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A jam submission

Doki-Doki Boom!View game page

Bombs are falling from the sky! Help the dragoons save Doki City from exploding!
Submitted by Pim109, Peacefulorenz, StarBrightUser01, Beelszebub — 1 hour, 16 minutes before the deadline
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Doki-Doki Boom!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#64.4234.423
Gameplay#124.0004.000
Overall#203.8153.815
Ambience#244.0004.000
Theme#373.6543.654
References / Humor#783.0003.000

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
The game fits within the prompt of "chain reaction" by having a "chain" of dragoons passing on the bomb before it "reacts" and explodes. The bomb is only disposed of by having a group of dragoons working together as a team, rather than a single player's avatar solving everything, which wouldn't be much of a chain at all. It also further expands on the idea of "reactions" by incorporating hazards that increase the speed of reaction, such as how the fire reduces the player's timer, which causes the bomb to explode faster. Other mechanics, like the dragoon dropping the bomb on one pressure plate while the player stands on the other to open the gated door, further play into this theme of reaction because they involve a string of tightly coordinated actions to achieve the goal of disposing of the bomb. Another example is the multiple falling bombs hazard present in level 3 onward--a direct "reaction" to the silly little gift in the box careening in the air that is actually a bomb, and now Dokicity must be saved premise. Thus, the "chain reaction" part comes from the cause-and-effect logic, which underlines the entire game.

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted

Very cute little game, love the graphics, and the gameplay is nice aswell!

Developer(+1)

Glad you liked the game !

Super cute and fun! 

Developer

Thank you for the kind words !

Submitted

Oh, this is quite fun! The door switches were a little confusing for me at first (I think partially because there are two sounds triggered, so it makes it seem as if two things are happening). I also found the street/building distinction a little awkward, but I adjusted to it. I loved the art and the music and sounds so much. You did a great job with the colors: they were vibrant but not harsh. I'd love a version of this game with more elaborate mechanics or something, but as is, you have managed to create a polished game that incorporates the theme and stays neatly within scope yet is creative and different. The "retry" screen is very funny, and you even managed to make a game based on the game jam trailer!

A very impressive entry, and team members, feel free to let me know what you're working on next.

Developer(+1)

Thank you ! The game was very fun to do. I also love the job the others did (the retry screen is so cool) 

We'll probably work on improving the game first, maybe other projects will come later on 

Submitted

A great polished game! The puzzles were all well made and gradually combined all of the different puzzle mechanics cumulating to the final map. Such cute animations and SFX meshed well. It reminds me of those retro puzzle games. Awesome game!

I really love the visuals & audio! This game captured the 90s video game vibe really well. The inverted controls half way through with the faster paced music in the last level was a really messed up thing to do lol. Overall, awesome game with tight direction. Great job!

Developer

We thought inverting controls would be a fun little challenge added lol

Glad you liked the game ! 

Submitted

Woah! This game was SOOO much fun, I really enjoyed the lvl design, although at times it was challenging I always found myself retrying to beat the lvls! Also props to whoever made your music it went really well with the game! 

Developer

Thank you so much! I had a blast making the music soundtracks

Submitted

This feels like a rhythm game. It plays super nicely, and the sprite work and audio work and programming all come together to make an adorable game that would not be out of place in an actual arcade. I love it. My only real issue with it is the inverted directions at times. It is not hard to deal with? Its just kind of obnoxious is all. I prefer being able to focus on my next objective without having to refocus my movement if that makes sense. Overall absolutely terrific game made with teamwork! I am just a solo entry myself, I hope my game can even hope to compare to this work of art! Haha!

Developer

Thank you so much for the kind words!

Submitted

Amazing gameplay. The timer really gets really tight in some areas but the game is still fun to play.

Developer

We made some adjustments to the timer to make it more forgiving! Glad you had fun!

Submitted

I really love this interpretation of the chain reaction theme!  The gameplay is really unique and I had a good time playing it.  The timer can be a little unforgiving at some parts, though.  Nice work!

Developer(+1)

Thank you so much!

Submitted

I'm not sure how to beat the fifth level, I tried hitting all the buttons but the orange gate didn't open, but the concept is really fun!

Developer

There's two paths to beat it! Hope you get to see the victory comic :)

Submitted(+1)

I could not beat the second level because of the tight timer. But the concept is fun!

Developer

We'll be rolling out an update for the timer on that level! Thank you sm for the feedback!

(+1)

Levels

Tutorial: Simple enough and pretty understandable barebones intro to the concept. Lv1: It's straight forward. It teaches you to back track. But with the red door, kinda in a different island it can be easy to miss by the player.  Lv2: the difficulty of this level spiked compared to the 2 earlier levels. The timer is barely enough to solve the puzzle. The indication of door opening is not as obvious in this level (for me at least). It does show the mechanic of dropping the bomb well because of the double buttons.

Lv3: I like the indication of the bombs falling hazard. It shows the timing well. For the 2 buttons far from each other, I got a bit confused because there is no indication that those buttons are linked.

Lv4: The sudden inverse controls confused me. There should be a screen indication whenever this happens. And, you have to be very careful on putting the fire hazard in the inverse controls levels.

Lv5: There is no timer that indicates that the bomb is ticking down. I was trying to solve the puzzle and the death screen caught me off guard because of this. For the first button, there was no indicaiton if I had to press both or not. And then, I like the separate solutions for the level.  Soundtrack and Effects:

I say that in gerenal the visuals and the sound effects are good for the style of visuals and game you guys are going for. Nice tunes for the victory screen, during the puzzle and favorite is the death screen's tunes. Sound effects overlaps but it is pretty common in these type of sounds. 

Visuals:

I love the death screen. Very cutesy, I like it. The color of the doors can get very confusing at times. The colors are kinda off maybe because of the saturatedness. It is more obvious on the title screen where the background feels more "pop" than the title itself which feels more desaturated. (Idk if it's a stylistic choice but in general you want the title to pop more than the background, maybe make the background a bit more dissaturated or darker) General Thoughts:

1. Even though the colors are indicated, because of the time constraints, it can get confusing on which door will actually open. Especially in the last level where there can be a lot of visual clutter. (I kinda get that theres different ways of solving it. But if the solver doesn't go to the other way, all other stuff can be a visual clutter) 2. For the fires, they are sprinkled throughout the levels. It is obvious you need to avoid them, but is there any interesting way to implement it so that it is more interactable. (Maybe passing a bomb over walls of fire.) 3. Summary: I like it. Theres some things that needs to be addressed. But as a general idea of a game, it is good and had fun.  :-)

Developer

Thank you for such a clear and concise review!! We'll definitely need to get those bugs fixed, and take your feedback to heart. I'm happy to hear you liked the death screen as well, that was so fun to draw!