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ikana0777

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A member registered Aug 31, 2018 · View creator page →

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Thank you for playing! The game does automatically scale to your monitor upon opening and sets its max off your width, so that was an oversight on my part.


I do have some loop-based balancing ideas since I do enjoy offering it still for the post jam, and I'll definitely try to make the Immerred gear a lot more apparent ;;

thank you very much!!! it's heavily inspired by the risk of rain series and the many mods out there for it. if you liked this fangame, i highly encourage checking it out!

Thank you for playing! I definitely struggled balancing Stage 1 the most throughout development. It's hard to find a sweet spot of letting the player gain enough time to loot things quickly versus overwhelming with enemies-- and of course, having later stages increase the amount of enemies spawn to add to the difficulty, and such like that. Things like the Smokey shrines and AO-Chan are there to help mitigate that and make Stage 1 go a little faster,  and a typical run should end on Stage 3 (Immerred being Stage 4), so the balance is designed around that. Looping is mainly for fun or if you feel your build isn't quite where you want it at to fight Immerred.

I do plan on a small content update post-jam just to add in the remaining enemies I wanted to during the Jam but didn't have time for, as well as some touchups to Immerred's stage and some more room prefabs.

Beautiful opening scene and very cute Shiori sprite! Not totally sure if I actually managed to beat it? Enemies were gone after a while, so I'm gonna take it as a yes-- BUT, it's understandable, since you ran out of time. I'll definitely check it out if you decide to finish post-jam, I like the concept a lot!

I adore tycoons, and while this isn't exactly that technically, it hit the same beats from those games that I love-- needless to say, *huge* fan of this one. It took me a second to realize what I was doing, but I ended up actually beating my first run no problem (Glory to Baerys And Also Sana Helped Too)

But honestly, I think every holo member you included had really fun abilities and all felt like they had an actual role in the gameplay loop. Picking between them was a genuine choice each time I took them, and TBH I actually was getting worried I would lose because of poor Botan management. I think the *one* thing I would've wanted was a bit more visual or audible feedback on what I was doing, definitely to help tell where the idols were moving and such, but I figured it out regardless. Very relaxing, and I'd really love to see more from this!

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Very cute little demo! I'd definitely like to see this develop more over time. The one thing I will say is, I hadn't realized the range of the stopwatch was so short? But conceptually, I actually really like having to be near the platform to stop it. There's a lot of interesting platformer potential with that. Something to maybe consider would be to have a little circle effect that shows the radius on use, while also just being a cool visual cue to show you activated it. Also, I thought the text was really fun TBH and the ending actually got me. Neat game, and I'm looking forward to how you might update it!

Thank you for playing! I'm not sure if you mean just leaving a stage or simply winning a run, but if it's about leaving a stage, the exit always spawns along the edge of a map! Look for a big gear in the center of a room, you can tell if an adjacent room is gonna be that one if it's got glowing panels on both sides of it and along the floor.

I'm glad you had fun!!! My advice for speedrunning would be to locate the Distortion Gear first and foremost, then try to do some quick looting in the adjacent rooms before starting it up. Items are luck based, of course, but if you manage to get both an Immerbook and then either a Captured Kronie or Gilded Glasses, you might actually be able to just loot *during* the Time Crunch and immediately leave.

i had so much fun making the items, so i appreciate this!

You made me realize just how many insane things Gigi says sometimes LOL. This game was really fun in a cruel, Sisyphean way. It was really difficult, the amount of times I'd see Gigi just *barely* miss the goal was killing me, but it seeing the dead Gigis kept me going. The previous trajectory and power feature was also really handy for doing more precise corrections. I do kind of feel like I just won on accident sometimes, but a win's a win for me!

Overall, I had a good time, very cute!

Super super super fun!!! Minigames had me so stressed but in a good way, and all the chaos was awesome. I think I got every girl to appear before I lost, but I really enjoyed balancing around the food (chocomint my saving grace) and minigames. The theming was also really fun, it felt very in character for Ollie, and the sound design was a particular highlight for me. I have nothing but praise for this game, it's such a great concept with flawless execution. 

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HOLY CRAP HOW DID YOU MAKE THOSE CGS WITHIN TWO WEEKS??? That animation quality is seriously just top notch??? It *really* sets the tone for the game and instantly hooked my attention, genuinely stellar work there.

