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Super Splash Dragoons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ambience | #70 | 3.219 | 3.219 |
| Theme | #76 | 3.188 | 3.188 |
| Creativity | #77 | 3.469 | 3.469 |
| Overall | #90 | 3.100 | 3.100 |
| Gameplay | #102 | 2.938 | 2.938 |
| References / Humor | #105 | 2.688 | 2.688 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
Shooting main weapon causes a chain reaction in chamber, overloading every 4th shot.
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Comments
I'm amazed by how smoothly it runs. What do you mean I don't have a slideshow???
Haha, we are happy to hear that! You may have a nasa browser tho:)))
Big fan of the DotA Invoker mechanic in a gun.
Thank you for playing! We are glad you liked it
Fun game! Kudos in managing to put a 3D game as web build.
Haha, thank you! It went better than we expected
Cool concept! Combining the bullet for a different 'spell' effect is really cool, reminded me of invoker from Dota! If there's a way to know what each combination mean it would be a nice extra touch. Cool game!
Thanks for your feedback, we are glad you liked it!
We preferred having the players explore the game rather than telling "If you press X and shoot, you do this" ;)
Cool idea of combining different shots for different effects. It took a few rounds to figure that out from just gameplay perspective.
thank you for your feedback! We are happy to hear you enjoyed the mechanic
Fun shooter! I would like to note that the enemies don't shoot high upwards, so its possible to sit on a hill and camp the enemies without taking damage. Not sure if its intentional but I definitely abused it lol
Thank you for your feedback, we are happy to hear that you liked it!
Yes, we knew about the hill thing and we left it because we wanted people to feel rewarded for trying stuff, if tho it meant imortality:)))
I did that too ahah, maybe the ennemies should go uphill too.
The game is solid and fun. Playing a shooter by ring out is a cool concept, but it sucks that the enemy can hurt you outright instead of threatening to push you into the water too. I would have liked to battle to push each other off the island haha. The music is chill, and fits the arcade feel of it, and the sprite work is charming. Well done!
Thank you for your feedback!
Pushing eacother in the water is a cool idea! We are glad to hear that you enjoyed our game!
The controls are very easy to understand. The mouse sensitivity is way too high, it makes it very easy to feel a bit sick while playing it.
Hello! Thank you for your feedback!
We just updated the game to provide a sens slider in the options!
The controls were pretty responsive but i would've like to have the revolver water gun have a shorter reload. The VFX feels lacking when it comes to gameplay feedback, but I had fun overall!
Thank you for your feedback! The revolver had a longer reload intentionally because it has the strongest knockback and is the only gun that has special effects. But maybe it being a little shorter is not a bad idea ;)
I like the idea of combining shots for different effects. Mouse sensitivity way too high imo.
We are pleased to hear that you like the mechanic!
Seems like a fun idea, but a tutorial or display of controls would have been nice
We are happy that you enjoyed the idea! You are right about the controls, we wrote them in the page now.