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MrMcDerp
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Recent community posts
Wow, very cool 3d animated cut-scenes and combat! It does take me a bit to get the hang of it but its enjoyable, reminded me V.A. Proxy with high mobility and parry-gameplay! Nice that you add red crystal to help with the navigation but feel like the final level could use some extra props to block out the player path.
The boss is a bit tricky at time, mainly its me not being sure which is her attack and which is just her wind-up/flair. Another nit-pick is the enemy placements are a bit means at time, in group of 3 to 5.
Still, great game, awesome work!
Oh no! How could you tricked me into making another gamejam! AAAh!!
Joke aside, this is quite fun meta game, you even go to the length of having an upload and the review page too!
My only fun suggestion is maybe add more option than the actual work day given so it would intensify the feeling of 'not being able to do everything so you have to cut some features'.
Overall, awesome game idea amazing work!
Interesting story and I really love the art style! The dialogs and choices are quite robust and filled with references, quite a fun read! I really agree with the other comments that adding music and sounds would really elevate this project.
As for my other comment, I think packaging the game file, .txt and the read-me instructions in the same .zip/.rar would be great for players who want to download and try out your game!
Overall, amazing job! Did a little peak at your deviant art and can't wait to see more!
I wasn't great with Zuma game but I manage to beat it! Like how chaotic the game feel at level 2 with all the special bubbles and the special ability does spice it up for me! The gameplay side is a bit rough here and there with lack of combo and sometimes the bubbles don't go backward when connected but I do think this game is a good start!
The art and are cute, reminded me of Hell Taker style! Only comment I have is the story art is a bit pixelated maybe due to scaling issue.
That said, good job with your team first entry and welcome to Holojam!
Didn't know it was local multiplayer so I had to play with myself (sad). Love how the menu is like a web browser and during in game is like watching the video, pretty cool! Not sure if its was intended but I think its interesting that you could push your placed bomb, creating risky strategy of pushing the bomb toward the other player and dodge it yourself on the last seconds.
A few issue I run into is sometimes the bomb radius does not reach out the sides as expected to, my theory is probably the bomb is in between two tiles? Another is I'm a bit confused on how the changing bomb works so I just use the one.
Still, pretty neat game, arts are cute and gameplay is nostalgic!
Linking the game even to the Jam trailer was quite clever and the intro to the game was cute, didn't really thought rule are meant literally until I touch grass in the park and dies, lol. The environment feel full and detail to the part that wasn't even accessible.
I do find that click to move is a bit difficult and had to spam click for Doki to move, maybe some indicator would help me know where I was clicking. A minor bug I found is when I ran into a car I found myself stuck to it and had to restart the game. Besides, that I like the placement of the boxes and how it sparkle to clue me to go get them, neat game!
I got skill issue so hard at the end with loads of bamboozled failure but I manage to get to the end! Love the art in this game, really make it feel polish and full, each has this cool factor to them. Game play is simple but challenging (especially for a slow reaction player like me lol). Overall, this is an amazing work from the team!
Very chill and creative game, love how the game uses the jam theme! Took me a bit but when it click, it feels so satisfying to see all the chain reactions photo shots of all the birds. A minor issue is the game chucking up when generating the birds but it could be iron out later.
As the game is, I love it, incredible work!
Cool game, love the gunplay and how it feel to shoot it! The level is simple but effective and fun, never felt I got lost and the items are well hidden, encouraging me to explore. The addition of the game intro/fail/ending animation adds to the character to this game, its awesome!
My few nit picks are 1. the goons seems to shoot quite rapidly making it hard to dodge while waiting for the guns to recharge. 2. Would love to see this game in full screen (played the web version and when I tried full screen it still the same but with large black corners)
That said, amazing work!
That was quite the challenging platformer, manage to rake up 200 death in chapter 1. However, I find this game quite fun, the sprite looks good, controls are responsive, the music and sfx choice are fitting and addition of VAs are awesome!
I do feel that the spike hitbox fit too perfectly with the sprite, personally I think it could be a tad bit smaller for some leeway. Some platform placement are a bit 'mean' by being next to the screen change and also close to the pitfall/spike hence when the screen change happens if I held onto the movement for a bit too long I would fall/stabbed to death.
Still even with my nit picking, this game is wonderful! Interested in the story and look forward to what would happen next!
Kinda hard to see the bullet and visual of the chain reaction of each bullet, so my gameplay sort of devolve into spam "reload + shoot" for the ice bullet since it seems to pierce the tomatoes. As for the tomato it feels like they deal 1 damage to you per tick rather 1 per some seconds, so its hard to react and deal with them sometimes.
Still, I do think the arts and assets are cute and with some tweaking and visual clarity I think this game will improve, keep it up!
The barrel does not discriminate, love the idea of explosive chain reaction, it does make me feel smart when I can utilized it to blow the enemy, but at some point seeing that it can blow up the dragoon as well made me a bit too cautious when to blow the barrel. Maybe saving that interaction to a gimmick level would have a nicer 'break expectation' would be nicer in my opinion. (Because I do really love that house full of explosive level!).
Beside that, overall a fun game!
Cute concept! Love that each goon has their ability and you had to change between them in succession to clear some of the challenging level. Too bad that the long goon didn't had much spot light except the final on where you can extent its neck to grab the key.
I would suggest there's a ui element to tell each button turns your to each goon, kinda to remind the player and refine the normal goon dash to be usable even with movement input, currently it feels a bit cumbersome to use it.
And of course some use of music and sfx would definitely improve the game feel! That said, nice job!
I like the art sprites in the game, looks cute and clear plus the gameplay simple but fun! Took me a few tries to understand that I can break object to get items and had to spend certain amount of coins to buy things from the vending machine, maybe by having an indicator on top of the vending machine would be nice.
The zombie hordes ties well with the theme for me, awesome game!





