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Magical Doki Hydra Battle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #202 | 1.978 | 3.000 |
| Theme | #215 | 1.583 | 2.400 |
| Gameplay | #217 | 1.319 | 2.000 |
| Overall | #219 | 1.464 | 2.220 |
| References / Humor | #227 | 1.187 | 1.800 |
| Ambience | #227 | 1.253 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
A hydra kinda works like a chain reaction. If you cut a head, you get more heads.
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Comments
I had a hard time avoiding the fireballs, later I discovered I could shoot the fireballs. I run into a bug once that stopped the Hydra from spawning new heads, but after restarting didn’t happened again. Nice work!
Neat game, it feel nice to fly around the hydra and fire magic at it (reminded me of touhou/bullet hell games). Took me a while to realized that of course my water spell would put out the fire orb of the hydra. Only got to about 16 heads. Nice work!
I like being able to fly to face the hydra. It was good that we can defeat the enemy fireballs with our own. Had fun trying to clear as many heads as possible and got to 17.
It was quite hard to avoid the fireballs, are the going to follow you till they hit something? If so I'd probably put a timer on those for how long they stay out, or decrease their power over time maybe. It was also a little hard to tell if my hits were registering on the heads, as the RMB attack was instant but didn't always look like it was doing anything. Nice work though.