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MrMcDerp

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A member registered Feb 03, 2024 · View creator page →

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Didn't know it was local multiplayer so I had to play with myself (sad). Love how the menu is like a web browser and during in game is like watching the video, pretty cool! Not sure if its was intended but I think its interesting that you could push your placed bomb, creating risky strategy of pushing the bomb toward the other player and dodge it yourself on the last seconds. 

A few issue I run into is sometimes the bomb radius does not reach out the sides as expected to, my theory is probably the bomb is in between two tiles? Another is I'm a bit confused on how the changing bomb works so I just use the one.

Still, pretty neat game, arts are cute and gameplay is nostalgic!

Linking the game even to the Jam trailer was quite clever and the intro to the game was cute, didn't really thought rule are meant literally until I touch grass in the park and dies, lol. The environment feel full and detail to the part that wasn't even accessible. 

I do find that click to move is a bit difficult and had to spam click for Doki to move, maybe some indicator would help me know where I was clicking. A minor bug I found is when I ran into a car I found myself stuck to it and had to restart the game. Besides, that I like the placement of the boxes and how it sparkle to clue me to go get them, neat game!

Phenomenal! The game feels so full and polish, the art sprites, dialog, story and music, the full package! The different outcome at the end and the variety of event does encourage me to try it multiple times. I have nothing else but to say, the team did a very great job!  

I got skill issue so hard at the end with loads of bamboozled failure but I manage to get to the end! Love the art in this game, really make it feel polish and full, each has this cool factor to them. Game play is simple but challenging (especially for a slow reaction player like me lol). Overall, this is an amazing work from the team!

Very addicting! Love the concept, the details and references. I have no other comments except amazing job!

Ps, my most favorite chain reaction! 

Very chill and creative game, love how the game uses the jam theme! Took me a bit but when it click, it feels so satisfying to see all the chain reactions photo shots of all the birds. A minor issue is the game chucking up when generating the birds but it could be iron out later.

As the game is, I love it, incredible work!

Cool game, love the gunplay and how it feel to shoot it! The level is simple but effective and fun, never felt I got lost and the items are well hidden, encouraging me to explore. The addition of the game intro/fail/ending animation adds to the character to this game, its awesome! 

My few nit picks are 1. the goons seems to shoot quite rapidly making it hard to dodge while waiting for the guns to recharge. 2. Would love to see this game in full screen (played the web version and when I tried full screen it still the same but with large black corners)

That said, amazing work!

Neat little game! I like the simple art style here, takes me back to flash game era. Love how the tomato are sent flying from the explosion! 

One small suggest from me is having a quick restart button to quickly retry the puzzle.

That was quite the challenging platformer, manage to rake up 200 death in chapter 1. However, I find this game quite fun, the sprite looks good, controls are responsive, the music and sfx choice are fitting and addition of VAs are awesome! 

I do feel that the spike hitbox fit too perfectly with the sprite, personally I think it could be a tad bit smaller for some leeway. Some platform placement are a bit 'mean' by being next to the screen change and also close to the pitfall/spike hence when the screen change happens if I held onto the movement for a bit too long I would fall/stabbed to death. 

Still even with my nit picking, this game is wonderful! Interested in the story and look forward to what would happen next!

Kinda hard to see the bullet and visual of the chain reaction of each bullet, so my gameplay sort of devolve into spam "reload + shoot" for the ice bullet since it seems to pierce the tomatoes. As for the tomato it feels like they deal 1 damage to you per tick rather 1 per some seconds, so its hard to react and deal with them sometimes.

Still, I do think the arts and assets are cute and with some tweaking and visual clarity I think this game will improve, keep it up! 

Neat game, it feel nice to fly around the hydra and fire magic at it (reminded me of touhou/bullet hell games). Took me a while to realized that of course my water spell would put out the fire orb of the hydra. Only got to about 16 heads. Nice work!

Love the art and how impactful the sound effects are! The bullets the enemy fire are a bit too small for me to see and dodge properly and the tomato boss is quite tough to melee. 

Still solid game and controls, nice work!

