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A jam submission

Doki's Hunt-a-HauntView game page

Help Dokibird put an end to Maid Mint's mischief via chain-reaction exorcisms!
Submitted by VernalUmbrella, RozuRoza_Kun, CthulhuPanda, DKGolem — 8 hours, 25 minutes before the deadline
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Doki's Hunt-a-Haunt's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#124.0004.000
Theme#233.8823.882
Overall#283.6943.694
Ambience#383.7353.735
Creativity#593.6473.647
References / Humor#633.2063.206

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
KO'ing possessed Dragoons will send Wisps flying. Wisps that bump into other Dragoons send their Wisps flying, too!

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted

Such a good schmup game!! I like the menu and the variety of options.

The way you implemented chain reactions was neat. The small eggs made it easy to understand, but it would have been cool if the larger enemies had bigger chain reactions, like shooting a ghost bullet in other directions.

The artwork is clean. Visually, things are easy to see and follow. The menu placements are good and remind me of Touhou.

I'm happy that you added an infinite lives option. I really wanted to see the ending, and was happy to be able to beat Mint! Great and fun game!

Submitted

Very enjoyable shmup. Managed to beat it with the score of 5510, art is great, the music fits well and I do love how the chain reaction theme was used to make the shooting system quite unique. One and only nitpick I have about the game is that some bullet patterns do push the player to leave the safety of the bottom of the screen, and then the enemy waves can spawn in such a way they almost guarantee taking damage. But it's a minor issue. Very fun

Submitted

Nice game! Difficulty-wise, it is much more approachable than traditional Touhou games, but the positioning required to chain the enemies balances it. Interesting to see how your team implemented the "enemy chaining" mechanic differently from our game!

This was a fun touhou-like. Gameplay was fun, and the art was super cute, too! 

Submitted

Yay \o/ 4780
It was like a Touhou game
the boss fight was very fun xD.

Submitted

i’m a sucker for a good bullet hell. the movement felt really responsive so once you get into the swing of things it’s great

Submitted

I really enjoyed the chain reaction aspect of the game. It was short and sweet. Art and music were done well. Was really wishing for more levels and maybe an upgrade shop, leading up to a boss.

Submitted

was fun! the art is very nice. i thought i wouldn't be able to beat it cause i'm not that good at these kinds of games, but i figured out that i could just leave my cursor on mint and that made it a lot easier www

Submitted

This fits well into the theme, and the gameplay is fun.

To make it more fun, I beat Mint on the first try without restarting.

Submitted

Feels like a pretty complete game, with lots of nice art. Challenging!

If I had an immediate suggestion, it would be to add arrows keys as an alternative to WASD. On my keyboard, the arrows are so convenient and intuitive. But not a huge deal. :D

Very Touhou-like, pretty fun!

Submitted

Wow, the game is great. I really like what you've done. Final score: 4930.