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RancorSnp

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A member registered Jun 01, 2021 · View creator page →

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Cute little rythm game, fairly chill though it does get a bit harder later on,  I did find it pretty interesting that every time to click you get a point penalty. It's an effective way to prevent cheese - although I used it to see what is the lowest score I can manage to get before the song ends ^^'

Hmm, I am really not sure how should I rate the game on the audio scale, on one hand the self made sound effects are very creative and charming. On the other hand, listening them for a longer period of time ^^'...

Overall it was a fairly interesting game. The combat system is kinda cool, and I do enjoy the boss mechanics, even if I am suffering from serious skill issue. I however absolutely loved being crushed by manga - which then pushed me under the stage, and to my upmost pleasure I found out I can just walk all the way to the end of the game from out of bounds. And even the back ground music seemed to account for that 

On a more serious note, it's an interesting game for sure, with a lot of charm. Even if at a certain point I started wondering if maybe too much charm ^^

Huh, and here I thought one of the biggest issues with my entry was that it was too easy. Thanks for the feedback!

A  very interesting take on the fishing mechanics. At least I have not seen anyone do this before, but it is very cool, and would be a fine way to spice up some catches in fishing games. Cool idea!

I have already in the tutorial been unable to evade the saws at all, I could jump over the block fairly easily, but even restarting a few times I couldn't for the life of me time the saws. Then of course when another character was added I would now struggle with it on both ^^

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Okay, so I absolutely love this one!
It's an extremely well made and fun clicker game. Really, really cool. But my frail old hands are a bit too frail to play the whole game. Still I love what you made here, it's a great game!

One piece of feedback, it would be good if the player had an ability to place a monkey on the walls or the robots had a bigger range of attack, so that it is easier to squeeze in a monkey to defend if they are already at the walls

Huh! I haven't actually seen anyone innovate Snake before. Really cool idea! I like the fact that you have to both control the snake with keyboard and pop the baloons with mouse at the same time, that feels really coool. The only thing is the game could have greatly benefited from teaching the player that you need to pop the baloons, as it is not really clear, at least it wasn't to me, that you are losing the game and not progressing to the next stage ^^

Really cool design!

So, I really enjoy the idea of the battle controls. I have myself been thinking about innovating the turn based combat for a few years now, playing with various different things. And I do like what you came up with quite a lot, but I am having a very hard time getting the characters to do what I want them to. 
Still that is understandable with just 4 days of dev time, I do believe with a bit of polish to make the characters more responsive it's an awesome idea, and I really enjoy the art style !

Very solid submission right here. The music is very eerie, but I am sure that is the intent behind it - so good job ^^. You had the time to implement the coyote time, which is always a big deal for platforming. I also really like the idea of the head of the character being detached from the body. It does make for more interesting death scenes with little work. Also not sure if intended, but I do really like how you can grab a ledge with your head.
The art style is quite nice, and I do enjoy the combat system, it's very enjoyable

Very pretty, quite interesting physics game. Simple but sweet

This is really interesting! 

I really like the idea of having to carry your gun wielding buddy, it looks super cool, I love the fact you can throw them off the edge into the abyss, I like the puzzle design, although I will be honest I at first assumed that the spikes will activate if the gun monkey sits on them too, and that if they happen to land on them you have to pick them up very fast - and I do think it could be fun to make it so after the jam is over
Really cool game

The game is very cute and cozy, and I would say fairly accurately recreates the feeling of having to herd sheep. This is exactly how I imagine a sheapeard dog would feel ^^

Did get my flock stuck in the trees when I was trying to make sure one slow sheep doesn't get left behind. But yeah it's a cute game for sure!

Being attacked by math, that's a new one for me. And here I thought the numbers are our friends. It's a fairly difficult boss fight, but it's completely fair and square so I had fun playing through it

Oh this one is really well made! 

Had a lot of fun playing, I like the little team building mechanics, and this is a style of the game I would play quite often back when in the flash games era. Very cute art style too! Great submission

Very pretty art, also finally get to play a fnf style game that doesn't make me feel like I am old and my fingers no longer work! Feels so good to actually get some perfect notes in, instead of finding out that I can't press the buttons as fast as the game expects me to (looking at you Toby Fox -,-)

Cute game! Very enjoyable

Huh... Well, it's certainly something this one. Nothing like beating up the donors I suppose ^^

Well, the art got my attention pretty much immediately, I love these little ghosts, they are super cute. I also enjoy the combat mechanics in terms of defence requiring you to get out of the way from attacks that is very cool. I do however feel like it's a bit too easy to lose, the correct zone on the attacks is pretty slim and one miss can drain the entire comfort bar. 

Still the game appears very cute, I like how it looks. Not to mention - you had to put up with Unity UI and managed to make this in just 4 days!

Hm, an interesting puzzle game. Had a little bit of trouble figuring out how it works, finding out you can scroll the map scrolled a bit, though I'm still not 100% sure if I was playing it right ^^'

Oooh a dress up game! 

I like the idea, but it does feel like the orders are changing a bit too fast, I can barely find the right item from the list by the time it changes, also unfortunately I do keep breaking the game and am no longer able to pick up new dolls. Fun idea though!

