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All the models were so cute!! I really loved sending the little deadbeat flying across the screen LOL it was so silly. In general I had a good time with the game, managed to get a run with nearly every upgrade. I like having to manage your HP specifically because holy shit I was barely scraping by once I reached the last level, but it also made me have to actually choose my upgrades carefully. Granted, once I had auto-reflect I was able to cakewalk the boss no problem, but the runs I had leading up to that had me real tense. 

I do think attacking was a bit clunky (those tall deadbeats have damn hands holy shit), but it got a lot better over time as I was got used to it. The reflect mechanic in general was helpful period, I'd usually just let one of the ghosts have their lane for a while as I bounced back and forth. Overall, super fun entry.

Thanks! I'm happy that the silly mechanic with the little deadbeats was enjoyable haha. The upgrades were meant to be a system that rewards players that clear as much enemies as possible and gives the player gameplay-altering options that fits their playstyle more and keeps things a bit fresh and I appreciate that you took the time to them all out! The game is challenging but I tried to make sure the challenge felt worth the playthroughs.

Ah yes the attacking is something that would have taken me a lot longer to fully polish but I tried to get it to a point that was at least enjoyable. Glad that the mechanics were fun, thanks for playing!