I have a lot of feelings on this game, mostly good. I thoroughly enjoyed it-- the writing is pretty good, I *really* love the music, the modeling is lovely and the game has a particular vibe to it that is just perfect? I saw the "twist" coming from a mile away, but damn it really *really* made me want to lock in. I find myself really worrying about dying in the cave and not being able to talk to Ceci, or just kinda dreading what was to come as the days ticked by. Also I adore the enemies that shoot up and then try to fall on top of you, I don't know why they were like really fun to play around as an obstacle.
That said though, I am uh. really washed and those fucking birds destroyed me many times. Which I think led to my crash around Day 16? I gave CC a module that night since I could afford it and then it just crashed. Definitely get the jam scope creep though, it does seem like this game has *a lot* of edge cases to consider, considering the days you can do things, dying skipping ahead days, the time-- so on and so forth. This game is very long, especially with the jam time limit though, which is so cool. This is like, one of the most expandable concepts ever and it's just great.
Everyone's already said it and I do agree, gameplay gets really repetitive. I am not exactly a grind kind of person, sometimes I really am, but with the same two enemies and not really any changes in the cave, plus the resource demand growing really high, crashing that late in the game felt `real` bad. I'll definitely be giving it another shot, I need to see the ending real bad, but damn...