Simple little... Vampire survivors like?? Top down shooter without shooting? I'm not quite sure what genre this is ^^

It's a simple idea but I do like how the bananas you collect are your health and currency at the same time

A proper puzzle game! I like the art style and the actual puzzles, it's quite well made. The only real complaint I would have is the movement controls are fairly difficult for me to predict which way the character will move, but other than that - it's a really solid game!

Short and sweet. I do like the fact that you have to go ahead and explore a bit to acquire the pals you need. It would certainly be worth expanding upon after the jam. Also I really enjoy how the pears waddle ^^

Okay, so this is absolutely an underrated gem that I found by going through least rated games. 
I love the game feel, the gun feels super good to use, love the sound, love the game feel, great use of the models too - makes for a really fun stylised game. 
The waves feel good to play, and we get giant Mousey as the boss fight? Love it. Very very fun game that I immediately shared on discord as I think it's criminal for this to sit at only 4 ratings. 

The only concern I have is - I think that the OST used for the boss battle could be an issue unless you have permission to use it? Great game tho, short but I loved playing it

I like this one. The graphics are adorable, really like the models. I like the fact that the monkeys run away from you, I like the fact that the game has properly implemented coyote time - which jam games usually do not have the time to implement.
At first I thought that the game has very brutal platforming, then I learned that I was missing one movement option. And then I learned that this is actually a super man game. I'll be honest, I do not think you intended to give the player the ability to fly - but I honestly like it better this way than if you couldn't ^^

It's certainly an interesting idea. If the models were made in the 4 days of the jam - it's quite impressive that you managed to make so many. The game performance is a bit chuggy even on my PC

Despite my best attempts I couldn't figure out the first level, if you have any more info you can share on how exactly does it work, I'll rate the game after I was able to actually play it for a bit ^^'

It's a great idea, and I like the art style a lot, but the pixel art is a bit jittery, at least on my end which makes my eyes tired very fast and it makes it a bit difficult to see what the obstacles are. 

It's also fairly brutal that you have to start from the very beginning whenever you lose ^^' There was also one time I glitched through the floor and ended up going bankrupt - but I do believe there's a great idea there that would be a lot of fun if you had a bit more time to work on it

A flappy bird clone, but with Mousey flying on a dragon,  I don't really have much to say about this one, but good job making it in the game jam duration!

Managed to beat the game on second try . It was pretty cool. First of all, any game that has a monkey throwing darts is a great fit for any Monkey jam. And it was quite interesting how you had to constantly re-position your towers to defend the fort. Feels good !

Took me an embarrassing amount of time to realise that the arrow at the start of the game is what we are trying to match the shape to. I was trying to match against the % gauge, which as you can imagine didn't go great ^^'
It's a very unique idea you had there, I also like the mechanic where the player is encouraged to keep the old pals as long as they can, cool stuff

Man, I feel like it's been two decades since I last played a point and click game like this. It was a very cute, short and sweet experience. I absolutely adore the art, especially Mousey - came out great ^^ but they are all super cute. The final image is also so cool, easy 5 stars on the visuals. 
Moke Island gets a big stamp of approval from me ^^

I do love how many people went with "you control both characters at the same time" theme - lots of fun. Man that second button stage is harsh! Honestly, for a moment there I went back to check if the game wasn't designed for two players, that's how tight that one was ^^

Can never go wrong with a tower defence game!

The art is very beautiful - especially the goblins, the music is a bop and being able to implement a functioning ranking system in during a game jam is very impressive. One thing that I am unsure of is, if I am missing something in the first wave as it feels weird that you will always lose almost half of the lives before you can interact with the game in any way? But the game is quite enjoyable, even though I wasn't able to get on the leader board at all ^^

This is a very strong entry for sure. 

I absolutely adore the graphics, no wonder the game has so many ratings, as it does catch your eye near instantly. The way that Mousey's hair moves in game is so coool, gotta figure out how to do that for my own games one day ^^

I really do enjoy the idea of shooting the pals you collect for different attack effects, that's cool. The game is fairly short, but very enjoyable. Got down to the last heart on the final boss so it felt extra great, difficulty feels well designed

I do like the Pirate theme, and the idea of controlling both the characters although unfortunately the controls are very difficult for solo play, I really enjoy the art, but the gameplay itself does unfortunately feel a bit rough - I do believe that it could be made into something very fun with a bit more time after the jam is over!

Man, Platypus was such a goood game. They actually re-leased a remastered version steam like the other week, in the highly unlikely scenario I manage to actually win in this jam I'll get myself a copy for sure ^^'

Fun! I had at first expected it to be a monkey ball clone, instead it turned out to be more like a physics based spider man game - quite enjoyed collecting the plushies by shooting myself at light speed ignoring the pre made paths ^^ 

Very fun to play

Oh man, I didn't even notice the purple lines before you told me about them ^^

Tried it for a bit, it's a bit too difficult for me, but that's a me problem. I'm recently growing to accept I am really bad at rythm games. I do like the idea !

Oooh, this is a really fun one. 
Isometric platforming may not be my strong suit, and the player character is prone to over shoot on very tight platforms, but I really like the mechanic of the pals repeating your every movement exactly as you input it, while at the same time being completely optional. You can reach the end by yourself and have all of the bananas, or you can challenge yourself to save all of the pals - great stuff

Interesting little collection of mini games, one thing that I really adore is the text animation, it really pops and makes the dialogue look so much more dynamic. Also enjoying the little pixel art characters, nice!