all, making for just a genuinely fun experience. Great job and good luck!!! I hope to see more from you in the future. 💖

Submitted(+1)

This is great. Although I felt it was a bit difficult for me to consistently control certain units because they kept moving on their own, all of the chaos added to the war aspect. There were a few close call battles that ended with a grem otomo 1v1 and those were epic. There is a lot of game juice in this-- all of the sound effects, the animations, the oomph of gremtomo impact-- that makes the game very satisfying to play. I love all of the sprites and gremtomo variants!! I had a lot of fun.

Submitted (1 edit) (+1)

This is a full game from the start to the end. There are sound, music, graphics – it's all there. Congrats! Cute and very funny game. I like the AI of your team; they are useful. Overall, great project created on a game jam! :D 

Submitted (1 edit) (+1)

That was a blast! I felt a little cheated when I won the first round and then it felt like the Grems got just as many points as I did if not more. 

It was pretty challanging to click on my otomos with them dashing around on their own so much. I'd really like to try this game on a touchscreen instead of using a mouse. I do personally really like round based progression.

The theme tie-in was good. Hard to go wrong with GGCC. And the game felt like a completed package! A lot of Jam games seem like they had a lot of potential if they'd been finished, but the Great Gremtomo War felt like it'd been well scoped and was finished on time.

Developer(+1)

Thank you so much for playing, I'm glad you enjoyed it! Difficulty balancing was very hard for sure, too many points and you can get way too many units, but too many enemies and you get very overwhelmed. Fruits were kind of my "band-aid fix", where if you're willing to take the risk to wait and collect them, you'd have a lot more points down the line. Definitely wish I had more time to really get the nitty gritty balance down a lot better.

I'm not sure how it'd play with a touchscreen instead. I'd expect it to be a little better, maybe, they're meant to slow down when you hover over them, and depending on how fast they're dashing that range grows in size to try and get a little more grace, but yeah, it was one of the bigger struggles to figure out.

Submitted(+1)

A wonderfully delight game! The game experience feels so full polish, with how each units has their own quirk to them! Although, I do feel like the grem sides is a bit harder to win than the otomo but still that just might be their unique charm too! My only comment with the game is I find it hard to flick the units when they are near or at the corner of the map and I do find it hard that when I lose I'll only the participation money and no other bonuses, leaving me in a hard spot to come back. Despite those two comments, I LOVE this game so much! 

AWESOME work!

Developer(+1)

I didn't even think of the corners and edges, I got so used to playing the game in windowed mode O-O, thank you for pointing that out. I didn't want it to go straight to game over if you lost, but I wasn't sure how many points would be *too* many points. Definitely didn't help that Grems are just weaker...

Thank you very much for playing!!! 

Submitted(+1)

What a cute and fun game!


I think I've gotta echo the other sentiments - grems do feel a decent bit harder to win with than Otomos - I barely managed to squeak out a win 1v9-ing with a single Grim o7 to him, for real.


But I love how each of the units feel - and their designs, so many cool designs!

I could definitely see myself losing track of time playing this game, and even more so if there was an endless or wave rush mode!


In general this was an insanely hard hitting submission, and would love to see if you come back and expand on it later! Thanks for submitting!

Submitted(+1)

This game is actually incredibly polished. There are a lot of little animations that add a lot to the sense of production value, such as the results text after every stage, or the little animations when selecting love or hate after every stage, not to mention the animated intro and exit cutscenes too!

The sound effects are also on point as well and integrated quite well.

The gameplay itself is a great idea and watching all my otomos and grems fly around into the enemies was fun to watch (it helps that grems are very cute). It was easy to pick up and satisfying to play. For a game jam, giving off a cool vibe and a unique idea is good enough. And I could see this being a flash game being played back in the day. 

If I were to pick out some points. I think the biggest thing that could be improved is mid-game actions. I found that I was able to get the best results by using the middle click buttons to send all of my grems/otomos charging at once. The fact they were all moving quickly meant that they had a high likelihood of running into an otomo or grem and dealing at least some damage. I don't know if this is definitely the best strategy, but it worked well enough for me to be able to run through the game without really needing to worry too much about my unit composition.

The game provides options to send just one unity charging at a time. However, due to the chaos going on, I found that I rarely needed to use the feature as it was just easier and more time efficient to just send my entire army charging at whatever I needed to charge at.

 As other people mentioned, I think playing as Grems is a bit  harder then Otomos. This is mainly due to the Otomo types being able to take out or damage large groups of Grems at once.  However, I was still able to beat both campaigns using middle click spam. 

Regardless, I think balance is one of the hardest things to do, and often something that can be very difficult to judge without playtesting. I also am not sure if my strategy is indeed the best strategy, but it was one that worked well for me. I think this is a very polished and complete feeling product, and most importantly I had fun playing it.

Developer

Thinking about it, I would maybe have buffed flicking to act as an alternative to middle clicking. It does have its uses over middle click sometimes, depending on the unit-- you can use still flick exploding Updatomos away, for example, and it's the best way to play Precious Grems with the corruption mechanic-- but I myself also just tended to rely on middle click and use flick as a secondary option, rather than vice versa. Definitely wish I had found a way to balance it all out better and incentivize you to use both (and make it easy enough to, with how chaotic matches are).

Thank you for playing!! I greatly appreciate it, and I'm happy you had fun.

(+1)

As a fan of both, this game is fun :D

Submitted(+1)

Everything is packaged so good. The UI, cinematics, character/unit designs, and sound match very well with each other that makes the game really enjoyable. I'd like to say that it feels that its hard to win as grems (possible but hard) but even then the game had me engaged enough to retry and think of a new strategy. Great game!

Submitted(+1)

Fun game with great visuals and sounds that convey the tone of the game really well. The art is so cute, too! I think that game needs a bit of balancing though. Goldtomos are definitely too powerful, and Grem units are pretty lackluster. Also maybe allow the use of right mouse button to ping instead of middle mouse? My middle mouse is broken so I couldn't use that feature at all.

Submitted(+1)

Incredible!? The gameplay instantly hooked me in a way that I just want more! It feels like it would be so easy to iterate on for future builds. The art and story was so charming. An INCREDIBLE way to incorporate the theme. This is like the Jam in one game