This game is awesome! Visual effects are polish and clear, especially the explosions! Enemy designs are hilarious and clear to what their purpose are and the levels are unique and feel completed. My only nit picking is how wish my bullet would go pass the dead enemies. 

Still, this is great, bravo!

The barrel does not discriminate, love the idea of explosive chain reaction, it does make me feel smart when I can utilized it to blow the enemy, but at some point seeing that it can blow up the dragoon as well made me a bit too cautious when to blow the barrel. Maybe saving that interaction to a gimmick level would have a nicer 'break expectation' would be nicer in my opinion. (Because I do really love that house full of explosive level!). 

Beside that, overall a fun game!

Cute concept! Love that each goon has their ability and you had to change between them in succession to clear some of the challenging level. Too bad that the long goon didn't had much spot light except the final on where you can extent its neck to grab the key. 

I would suggest there's a ui element to tell each button turns your to each goon, kinda to remind the player and refine the normal goon dash to be usable even with movement input, currently it feels a bit cumbersome to use it.

And of course some use of music and sfx would definitely improve the game feel! That said, nice job!

Cool concept! Combining the bullet for a different 'spell'  effect is really cool, reminded me of invoker from Dota! If there's a way to know what each combination mean it would be a nice extra touch. Cool game!

This feels like a full game and the bot totally cooked my a$$! Amazing job!

I like the art sprites in the game, looks cute and clear plus the gameplay simple but fun! Took me a few tries to understand that I can break object to get items and had to spend certain amount of coins to buy things from the vending machine, maybe by having an indicator on top of the vending machine would be nice. 

The zombie hordes ties well with the theme for me, awesome game!

Love how you implement the theme into this game! Quick quirky wario-ware style game plus with the sound effect get the points from me, awesome work!

The camera control is a bit difficult specifically, looking up/down has no limit and left to right sometimes snap my camera to a different direction. Despite that, the gameplay was fun! Challenging to learn but rewarding as I get it! My favorite part is the wall sliding from pillar to pillar to climb to a seemingly impossible jump! A few more sounds to add to the ambience would be great.

Curious on the lore implication at the end, it horrified me a little, lol. Overall I love it!

It would seems I am stuck after meeting nimi, tried everything I could think of but can't seem to progress, which is sad, I like how absurd the concept is and the arts are cute! Please do tell how I could progress, I really want to experience more!

Thank you for giving our game a shot! Indeed, the controls needs some polishing work. The pineapple part is just a fun nod to Macross anime, nothing serious. As for the Alt for tracking, you have to press "T" to initiate lock-on and pressing "Alt" afterward would track that lock on target, however we do want to improve the lock-on to be automatic and only needing to press "T" once (sadly we ran out of time).  Still thank you for the comments and for playing our game!

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Thank you for the comments and words of encouragement! I got to give credit to Sparty (the Dev) for spear heading the idea! Agreed that the control is really holding us back due to the code turning spaghettis on us. Having controller support is a great idea! As for the enemy difficulty, that also needed some tweaking for currently they are TOO aggressive. We do indented for it to be sort of arcade experience and expect player to try again, so we do encourage for you to try to beat her if you want to for there's a few more dialog at the end, however there's also a Dev playthrough as well, just in case! 

Thank you again so much for playing our game! If we have time, we might come back to EnReco - Broken Skies!

Thank you for trying our game and the suggestions! There are indeed a lot that we want to iron out, controls and the enemy difficulty are the tops in the priority. More to the environment is a good idea too! As for the Shiori fight, we really regret not having a checkpoint there... 

We would like apologized for the frustrations that you faced but also very thankful that you found our game interesting. Thank you so much! 

Thank you for giving our game a shot! Yeah, controls needs a lot of fixing. And as for the indicator, it does bugged out and turned tiny and off the screen. Sorry about that... BUT thank you again!

Thank you for giving our game a try! Don't worry, it's not a skill issue, the enemy AI is more aggressive than the final boss of Ace Combat games (or so I was told) plus the controls we had is quite finicky, so no worries!

For JUSTICE! I have quite a great time crawling the dungeon! Combat is simple but I like how I can seems to maneuver and strafe  the side while swinging, the upgrades are a nice additions (My fav is the Reach, I love how the swords just grow in size!). The models and art styles are quite simplistic, in a good retro way! 

