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Frozen-Soularis

65
Posts
9
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A member registered Jun 05, 2023 · View creator page →

Creator of

Recent community posts

nice mechanics and love the title.

I really like the concept of this. nice work.

I will have to see what I can do with chase section, so she does not get stuck. I added a corrupted grass texture to reset hit boxes to better outline areas. Was using randomizers to auto place thorns within kill zone and that looks to not fill very efficiently.  I will re-upload after voting lets me. Thank you.

Thanks. I will re-upload after voting, won't let me at the moment.  Added a proper end since it does just kind of stop. Also made a secondary grass texture for Corrupted sections to better outline areas not to touch. Also looking into input others have given me like dialogue boxes being a bit ruff to click while moving. Definitely wanted to do more levels so I will think what I could expand on.

Yeah, that version of text box was not a good idea on my part. First time trying out dialogue boxes. Won't be doing that again that way.

I found the door to the void and couldn't resist walking in >.<. Nicely done.

You are right we came up with nearly the same idea (other dev XD). I like how yours is set up. more engaging mechanics. Boss fight was great, that was a blast.

Yeah, I made all unique props inspired by lowpoly Lego like objects in blender and took full advantage of blueprints to mix and match.  Then Pippas Cannons was just extra to try and add shooting mechanic. 

Foliage tool is great point. Probably could have used that for the spikes on hard mode too since there is a stupid amount I placed.  Should have also moved lava and space zones to their own levels, currently hidden under main area. 

The Audio is the track "Back In The Saddle" from the AAA Epic Stock Media Clips Retro 16bit. I do not remember if I got that from a Humble Bundle Pack or Fanatical but came with a lot.

I went a little nuts on hard mode with spikes. Think that along with particle effects and moving objects from other 2 zones lagged it bad causing hard mode to be harder than intended. Ill keep that in mind for next time to not do. 

this caught me off guard. good mechanic concept.

Yes, all of the yes.  never played a Hotline Miami style game before, good stuff.

Great concept. fun animations.

the descriptions on the doors lol

like the footage of past game jams, nice touch.

Awesome noir theme

I love the gun mechanic. 

nailed the vibes and aesthetics really well all around.  

Never played a clean up game before, this was cool. I pulled lever and was not disappointed.

very cute concept. timer box was covering area for me a bit but still managed to get pretty far.

Pure chaos when you get everything set up. awsome.

I like controls too, fun swerving around corners.

addicting, feel like it was making me better at key memorization..

Nice spin on the Papers Please concept.

I like this concept. I got into a rhythm when it clicked. 

I am terrible at bullet hell games but they are fun.  

Took me several attempts but I got it. Nicely done.

This is cute I like it

No worries if its an earlier build. you still did fantastic.

So many colors, I like it.

this is addicting, nice.

nice craft system.

I like to full 360 pixel of Lia. Thats cool.

layout well done.

neat concept.

When I got the wall climb it reminded me of Blade Kitten.

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Nice job. awesome bullet hell.

At first I thought I just had to evacuate, then I noticed police / security. 

Took me a second to catch everything going on. that was seamless, nice work.

got to 3890. Ill try some more latter lol. 

yeah I was noticing that on build. Worked fine as windowed download then completely off as WebGL / Fullscreen.  Still trying to figure out what I did to break the proportions, will keep trying out other build settings.