Thank you so much for playing, I'm glad you enjoyed it! Difficulty balancing was very hard for sure, too many points and you can get way too many units, but too many enemies and you get very overwhelmed. Fruits were kind of my "band-aid fix", where if you're willing to take the risk to wait and collect them, you'd have a lot more points down the line. Definitely wish I had more time to really get the nitty gritty balance down a lot better.
I'm not sure how it'd play with a touchscreen instead. I'd expect it to be a little better, maybe, they're meant to slow down when you hover over them, and depending on how fast they're dashing that range grows in size to try and get a little more grace, but yeah, it was one of the bigger struggles to figure out.