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kellanmcallen

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A member registered Sep 14, 2019 · View creator page →

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Really cute game. There were some bugs where mini-games would auto-fail but other than that, it was really fun. The voice line were a really nice touch too.

Right in the meow meow.

Biboo's voice lines adds a really nice touch to the game. 

There is also a minor issue where the tutorial for using the super jump would appear but the timer doesn't stop. So a few milliseconds are wasted trying to close it.

The story parts are nice but I think there are so issues to be fixed. The purple events are random, so I need to keep finding them around the map. If there was like a quest tracker, it would have been easier to know what to do for that month.

Sometimes the booty will spawn too close to the docks and I end up repairing my ship and spending the gold instead of collecting the booty.

A good first game. It might be easier for the players if the ink rise much later as players are still learning how to use place the pebbles to make a bridge. That was the hardest part. I had a easier time afterwards as it was easier to build upward.

The story, art and music was really good. I don't have much to comment other than having a gallery for the different endings.

Its a pretty fun game, having to do 2 different mini-games at once.

Like others have pointed out, it is hard to know what to do or what can be interacted with as interactable objects don't have a highlight effect. I also got stuck in the first level as the door couldn't be opened.

It was a good attempt. Everything was moving too fast, so it would be better to slow the movement down so that players can see what they are fighting and be able to react to it. The screen shake is also too often, it would be better to just shake the screen when the player takes damage.

It's a shame that not everything is functional. It is also not clear if a holo mem got upgraded when buying another copy as there is no indication. It is also possible to use a holo mem as a buff but only if they haven't debut yet, so that part was unclear as well.

Mine isn't random tho. I'm using the Opera GX browser and it always freezes when getting the wrench after loading the room for the 2nd time. I couldn't get the grate open because reloading the page will reset it. So I got softlocked lol.

Thanks for playing and finishing the game~ I'm glad you enjoyed it.

I think I added too many controls. Its intended design was to allow players to customise their controls for their preferred playstyle, not to turn players into an octopus.

The art is amazing but its a shame that it wasn't completed on time. I look forward to trying it out after the jam.

The pixel art is nice. There is a bug where debug console keeps popping up when it goes to the level level.

The time travel concept is interesting but the gameplay is pretty difficult as explained. I wish there is a way to have some upgrades early to make the grinding worth while.

It's a shame that its unfinished.

It's a good first attempt. For the different activities, you could implement different mechanics to spice it up a bit.

I don't think this game is for me. I was already struggling in the tutorial in Ame's level and could barely clear it after multiple attempts. The cutscenes were nice and I wished I could have progressed further into the game.

The game is fun and easy to understand. I like how you can place blocks on yourself but the collision won't activate until Calli jumps away. It made building really easy.

This looks like a really good game but unfortunately, I am unable to finish it. On the browser version, the game will freeze if I timeloop and get the wretch and windows build doesn't load as well.

Maybe there is an infinite loop when trying to load the wretch? I look forward to finishing the game once the jam is over and a fix can be uploaded.

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The game is a bit too slow for me as I waited for quite a while before an anomaly showed up. The game could be capped at 60 fps too, my GPU was making over a 1000 fps and was hitting 80%.

The gameplay is really good. There is a bug where some of the walls won't cull when they are hiding the player but a minor issue. I kind of forgot what I was suppose to do, so have something to remind the player of the objective would be great.

Shiori lap pillow ftw!

Holy crap, I took over an hour to finish this. The last segment was killer. The art is great but I wish the collision was a bit more lenient because players have to swing much earlier than anticipated.

The mini-quests are a interesting concept but the UI could be a bit bigger. I didn't release that they actually had a timer so I didn't realise that I was failing them. Overall it was a fun roguelike.

C'mon, I didn't play through the entire game for that ending lol. The game might be too heavy for the web as my browser started lagging really badly. 

Other than that, it was a fun puzzle game. I really liked being able to swap between Ceci and Gigi to solve the levels but there could be more synergy between the 2. Like Ceci being able to deal damage by throwing Gigi for example.

Consider that you didn't had much time, this is a very cool game! I really liked how parts of the level was hidden first before the it is slowly revealed as they discover new areas. Even when the time loop is broken when the future Kronii is seen by the past Kronii, the mistake is shown clearly.

The art is really cute! The multi-tasking is crazy but it shows the hectic nature of their work.

The pixel art is nice and the gameplay is simple. There can be some improvements to have the controls feel tighter like allowing the player to control the jump height by holding down the jump button. The hp of the normal enemies can be reduced as well as it takes the momentum away if I have to stop to take them out.

Really fun throwback to the SNES era. The challenges from Biboo is a really nice touch too.

It took a while but I realised that that wasn't Calli's feet.
The upgrade tree was really cool but getting the bones was a little grindy as I got a lot of gears left over at the end. The shield also seems to be infinite as it went into the negatives during Kronii's boss fight, which made it too easy lol.

It is a really cute game. There is a minor bug with ultra-wide monitors but other than it is a cute game.

Thanks for playing~ I really wanted to design a game with control over multi-characters which is why there are so many control schemes lol. I didnt want to do purely RTS because I want to preserve some control over a character. I will do my best and refine it for next time :)

The grind is real! 

The digging requires some planning so that you don't die midway or not be able to return, losing everything. Maybe if there was some way to make going back to base easier, the grind would be more tolerable.

It is really tough, since there is so much chaos around. I would suggest that the timer on the broken wall should stop once the repair start as I would often fail mid-repair. After polishing the pick-up detection, it would be a fun game

A good attempt. When fighting the bird, it becomes unwinnable if you don't attack first. It would be good if there is some way to track the quest or the next objective. I didn't know I had to return back to the start and ran out of time the first time lol.

Really fun game, you managed to capture the gameplay of Cat God Ranch. When their abilities activate, you could add a voice line to add more to the audio.

The game is fun and the different characters are cool too. It would be funny if Raora's doom could be heard everything time it appears.

Managed to finish the game in under a minute! The gameplay is simple but biboo is cute. There is a lot of controls on the left hand but none on the right. So it would be nice if the arrow keys could be used for movement as well.

Really nice intro cutscene. As others have pointed out, there are issues with fullscreen on ultra-wide monitors. A good way to fix would be to start in windowed mode or to set the resolution in the project settings. You can also consider making a web build too.