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dandylion1740

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A member registered Sep 30, 2024 · View creator page →

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absolute cinema. feels really polished and the final boss’ patterns are super cool and varied

that ending was not on my bingo card lol

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holy crap that worked?? i mean, awesome! i’m glad we diagnosed that, thanks for sticking with it. if you run into problems with other games like you said, it could be their VRAM utilization might be really high. if they’re using godot, they can change the import mode of an image to ‘VRAM Compressed’ to reduce the workload on the GPU for a quick way to shrink it down

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you can monitor the usage in Debugger -> Video RAM as well

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hope this can help you check out more games!

the intro cinematic and cutscenes were great, and I really enjoyed the gun play, good job! it’d be nice if the enemies flashed red or something so I can tell if I hit them, but I enjoyed grouping a bunch of dragoons together and blowing them all up lol

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it took a little trial and error, but I was finally able to catch that damn tomato. it seems if you press the slide button (‘c’ i think), you gain a lot of speed. I was able to catch up in a matter of seconds lol. one thing though is that it would be nice to lock the camera in place, I kept accidentally turning it then running into walls, but otherwise this was a good time

I loved the combat in this, the way the weapon / dodge would change effect depending on the tactic was really cool, and I appreciate the dodge being able to heal you, it felt like I could switch between offense and defense very fluidly

my only nitpick is that sometimes the targets spawn very close to the bottom of the screen so your combo ends pretty quickly, but that’s ok when the combat feels this good

yall have a really solid movement and parkour system going on, I’d love to see more of this. I made it to the end and I spent a good few minutes looking around hoping there was another path to go down lol

fantastic job! the use of the bomb mechanic was really creative and I loved all of the different applications, it was a little tough getting use to chaining the bombs to attack but very satisfying once you got it. imo the jump in the middle of the game is WAY harder than the boss I was there for like 20 minutes XD

this game is oozing with style, that is without a doubt the coolest way I’ve ever started a video game

No worries, it’s a great learning opportunity for me since this is my first jam. I’ve released a version of the game that reduces the VRAM consumption by 67%, you can find it in the downloads with the low_ prefix on the download name.

This should help load more of the textures so they aren’t gray/white rectangles, but it’s unlikely to completely fix the issue. If it does improve, that just means we’re on the right track and I should continue reducing the VRAM consumption. I’m sure there are others like you encountering the same issue, so I’m glad you spoke up.

Oh wow, yeah I’m sorry you’re going through this. That’s by far one of the wildest things I’ve seen in all my years coding.

I have a hunch that there are too many graphics being loaded at once and overloading whatever GPU you have. Is this like a work / casual PC? They usually don’t come with a dedicated graphics card and are integrated into the CPU, so I could see some loading issues coming from that. For now I can try reducing the texture sizes to see if that helps you. Sorry about this!

i’m a sucker for a good bullet hell. the movement felt really responsive so once you get into the swing of things it’s great

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Version 1.0.1

  • updated main menu image to correct version of asset


Version 1.0.1_low

  • Compressed game texture to reduce VRAM consumption by 67% for lower-end PCs and laptops to help prevent issue where textures rendered as white rectangles
  • This will be merged and released as 1.0.2 if theory proves correct

I like the idea and the way the dragoons run around and panic is really funny, but I’m not quite sure how to earn trophies, I keep feeding my dragoons tomatoes but they just eventually starve when I run out and I die, albeit it’s very funny to watch

I’m sorry to hear this, we’ll do our best to help. A couple of follow up questions if you don’t mind:

  1. Could you provide us with your hardware specs? specifically the GPU and CPU should be enough
  2. Could you elaborate on “illustrations”? Are you referring to the background art, the cutscenes (e.g. the intro), or something else? There are a few different ways we’ve implemented art into the game, so this is a bit ambiguous to us.

