As i get to properly comment, i just really need to reiterate my praise for everything you've managed in this jam!
Even as a bite-sized game, it has such fun mechanics and quirks that it genuinely ended up replayable for hours! I adore the diversity you managed with the units even when constricted by them having to be a reference of some kind, you messed with them all just enough to be very unique but still coherent and fun.
While i had fun and really had no trouble with grems, i do have to echo others' sentiments on the balancing between the two sides with grems being way weaker than otomos (who pack some incredible destructive power on Hate and Love, whereas grems only have one good unit each) — Alongside the fact you can usually just bruteforce wins by Pings and there's no real incentive for flicking unless you want fruit (which even then is easier by pinging usually).
But with all that said, the amount of insane polish in this project by a single dev is probably the most commendable part of it all, the bug-free experience, the concept execution, the art and assets themselves, it all has such genuine love and effort behind it even within such a tense timeframe!
Overall, this small project has such an original, fun concept that feels incredibly expendable alongside some lovely art and effort behind it all, making for just a genuinely fun experience. Great job and good luck!!! I hope to see more from you in the future. 💖