I liked it. Unfortunately I don't really like playing VN so I didn't check all routes. But it was made very well and interesting.
vengill
Creator of
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I am sure you know about performance issue, so beside that. I think beginning of the game should be the end part and end part be the beginning. It actually fun to speed through everything but you made so much turns on the early game. It discourages player. I think you should have aim for more things like in later stage with mby several turns.
Not bad platformer. It ran into the problem several times being stack between screens and I didn't know where I am what cause death. One time i jumped out of bounds... don't know how. I think would be better if you could stop or change direction faster. Overall good platformer but not my type of game.
Thank you for give it a try even with quarantine warning. I send email to itch support but they didn't answered yet.
From what I see on screenshot you played on lowest graphic settings. I tried optimize it good enough for everyone to play.
About the combat. Well... you are not supposed to ignore all the enemies but It is a viable strategy that I used a lot while testing. Don't know if you notice but you can perform sneak kill if you approach Otomo from behind and they didn't notice you.
Thank you for playing and for feedback.
For boss attacks I see what you are talking about. "Big enemy at the end" is just conduct for boss attacks. When boss saying specific phrases it triggers attacks from him. I made it for little bit diversity in attack patterns and give a moment player to breathe since it very easy to block.
About controls. I tried make a transition between run and dodge animation. It actually have interrupt on movement input but i couldn't save momentum for some reason. Since game not about dodging i decided that this is good enough and moved on. I found out why. There was one wrong checkbox...
I had this feedback from some people who also played the game. Personally, I don't understand it cuz you literally just go forward. I wanted to make it way less linear. After first time people got lost I planted red crystal to help you navigate.

