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That was a blast! I felt a little cheated when I won the first round and then it felt like the Grems got just as many points as I did if not more. 

It was pretty challanging to click on my otomos with them dashing around on their own so much. I'd really like to try this game on a touchscreen instead of using a mouse. I do personally really like round based progression.

The theme tie-in was good. Hard to go wrong with GGCC. And the game felt like a completed package! A lot of Jam games seem like they had a lot of potential if they'd been finished, but the Great Gremtomo War felt like it'd been well scoped and was finished on time.

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Thank you so much for playing, I'm glad you enjoyed it! Difficulty balancing was very hard for sure, too many points and you can get way too many units, but too many enemies and you get very overwhelmed. Fruits were kind of my "band-aid fix", where if you're willing to take the risk to wait and collect them, you'd have a lot more points down the line. Definitely wish I had more time to really get the nitty gritty balance down a lot better.

I'm not sure how it'd play with a touchscreen instead. I'd expect it to be a little better, maybe, they're meant to slow down when you hover over them, and depending on how fast they're dashing that range grows in size to try and get a little more grace, but yeah, it was one of the bigger struggles to figure out.