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kellanmcallen

129
Posts
4
Followers
7
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A member registered Sep 14, 2019 · View creator page →

Creator of

Recent community posts

Thank you for playing! I'm glad you enjoyed it and had some laughs.

It's amazing that you managed to get Liz to ride Okayu! I never would have thought something like that was possible. Thanks for sharing and I'm glad you had fun!

Oh no, Flare dropped Ina! Thanks for playing, I'm glad you enjoyed it!

Interesting concept and mechanics. The puzzles were good as well.

I personally feel that it would be better for WASD to control Ceci while the arrow keys control Gigi so that I wouldn't need to switch between them. But that's just my opinion since I like games where the player controls 2 avatars at once.

The gameplay and vibe is really good. My only complain is that the arrow keys could be used for movement as well to spread the workload a little better.

Interesting concept of having dual controls! I had an issue where the game window was extremely long, I had to zoom out in order to see the whole thing.

Amazing art and story! The puzzles were really good and the overall quality is fantastic.

The audio design is really good, especially for the chatting noises for Gigi and Ceci. It would be great to be able to tell the difference between planted and empty plots since both look the same. By the end, I have so many seeds but not enough plots.

The game is simple and cute! Sometimes Bae would spin with maximum torque and it was hilarious.

I really like the deflection and kicking the small deadbeats to defeat range enemies. It is harder to see the middle lane as Mori will be blocking the view.

It would be great to be able to use points to heal.

A simple and fun game that tests your knowledge on the relationships between the hololive members. It would be great to see other relationships or one-side attraction like how Okayu and Miko can match with Su because they want her to be their imouto but Su won't match with them.

The game is really innovative, especially with using the launch mechanic to direct the gremtomos. The controls are simple and works with the large-scale warfare!

It's a simple and fun game. Half the time Ollie ends up being an Uber Eats delivery person, just delivering food.

I really like the art style and the cutscenes. It really manages to capture the dark souls vibe.

It's a really fun puzzle game. I liked their catchphrases, it really captures their personalities but in block form. If possible, I would like a reset button to clear the puzzle and reset the blocks so that I don't have to manually drag that out to empty it.

The combat is really polished. I could easily dodge mid-combo and I don't have to worry about committing to attacks. I would love to see more fights and with different talents!

It was a really fun take on a roguelite game. Luckily there were lootboxes or it would be difficulty to keep up with the money loss.

It would be great if the esc key opened the pause menu instead of closing the game.

The art is cute, especially Gigi. The collision is buggy, the Otomos would be able to walk through walls or are unable to walk on empty spaces.

The art and animations is nice. It would be great if the background was moving as well.

For some reason the volume is set to 0 when the game loads.

The game over screen is amazing! The AI is pretty easy to cheese but it is a simple and fun game.

Gigi's trolling is through the roof! The art is really nice as well!

An interesting take on adding the theme to the gameplay! I wish there was more ways to combo as it is a bit hard to plan ahead as the blocks are replaced randomly instead of falling from above.

The story is really funny. I wished you had more time to finish.

The need to have the members of Justice next to each other in order to use the collab actions makes it interesting. The controls and mechanics are easy to understand as well. A very fun game!

I found a sure-win technique by spamming both direction keys at once! It would be nice if there was some impact when hitting the Haaton, sending them flying into the air as they are defeated.

I couldn't get far and had difficulty controlling the plane as the mouse was too sensitive. It also hard to find the enemy planes once they go out of the screen, having a more prominent indicator would be good.

Thank you for playing! I hope that you can screenshot and share your magnificent tower with the 'Capture the Moment' button one day!

Thank you for play! I tried my best with the art even though I'm a programmer. I'm glad that you enjoy it.

Thank you for play! I'll polish the physics so that an even bigger tower can be built!

Thanks for playing! I'm glad that you enjoyed the game and had fun!

Thanks for play! I'll try my best to make the gorilla a bit more stable :)

The plushies were really cute and the games are fun and interesting! This can be expanded upon with more plushies and more crane game techniques like spinning the claw to use it as a wrecking ball.

The mechanics are pretty interesting. It would be great if there was more. Cute art too!

I managed to open up the secret compartment in the bookshelf but there isn't anything to pick up. Also, does the blue frog do something? I kept trying to push it towards the stone gate thing.

It feels a little like a roguelite, repeating the same levels and getting upgrades. The art is nice and the music is great!

The art is cute and Ame's ability is pretty cool. The bindings for the controls can be better as they are all bound around one hand. Using the directional keys for movement would be good.

It would be create if the esc key opens a Pause Menu instead of quitting instantly.

Both the chattino and pebbles are cute. As others have already pointed out, the camera can be wonky at time. It would be good if the camera waits a bit before respawning the chattino as camera movement happens too suddenly.

Grinding to see the true ending was worth it! Maybe there could be an option to ignore and skip to avoid getting too much Affection.

I only managed to watch a few clips here and there from ENrico and I think you nailed some of the important moments. It would be great if the game was expanded after the jam!

The art and dialog is pretty nice. I wish there was a bit more to the puzzles but good job.