nice mechanics and love the title.
Frozen-Soularis
Creator of
Recent community posts
I will have to see what I can do with chase section, so she does not get stuck. I added a corrupted grass texture to reset hit boxes to better outline areas. Was using randomizers to auto place thorns within kill zone and that looks to not fill very efficiently. I will re-upload after voting lets me. Thank you.
Thanks. I will re-upload after voting, won't let me at the moment. Added a proper end since it does just kind of stop. Also made a secondary grass texture for Corrupted sections to better outline areas not to touch. Also looking into input others have given me like dialogue boxes being a bit ruff to click while moving. Definitely wanted to do more levels so I will think what I could expand on.
Yeah, I made all unique props inspired by lowpoly Lego like objects in blender and took full advantage of blueprints to mix and match. Then Pippas Cannons was just extra to try and add shooting mechanic.
Foliage tool is great point. Probably could have used that for the spikes on hard mode too since there is a stupid amount I placed. Should have also moved lava and space zones to their own levels, currently hidden under main area.
The Audio is the track "Back In The Saddle" from the AAA Epic Stock Media Clips Retro 16bit. I do not remember if I got that from a Humble Bundle Pack or Fanatical but came with a lot.
I went a little nuts on hard mode with spikes. Think that along with particle effects and moving objects from other 2 zones lagged it bad causing hard mode to be harder than intended. Ill keep that in mind for next time to not do.