I’ll be able to look further into this with this info. We’re using C# godot, and it’s known for having lots of video rendering issues, so knowing your hardware details will greatly help.

this is my favorite puzzle game I’ve played in the jam so far, the amount of ways you can solve some of the puzzles is super cool. lining up like 8 bounces in a row feels incredible and at first I wasn’t a fan of how slow the aim was, but once I got to the later levels it was super helpful

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Thanks for playing everyone! I’ve started putting together a walkthrough to help those who are stuck or may have encountered a bug. It’s still a work-in-progress, but I will be adding to it as I have time throughout the day.

Update: the walkthrough should now be finished (as far as I can tell) https://itch.io/t/5229018/official-walkthrough-wip#post-13852134

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This is the official hint-based walkthrough for Dokibird and the Quest for Money. This guide will provide both a hint and the solution for all the puzzles in the game in the event you get stuck and need help, or you’re not sure if something is a bug or not.

There were some tricky things we had to do behind-the-scenes to prevent soft-locks, so please feel free to consult this guide for help, or message Dandylion if you think you’ve found a bug.

The section headers of this guide will contain minor spoilers about the game, so please read at your own discretion.


I see a floaty sitting down inside a well, how do I get it?
Hint If only you had something long to tie around the floatie's neck, then you might be able to fish it out.
Solution Inside Zentreya's jail, you'll find a rope hanging on the wall. Pick up the rope, then use it on the ducky floaty to obtain it.

Alright, I've got a floaty, now what?
Hint Surely it belongs to one of the townsfolk, ask around!
Solution This is Chibidoki's floaty that she lost. Go to the general store to return it to her.

Is the graveyard supposed to be empty, or am I missing something?
Hint It does seem weird, there's a person in nearly every location. Maybe they're stuck somewhere else? Try coming back later after you explore more.
Solution Mint is stuck inside the jar with the green spirit in Chibidoki's general store. Click it to release Mint, and you'll be able to interact with her at the graveyard.

Is the train station supposed to be empty, or am I missing something?
Hint It does seem weird, there's a person in nearly every location. Maybe they're somewhere else? Try coming back later after you explore more.
Solution Dooby is sulking at the saloon over her lost coat. Find and return Dooby's coat, then she'll open up the train station again to chat.

What's this empty jar do?
Hint You encountered a similar jar before, do you remember what was inside? You'll need to find whatever was inside and put it back in the jar.
>:)
Solution Mint was inside the jar, so use the empty jar on Mint to bottle her back up per Chibidoki's request.

I filled the jar and tried to return it, but I can't.
Hint You're not crazy, it doesn't do anything. We ran out of time.
Solution At least you get to take Mint to the end with you lol.

I can't get Dooby to leave the saloon!
Hint Dooby won't pay attention to you or anyone else, she's too distraught. Maybe you could talk to her and see what's making her so sad?
Solution Dooby is missing her coat, she won't leave until she gets it back. To get Dooby's coat, you must first obtain Chibidoki's floaty and return it to her. Chibi will then hand over the coat.

I found a coat and know what to do with it, but I can't obtain it.
Hint Try interacting with the coat, maybe you'll learn something useful on how to obtain it.
Solution Chibidoki is in possession of Dooby's coat. To get it back, you'll first need to obtain her floaty. Only then will she trade you for the coat.

I got... a gas mask? What for?
Hint Where do we know that is currently very smokey and would be hard to breathe in? No, it's not a mine, we didn't have the budget for that.
Solution Use the gas mask on the burnt church in the graveyard to explore it and progress the story.

I found someone's ring, who does it belong to?
Hint Before you found the ring, somebody told you who it belonged to, maybe you can go and ask them?
Solution The ring belongs to Nimi, who lost it when the church was set on fire by an arsonist. You can either take it to her, or pawn it to Chibidoki.

I opened a book and there was some weird paper with numbers on the pieces on the page it opened to. It keeps telling me to come back later whenever I try to interact with the piece on top that says '1'.
Hint This is one of the end-game puzzles. If you cannot interact with the pieces, that means you're likely missing one piece. Explore more to find them.
Solution Code Piece #1 - Obtained by interacting with the book after Dooby returns to the train station
Code Piece #5 - Found in Snuffy's room after the trial of Chibidoki
Code Piece #6 - Given to you by Chibidoki after proving her innocence in the trial
Code Piece #8 - Under Dooby's butt in the saloon, appears after she leaves after returning her coat

After obtaining the fourth piece, you'll be able to move the pieces around for the puzzle.