For the actual game, I thought it was decently cool. I liked the atmosphere, though it was actually almost a little too dark to see. It was still a very cool aesthetic though. The ERB model was animated just as well, all the modelling in general was pretty good. I do think the combat was a *bit* unresponsive sometimes. I knew I was making hits on enemies, but I couldn't ever tell if I was actually taking damage, or how much damage I was really doing. Heavy attacks weren't as powerful as I was expecting. I also struggled to avoid attacks from Grems, since they weren't telegraphed.

Still though, the story is executed wonderfully. Though the narration pausing the music every time nagged at me a little, it did actually set an eerie atmosphere whenever you would read notes that were about Justice. That prevailing feeling of something wrong is awesome, and I do love the vagueness of everything. Ultimately, super cool!

As a diehard KindPrincess fan, I am very happy to see a game actually from the Princess's POV. I'm impressed you got this done within 24 hours of the deadline honestly. I think there's potential here with the main mechanic, having to balance your kingdom's happiness with your actual funding, while also weaving through the plot line of EnReco, I'd definitely be interested in a full version!

THIS IS REALLY REALLY AWESOME???

I'm a huge sucker for little puzzle games like this. I love the flirt/fight as a mechanic, I wasn't sure what to expect from the description at first but god it was fun navigating around the map. The pixel art is absolutely lovely, everything is presented cleanly and perfectly. It left me wanting more levels real bad, just could not get enough. Also, this plays off one of my favorite Autofister bits ever which is the wife points, so hearing the SFX for it made me laugh. Honestly it's just super polished and a fantastic entry. I did keep tripping myself up with the controls though, I tended to think of pulling as flirting, so I'd end up trying to pull the other towards me, rather than pull myself towards them-- but that was me just kinda being dumb, it's not really a criticism.

I would *kill* for an expansion someday, honestly, definitely just gonna have this game stuck in my mind for a while.

Thinking about it, I would maybe have buffed flicking to act as an alternative to middle clicking. It does have its uses over middle click sometimes, depending on the unit-- you can use still flick exploding Updatomos away, for example, and it's the best way to play Precious Grems with the corruption mechanic-- but I myself also just tended to rely on middle click and use flick as a secondary option, rather than vice versa. Definitely wish I had found a way to balance it all out better and incentivize you to use both (and make it easy enough to, with how chaotic matches are).

Thank you for playing!! I greatly appreciate it, and I'm happy you had fun.

I didn't even think of the corners and edges, I got so used to playing the game in windowed mode O-O, thank you for pointing that out. I didn't want it to go straight to game over if you lost, but I wasn't sure how many points would be *too* many points. Definitely didn't help that Grems are just weaker...

Thank you very much for playing!!! 

Thank you so much for playing, I'm glad you enjoyed it! Difficulty balancing was very hard for sure, too many points and you can get way too many units, but too many enemies and you get very overwhelmed. Fruits were kind of my "band-aid fix", where if you're willing to take the risk to wait and collect them, you'd have a lot more points down the line. Definitely wish I had more time to really get the nitty gritty balance down a lot better.

I'm not sure how it'd play with a touchscreen instead. I'd expect it to be a little better, maybe, they're meant to slow down when you hover over them, and depending on how fast they're dashing that range grows in size to try and get a little more grace, but yeah, it was one of the bigger struggles to figure out.

THIS HURT ME SO BAD. Council angst just. AAAAAAAAA

But it was in the best way possible. The writing is top notch, and the music just hammered in the inevitably of everything. You get brief moments with each of the graduated members, and they're fun and all, but it all comes to an end, and all Kronii can do is watch. 

Every minigame was really fun honestly. Sana's was so silly, throwing the tiny VRChat Kronii into asteroids made me stupid laugh, and lowkey I think I would just play an entire Fauna fishing game. It was such a vibe and probably my favorite of the three. The Doom Mumei section jumpscared me so bad but the contrast was so funny. This game is so so good, *easily* one of my favorites I've played in the jam so far.

you had me sold at immerred this game is absolute cinema

(in seriousness, still good work for how little time you had!!! It was really stupidly funny, and mashing space bar for pulls to get Immerred is enough for me)

I have a lot of feelings on this game, mostly good. I thoroughly enjoyed it-- the writing is pretty good, I *really* love the music, the modeling is lovely and the game has a particular vibe to it that is just perfect? I saw the "twist" coming from a mile away, but damn it really *really* made me want to lock in. I find myself really worrying about dying in the cave and not being able to talk to Ceci, or just kinda dreading what was to come as the days ticked by. Also I adore the enemies that shoot up and then try to fall on top of you, I don't know why they were like really fun to play around as an obstacle.