Overall, this is a fantastic work with good fun combat, great job! 

That was quite the intense trivia game I just played! Never in my life I would see CRAZY Gigi face untill now, the pixel arts are outstanding! I do have some trouble trying to read through questions, but I think that was by design (just like how Gigi design the shoebox to kill you!). Musics for the BGM are good fitting with the gameshow vibe. Overall, quite a neat fast pace game! Especially the final section, great job!

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I CAN FIX HER!!! In all seriousness...ah ouch, my heart...Yeah this one is filled with love and angst alright, truthfully this kind story hit me right in me right in the kokoro..., that means, it was well written! I enjoy how this VN has its twist of being a point and click puzzle game and the puzzle themselves are really interesting! Plus, phenomenal work on the cut-scenes, playing through this game actually feels like a full-fledge game. I had nothing to add except, this AWESOME works for you and the team! 

I can really see this turn into a fun adventure game! Good sounds, nice environment and models and the time-stop ability combine with attack is very anime! Found it super adorable how you have to stay close to Nerissa to help your health and stamina! My only comment right now is the dialog is going a tad too fast, that sometimes I didn't notice it pass by, I want to read their teetee interaction! That said, good polish game, Great job! 

Very cool concept for this puzzle-like turn-base game! Like the idea of how Justice can use their ability when there's another member supporting them, really does bring the love between members! Sprites are adorable and the cut in effect is very cool (I could imagine if given more time they will have their cool art in as well!). The abilities each member has are quite fitting, Gigi chase is probably my favorite! 

Pretty rad game I gotta say, Awesome work here!

Very fun and interesting mechanic for the puzzles! Truly shows the love and angst clearly and the little sprite is cute! I have nothing to say more except  I needed more!! Awesome job!

"Yaaaa M'Preg" is now permanently stuck in my head. Fun short cannon physic game! Cute art and funny sounds bits from Gigi. If I have to comment on something, I prefer to a free-look than the focus look with the right-click. Still, Fun game! Good job!

We're delighted to brought that nostalgic memory! And thanks to Sparty (our Developer) for the thruster color idea!  

Thank you for playing! Glad you enjoy the flight Ace pilot!

Thanks for playing! I'm glad you like how the itsy bits on the player's plane move, I definitely spend quite an effort making em look right.

About the control, I am still kicking myself for not implementing gamepad and Keyboard control (it was obvious that this kind of game NEEDS it in hindsight). Speaking of the enemy AI, I feel like I overengineered it a tad (Having the AI send input to the plane means that I have to do a LOT of matrix operations to get the right input rather than use a function to just point plane to player), which was why I didn't have time to make it do anything else except 'Always try to steer plane to face the player'. Finally the marker, funnily enough there is a marker to show where the enemy planes are...but the change to full-screen made it bugged out..and the marker was TINY.  I also wanted to make a compass and pitch ladder too but we ran out of time.

Again thank you for playing! This was perhaps a bit TOO ambitious for a game jam.
-Sparty

Artist here, thank you for trying our game! We really want to try something new for us both! I got to give credit to Sparty for his idea of making the parts movable, they looks so cool when it all came together! Also oh no, I didn't know I could just type in the tags (always thought its only restricted to the suggested tags) my bad on that part. 

Finally, thank you for suggestions, its been great fun and learning for the two of us!
-MrMcDerp

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Wow I didn't expect the story to head into THAT direction, such cool twisted for a farm game! The story was cute seeing the two interact and heart breaking when it reach THAT and it can also funny too! Sounds are great too, I like the detail of it stopping at a certain day for dramatic effect. Impressive to get a well rounded experience within the Jam time, Awesome job! 

Interesting game mechanic idea! Too bad you didn't get time to flush them out, it would be fun I reckon. Cute pixel arts! Look forward to you coming back to this!

AH MA ARMS!!!! But I manage to get all the endings so it was worth it! Simple games but delightfully full of tension, you gatta love it when you get hit by the quadruple NAAA! The arts are well made and cute! plus the Yagoo jump scare made me laugh too loud! Great job!