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(+1)

Wow, very cool 3d animated cut-scenes and combat! It does take me a bit to get the hang of it but its enjoyable, reminded me V.A. Proxy with high mobility and parry-gameplay! Nice that you add red crystal to help with the navigation but feel like the final level could use some extra props to block out the player path.  

The boss is a bit tricky at time, mainly its me not being sure which is her attack and which is just her wind-up/flair. Another nit-pick is the enemy placements are a bit means at time, in group of 3 to 5.

Still, great game, awesome work!

(+1)

Thank you for playing. I am glad you liked it. Enemy placements should be also indicator not go that way  and try to find better way or try to perform sneak kills. For last level I cut a LOT of assets to reduce game size. It looks very much not as intended, lol.