How do I begin the sequence for the trial?
Hint This is the part of the game we had to handle very specifically to prevent soft-locks. Please see the solution, this may be bugged for you.
Solution Chibidoki is arrested after returning Dooby's coat and choosing whether or not to bottle Mint. After completing these two things, Chibidoki will be arrested and moved to the jail. You must then provide the wanted poster obtained from Snuffy to Zentreya to help prove Chibi is innocent. After that, go talk to Snuffy, who will agree to testify. After all that, the trial will begin when you return to the jail and talk to Zentreya. This part of the game is a little janky, and we decided it would be best to just force things a little bit instead of rewriting the script to fit it better.

Chibidoki isn't in the general store! Where do I find her?
Hint Chibi bares a resemblance to a certain long-necked character. If that long-necked troublemaker was seen causing havoc around town, Chibidoki might be the one to take the fall...
Solution Chibidoki was arrested by Zentreya on the assumption Chibidoki was the perpetrator behind the crime happening around town. You can find Chibidoki locked up in the jail where she awaits trial.

Do not feel bad if you had to look this part up, we had to set it up in an awkward way to prevent soft-locks so we didn’t need to rewrite the script too much. Apologies.


How can I help Chibidoki out of her situation?
Hint Someone must have seen the real perpetrator, maybe they've got some evidence they can provide?
Solution Go to the saloon and click on the outline of Mint on the ground. Snuffy will retell how Mint was killed and hands you a wanted poster of Longgoon. Hand this wanted poster to Zentreya as evidence that Chibidoki is innocent.

I provided the evidence, how do I actually begin the trial? I click on the character, but they keep repeating the same line.
Hint Have you brought your chief witness to the courtroom? They gave you the evidence, they can testify too. Well, only if they're not working. Bills come first, after all.
Solution After handing the poster to Zentreya, return to the saloon and speak with Snuffy. She'll agree to come testify if Dooby has left the saloon, allowing her to close up.

The door at the top of the saloon is locked, how do I get inside?
Hint Snuffy won't let just anybody in her room. You'll need a good reason to go up there.
Solution After the trial when Zentreya moves to the bar to chat with Snuffy, talk with Snuffy and she'll unlock the upstairs room for you.

I got a set of keys, but I'm not sure where they go.
Hint Who gave them to you? Whoever it was, their box is probably close by to where they hang out the most.
Solution After Zentreya moves to the bar, you'll have the opportunity to steal the keys from her belt. If you refuse, she'll hand you the keys to the locked box in the jail.

Where do I find the key that goes to the cabinet above Chibidoki?
Hint You will find this towards the end of the game as one of two different rewards for doing something. You will either receive this key, or a key to a different place, but otherwise it's hard to miss.
Solution After the trial of Chibidoki, Zentreya will move to the bar for a drink. You have the opportunity to steal her key or not. If you choose to steal the key on her belt, you'll obtain the key to the cabinet.

I found some dynamite, what do I use it for?
Hint Nothing really, it's mainly for world-building, but we cut any interactions with it due to time constraints.
Solution The dynamite is placed here for lore reasons, it just has no use. Beat the game and you'll understand.

I have a pointer I got as a reward, but I'm not sure what to use it on.
Hint It's nice and long, surely it can be used to reach somewhere high. There must be something around you can use this that's out of reach, something you can poke to change...
Solution After returning Nimi's ring to her, she'll give you a finger pointer. This finger pointer can be used on the numbers directly above the vault to the right of Nimi to enter the code.

I have a long stick of dynamite I got as a reward, but I'm not sure what to use it on.
Hint A stick of dynamite this long? Maybe it can be used to reach something that's too high up.
Solution After pawning Nimi's ring to Chibidoki, you'll receive the alternative item to the bank vault puzzle: a long stick of dynamite. You can use this long dynamite on the numbers above the vault in the bank to enter the vault code.

