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MrMcDerp

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A member registered Feb 03, 2024 · View creator page →

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Thank you for playing and noted!

Sparty will be glad that his story resonated, thank you! and agree with the hitbox, something I could improve on next time!

Truly a test of splitting my my senses! Very cute model style and I love the little referencing you put in each rooms! 

Gameplay is quite hectic when you start having 4 character but I think its the charm of it, good job!

Wow, very cool 3d animated cut-scenes and combat! It does take me a bit to get the hang of it but its enjoyable, reminded me V.A. Proxy with high mobility and parry-gameplay! Nice that you add red crystal to help with the navigation but feel like the final level could use some extra props to block out the player path.  

The boss is a bit tricky at time, mainly its me not being sure which is her attack and which is just her wind-up/flair. Another nit-pick is the enemy placements are a bit means at time, in group of 3 to 5.

Still, great game, awesome work!

Oh no! How could you tricked me into making another gamejam! AAAh!!

Joke aside, this is quite fun meta game, you even go to the length of having an upload and the review page too!

My only fun suggestion is maybe add more option than the actual work day given so it would intensify the feeling of 'not being able to do everything so you have to cut some features'. 

Overall, awesome game idea amazing work!

Interesting story and I really love the art style! The dialogs and choices are quite robust and filled with references, quite a fun read! I really agree with the other comments that adding music and sounds would really elevate this project.

As for my other comment, I think packaging the game file, .txt and the read-me instructions in the same .zip/.rar would be great for players who want to download and try out your game!

Overall, amazing job! Did a little peak at your deviant art and can't wait to see more! 

I wasn't great with Zuma game but I manage to beat it! Like how chaotic the game feel at level 2 with all the special bubbles and the special ability does spice it up for me! The gameplay side is a bit rough here and there with lack of combo and sometimes the bubbles don't go backward when connected but I do think this game is a good start!

The art and are cute, reminded me of Hell Taker style! Only comment I have is the story art is a bit pixelated maybe due to scaling issue. 

That said, good job with your team first entry and welcome to Holojam!

Can't believe Gigi can be horrifying! Got a bit lost and disoriented from times but manages to escape!

My suggestion is decorating the room a bit more so it would act as a land marks. Nice small game, good job!

Thank you for finishing it! Yes, we took inspiration from Neon White!

WebGL sounds like an interesting idea we could try, thank you for the comment!

Thank you so much for the comments! This was an challenging journey for both of us in our self-imposed 'role-swapped' challenge, but we learned a lot!  

Thank you for playing! Sparty would be glad that you like the animation! 

Thank you for playing our game! 

Yeah..I should improve more on Bijou ability. that being said, thank you for giving our game a shot! And yes, we learned a lot from the 'mistake that were made' hahaha!

Oh right, coyote time! Thank you for mentioning that! I'm glad that the effort in the level design and the story bits are noticed, thank you for trying out "role-swapped" project!

Thank you for the well constructive comments! Yes, we took inspiration from Neon White!

I really want to improve on the Bijou ability in the future, but for now this is a great learning experience for me!

I'm glad you enjoyed it! Agreed on the floating enemies, I sadly didn't implement the indicator in time.

I'm glad you like the story bit Sparty cook up! 

Thank you and noted!

Admitted I might have screw up the distance on the kicking so that might cause it to feel weird, still thank you for the comment!

Yeah, I should have some indicator on when the Baloons are going to shoot, but thank you for trying our game!

Didn't know it was local multiplayer so I had to play with myself (sad). Love how the menu is like a web browser and during in game is like watching the video, pretty cool! Not sure if its was intended but I think its interesting that you could push your placed bomb, creating risky strategy of pushing the bomb toward the other player and dodge it yourself on the last seconds. 

A few issue I run into is sometimes the bomb radius does not reach out the sides as expected to, my theory is probably the bomb is in between two tiles? Another is I'm a bit confused on how the changing bomb works so I just use the one.

Still, pretty neat game, arts are cute and gameplay is nostalgic!

Linking the game even to the Jam trailer was quite clever and the intro to the game was cute, didn't really thought rule are meant literally until I touch grass in the park and dies, lol. The environment feel full and detail to the part that wasn't even accessible. 

I do find that click to move is a bit difficult and had to spam click for Doki to move, maybe some indicator would help me know where I was clicking. A minor bug I found is when I ran into a car I found myself stuck to it and had to restart the game. Besides, that I like the placement of the boxes and how it sparkle to clue me to go get them, neat game!