That said though, I am uh. really washed and those fucking birds destroyed me many times. Which I think led to my crash around Day 16? I gave CC a module that night since I could afford it and then it just crashed. Definitely get the jam scope creep though, it does seem like this game has *a lot* of edge cases to consider, considering the days you can do things, dying skipping ahead days, the time-- so on and so forth. This game is very long, especially with the jam time limit though, which is so cool. This is like, one of the most expandable concepts ever and it's just great.

Everyone's already said it and I do agree, gameplay gets really repetitive. I am not exactly a grind kind of person, sometimes I really am, but with the same two enemies and not really any changes in the cave, plus the resource demand growing really high, crashing that late in the game felt `real` bad. I'll definitely be giving it another shot, I need to see the ending real bad, but damn...

Managed to get all endings, my god all the art for this game is sooo cute. You got me missing Sana so bad...

I confused myself at first and had to restart my first go-around, but once I figured out what I was actually doing I had a little too much fun and replayed it a bunch of times trying to figure out all the endings (I really thought I was clever for literally just waiting the entire game and doing 0 likes). I don't really have any criticism to give, the sound effects are so satisfying, it feels good to play, and the music doesn't feel repetitive. Just, really awesome all the way around.

All the models were so cute!! I really loved sending the little deadbeat flying across the screen LOL it was so silly. In general I had a good time with the game, managed to get a run with nearly every upgrade. I like having to manage your HP specifically because holy shit I was barely scraping by once I reached the last level, but it also made me have to actually choose my upgrades carefully. Granted, once I had auto-reflect I was able to cakewalk the boss no problem, but the runs I had leading up to that had me real tense. 

I do think attacking was a bit clunky (those tall deadbeats have damn hands holy shit), but it got a lot better over time as I was got used to it. The reflect mechanic in general was helpful period, I'd usually just let one of the ghosts have their lane for a while as I bounced back and forth. Overall, super fun entry.

SO SO AWESOME!! I really enjoyed the difficulty personally even if I was lowkey a little washed. Trivia was really fun and so was all the accompanying dialogue. Also, just gotta love Gremreaper period, and I'm a big fan of anything platformer. I will say, I do wish Mori moved a little faster, as it made dodging the sawblades REALLY tight sometimes, especially with how floaty her jump is (in the second half specifically it was a problem). Regardless, I still loved it.
 

holy shit this game is peak

like actually I had a BLAST with this game

Crane games are my weakness, I had so much fun going through each one, though, I get the feeling I went from hardest to easiest on accident, since I started with Kanade. Getting through Kanade and Korone and then seeing Laplus's literally just be pick her up and move her made me laugh a little too hard. It was really enjoyable figuring out how to solve the rest of them, though. It was also fun walking around the arcade, the NPC dialogue is so silly I love it. It really left me wishing for more plushies to win, all in all, I loved it.

*Super* adorable game, loved the assets and how put together everything was. There's a lot of polish here, the UI is pretty easy to read, all the little dialogue in the corner is so cute, although I will say I did feel there was a lack of direction on what I was supposed to doing while playing. The controls were a bit of a jumpscare (didn't read the description until I started playing...), but I got used to them quick. To be honest, I found myself not using the stasis ability very often? I definitely see its use, but if an enemy was on screen, they'd usually be dead before I really needed to use it, and since the stasis stops the camera, it's not very helpful for avoiding existing enemy attacks. Definitely can see its uses, but I felt the enemies were easy enough to defeat without it. Nevertheless, I *did* figure out what I was supposed to be doing once I saw the crystals, so not really much of a problem.


Ultimately, love the game! It's cute and charming, and it feels great to play. Lots of little effects like the hearts when you heal from Nerissa, and just the right amount of screen shake from attacking really added a lot, and I had a fun time.