I have a place to put in a code, but no code to put in. Where do I find the code?
Hint You'll have to explore for this one, this is one of the end-game puzzles. The pieces are scattered throughout the game by doing various things. Then, there's a place somewhere you can use to assemble the pieces.
Solution Code Piece #1 - Obtained by interacting with the book after Dooby returns to the train station
Code Piece #5 - Found in Snuffy's room after the trial of Chibidoki
Code Piece #6 - Given to you by Chibidoki after proving her innocence in the trial
Code Piece #8 - Under Dooby's butt in the saloon, appears after she leaves after returning her coat

Once you have all four pieces, make your way to the train station and click on the book again. You'll be taken to another puzzle where you'll need to sort the four pieces of the code. After sorting them, you'll obtain the code you need.

Something weird is happening when I start a second game after finishing my first playthrough!

You're not crazy, it's just a bug. We made sure the first playthrough was air-tight, but consecutive playthroughs might be buggy. If you'd like to be sure the game works properly, you can quit and launch the game again so it's fresh. It should be fine if you're just trying to view the other endings, this mainly just impacts people starting new games immediately following the credits to see other dialogue options.
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We’re really happy you enjoyed it! I’ll see if I can confirm if your path has any problems and in the meantime here’s the solution:

Solution

Are you able to hover over the numbers above the vault inside the bank? If so, the finger pointer / long dynamite can be used on it to reach the numbers and input the code to the bank vault.

You can do this as early as you get the pointer / long dynamite, letting you beat the game very early, so let us know if the numbers aren’t clickable (that’s definitely a bug lol)

We’ll also see if we can put up a walkthrough because tbh, we actually had to do some things behind the scenes to prevent a couple soft-locks, so some events don’t trigger as naturally as other events.

the movement and shooting feels really nice, sometimes the bullet collision feels weird, but the quick reload makes up for it. at first I wondered why the enemies didn't move, I quickly learned why

I like the balance in this, I had to actually use items instead of hoarding them like I usually do in rpgs lol, pretty much of all the skills and abilities had a use too

I'm not sure how to beat the fifth level, I tried hitting all the buttons but the orange gate didn't open, but the concept is really fun!

I liked the depth in being able to customize each skin suit's items, made it feel like I was always building towards something. I really should've downloaded it lol

it feels really smooth to play and the enemy variety is great! i love how you made the bullets angle up/down depending on where you wanted to shoot, it made it feel so natural to play

the art is incredible! i was going way too fast though and kept getting the bad ending XD

highest I was able to get was 288k, very addicting and fun!

I really like the idea of this game! it reminds me of Luxor for the PS2

It is a tad difficult, having to manage both the sprites health and their positions is really tough when trying to form combos. The lasso is a cool touch though and helps out a fair bit

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this takes me back to when I would play kirby super start ultra on my DS as a kid, thanks for this

I cried, what a beautiful ending

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I need this on my steam deck ASAP, I gotta move on or I might not play any other game

great to hear!

no sorry, I didn't check. I'm not sure

it may take a little while to start, but it's got a great atmosphere and being able to throw the eggs is top notch

I got soft-locked at the second corn field though, no matter what I did, I couldn't get the last of the corn in the bottom right of the fenced area

I'm not sure how to beat the level where the blue tomato is introduced, but this is a cool concept!

whenever I run the game, I get this error:

"null function or function signal mismatch"

very enjoyable and very funny! I'm gonna come back to this to try to get some of the other endings

neat! when I cross the finish line though, the game keeps going until I lose. Mint also got knocked off screen in like 5 seconds, classic

I'm not really sure how to beat the fifth level, but I really enjoyed the concept and being able to see the physics in play was really cool

 the shoot sound feels really nice to hear too

i just barely won with less than a second on the clock and only hitting one car after like a dozen failed attempts, it's pretty tough but a good time