Cute little rythm game, fairly chill though it does get a bit harder later on, I did find it pretty interesting that every time to click you get a point penalty. It's an effective way to prevent cheese - although I used it to see what is the lowest score I can manage to get before the song ends ^^'
RancorSnp
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Hmm, I am really not sure how should I rate the game on the audio scale, on one hand the self made sound effects are very creative and charming. On the other hand, listening them for a longer period of time ^^'...
Overall it was a fairly interesting game. The combat system is kinda cool, and I do enjoy the boss mechanics, even if I am suffering from serious skill issue. I however absolutely loved being crushed by manga - which then pushed me under the stage, and to my upmost pleasure I found out I can just walk all the way to the end of the game from out of bounds. And even the back ground music seemed to account for that
On a more serious note, it's an interesting game for sure, with a lot of charm. Even if at a certain point I started wondering if maybe too much charm ^^
Okay, so I absolutely love this one!
It's an extremely well made and fun clicker game. Really, really cool. But my frail old hands are a bit too frail to play the whole game. Still I love what you made here, it's a great game!
One piece of feedback, it would be good if the player had an ability to place a monkey on the walls or the robots had a bigger range of attack, so that it is easier to squeeze in a monkey to defend if they are already at the walls
Huh! I haven't actually seen anyone innovate Snake before. Really cool idea! I like the fact that you have to both control the snake with keyboard and pop the baloons with mouse at the same time, that feels really coool. The only thing is the game could have greatly benefited from teaching the player that you need to pop the baloons, as it is not really clear, at least it wasn't to me, that you are losing the game and not progressing to the next stage ^^
Really cool design!
So, I really enjoy the idea of the battle controls. I have myself been thinking about innovating the turn based combat for a few years now, playing with various different things. And I do like what you came up with quite a lot, but I am having a very hard time getting the characters to do what I want them to.
Still that is understandable with just 4 days of dev time, I do believe with a bit of polish to make the characters more responsive it's an awesome idea, and I really enjoy the art style !
Very solid submission right here. The music is very eerie, but I am sure that is the intent behind it - so good job ^^. You had the time to implement the coyote time, which is always a big deal for platforming. I also really like the idea of the head of the character being detached from the body. It does make for more interesting death scenes with little work. Also not sure if intended, but I do really like how you can grab a ledge with your head.
The art style is quite nice, and I do enjoy the combat system, it's very enjoyable
This is really interesting!
I really like the idea of having to carry your gun wielding buddy, it looks super cool, I love the fact you can throw them off the edge into the abyss, I like the puzzle design, although I will be honest I at first assumed that the spikes will activate if the gun monkey sits on them too, and that if they happen to land on them you have to pick them up very fast - and I do think it could be fun to make it so after the jam is over
Really cool game
The game is very cute and cozy, and I would say fairly accurately recreates the feeling of having to herd sheep. This is exactly how I imagine a sheapeard dog would feel ^^
Did get my flock stuck in the trees when I was trying to make sure one slow sheep doesn't get left behind. But yeah it's a cute game for sure!
Very pretty art, also finally get to play a fnf style game that doesn't make me feel like I am old and my fingers no longer work! Feels so good to actually get some perfect notes in, instead of finding out that I can't press the buttons as fast as the game expects me to (looking at you Toby Fox -,-)
Cute game! Very enjoyable
Well, the art got my attention pretty much immediately, I love these little ghosts, they are super cute. I also enjoy the combat mechanics in terms of defence requiring you to get out of the way from attacks that is very cool. I do however feel like it's a bit too easy to lose, the correct zone on the attacks is pretty slim and one miss can drain the entire comfort bar.
Still the game appears very cute, I like how it looks. Not to mention - you had to put up with Unity UI and managed to make this in just 4 days!
Okay, so this is absolutely an underrated gem that I found by going through least rated games.
I love the game feel, the gun feels super good to use, love the sound, love the game feel, great use of the models too - makes for a really fun stylised game.
The waves feel good to play, and we get giant Mousey as the boss fight? Love it. Very very fun game that I immediately shared on discord as I think it's criminal for this to sit at only 4 ratings.
The only concern I have is - I think that the OST used for the boss battle could be an issue unless you have permission to use it? Great game tho, short but I loved playing it
I like this one. The graphics are adorable, really like the models. I like the fact that the monkeys run away from you, I like the fact that the game has properly implemented coyote time - which jam games usually do not have the time to implement.
At first I thought that the game has very brutal platforming, then I learned that I was missing one movement option. And then I learned that this is actually a super man game. I'll be honest, I do not think you intended to give the player the ability to fly - but I honestly like it better this way than if you couldn't ^^
It's a great idea, and I like the art style a lot, but the pixel art is a bit jittery, at least on my end which makes my eyes tired very fast and it makes it a bit difficult to see what the obstacles are.
It's also fairly brutal that you have to start from the very beginning whenever you lose ^^' There was also one time I glitched through the floor and ended up going bankrupt - but I do believe there's a great idea there that would be a lot of fun if you had a bit more time to work on it
Took me an embarrassing amount of time to realise that the arrow at the start of the game is what we are trying to match the shape to. I was trying to match against the % gauge, which as you can imagine didn't go great ^^'
It's a very unique idea you had there, I also like the mechanic where the player is encouraged to keep the old pals as long as they can, cool stuff
Man, I feel like it's been two decades since I last played a point and click game like this. It was a very cute, short and sweet experience. I absolutely adore the art, especially Mousey - came out great ^^ but they are all super cute. The final image is also so cool, easy 5 stars on the visuals.
Moke Island gets a big stamp of approval from me ^^
Can never go wrong with a tower defence game!
The art is very beautiful - especially the goblins, the music is a bop and being able to implement a functioning ranking system in during a game jam is very impressive. One thing that I am unsure of is, if I am missing something in the first wave as it feels weird that you will always lose almost half of the lives before you can interact with the game in any way? But the game is quite enjoyable, even though I wasn't able to get on the leader board at all ^^
This is a very strong entry for sure.
I absolutely adore the graphics, no wonder the game has so many ratings, as it does catch your eye near instantly. The way that Mousey's hair moves in game is so coool, gotta figure out how to do that for my own games one day ^^
I really do enjoy the idea of shooting the pals you collect for different attack effects, that's cool. The game is fairly short, but very enjoyable. Got down to the last heart on the final boss so it felt extra great, difficulty feels well designed
I do like the Pirate theme, and the idea of controlling both the characters although unfortunately the controls are very difficult for solo play, I really enjoy the art, but the gameplay itself does unfortunately feel a bit rough - I do believe that it could be made into something very fun with a bit more time after the jam is over!
Oooh, this is a really fun one.
Isometric platforming may not be my strong suit, and the player character is prone to over shoot on very tight platforms, but I really like the mechanic of the pals repeating your every movement exactly as you input it, while at the same time being completely optional. You can reach the end by yourself and have all of the bananas, or you can challenge yourself to save all of the pals - great stuff