Phenomenal! The game feels so full and polish, the art sprites, dialog, story and music, the full package! The different outcome at the end and the variety of event does encourage me to try it multiple times. I have nothing else but to say, the team did a very great job!  

I got skill issue so hard at the end with loads of bamboozled failure but I manage to get to the end! Love the art in this game, really make it feel polish and full, each has this cool factor to them. Game play is simple but challenging (especially for a slow reaction player like me lol). Overall, this is an amazing work from the team!

Very addicting! Love the concept, the details and references. I have no other comments except amazing job!

Ps, my most favorite chain reaction! 

Very chill and creative game, love how the game uses the jam theme! Took me a bit but when it click, it feels so satisfying to see all the chain reactions photo shots of all the birds. A minor issue is the game chucking up when generating the birds but it could be iron out later.

As the game is, I love it, incredible work!

Cool game, love the gunplay and how it feel to shoot it! The level is simple but effective and fun, never felt I got lost and the items are well hidden, encouraging me to explore. The addition of the game intro/fail/ending animation adds to the character to this game, its awesome! 

My few nit picks are 1. the goons seems to shoot quite rapidly making it hard to dodge while waiting for the guns to recharge. 2. Would love to see this game in full screen (played the web version and when I tried full screen it still the same but with large black corners)

That said, amazing work!

Neat little game! I like the simple art style here, takes me back to flash game era. Love how the tomato are sent flying from the explosion! 

One small suggest from me is having a quick restart button to quickly retry the puzzle.

That was quite the challenging platformer, manage to rake up 200 death in chapter 1. However, I find this game quite fun, the sprite looks good, controls are responsive, the music and sfx choice are fitting and addition of VAs are awesome! 

I do feel that the spike hitbox fit too perfectly with the sprite, personally I think it could be a tad bit smaller for some leeway. Some platform placement are a bit 'mean' by being next to the screen change and also close to the pitfall/spike hence when the screen change happens if I held onto the movement for a bit too long I would fall/stabbed to death. 

Still even with my nit picking, this game is wonderful! Interested in the story and look forward to what would happen next!

Kinda hard to see the bullet and visual of the chain reaction of each bullet, so my gameplay sort of devolve into spam "reload + shoot" for the ice bullet since it seems to pierce the tomatoes. As for the tomato it feels like they deal 1 damage to you per tick rather 1 per some seconds, so its hard to react and deal with them sometimes.

Still, I do think the arts and assets are cute and with some tweaking and visual clarity I think this game will improve, keep it up! 

Neat game, it feel nice to fly around the hydra and fire magic at it (reminded me of touhou/bullet hell games). Took me a while to realized that of course my water spell would put out the fire orb of the hydra. Only got to about 16 heads. Nice work!

Love the art and how impactful the sound effects are! The bullets the enemy fire are a bit too small for me to see and dodge properly and the tomato boss is quite tough to melee. 

Still solid game and controls, nice work!

This game is awesome! Visual effects are polish and clear, especially the explosions! Enemy designs are hilarious and clear to what their purpose are and the levels are unique and feel completed. My only nit picking is how wish my bullet would go pass the dead enemies. 

Still, this is great, bravo!

The barrel does not discriminate, love the idea of explosive chain reaction, it does make me feel smart when I can utilized it to blow the enemy, but at some point seeing that it can blow up the dragoon as well made me a bit too cautious when to blow the barrel. Maybe saving that interaction to a gimmick level would have a nicer 'break expectation' would be nicer in my opinion. (Because I do really love that house full of explosive level!). 

Beside that, overall a fun game!

Cute concept! Love that each goon has their ability and you had to change between them in succession to clear some of the challenging level. Too bad that the long goon didn't had much spot light except the final on where you can extent its neck to grab the key. 

I would suggest there's a ui element to tell each button turns your to each goon, kinda to remind the player and refine the normal goon dash to be usable even with movement input, currently it feels a bit cumbersome to use it.

And of course some use of music and sfx would definitely improve the game feel! That said, nice job!

Cool concept! Combining the bullet for a different 'spell'  effect is really cool, reminded me of invoker from Dota! If there's a way to know what each combination mean it would be a nice extra touch. Cool game!

This feels like a full game and the bot totally cooked my a$$! Amazing job!

I like the art sprites in the game, looks cute and clear plus the gameplay simple but fun! Took me a few tries to understand that I can break object to get items and had to spend certain amount of coins to buy things from the vending machine, maybe by having an indicator on top of the vending machine would be nice. 

The zombie hordes ties well with the theme for me, awesome game!

Love how you implement the theme into this game! Quick quirky wario-ware style game plus with the sound effect get the points from me, awesome work!