Nice work! The mix of 2D and 3D graphics was pretty cool and the model work was cute.
I found one bug, when I lost the boss fight against D.A.D, Doki and D.A.D were standing there when I respawned like they were waiting for the cutscene.
| Criteria | Rank | Score* | Raw Score |
| References / Humor | #14 | 4.000 | 4.000 |
| Theme | #22 | 3.900 | 3.900 |
| Overall | #30 | 3.660 | 3.660 |
| Creativity | #40 | 3.867 | 3.867 |
| Ambience | #58 | 3.467 | 3.467 |
| Gameplay | #83 | 3.067 | 3.067 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
The game narrative is "a chain of bad events as reactions to the player's actions, from walking a dog to fighting a god", and the game mechanic is "a dying enemy kills three more enemies, causing cascading chain reactions".
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Nice game!!
Maybe a little easy, but it's fine <3
Really impressive that you all did so much art, too~
Also cool how seemless you made the whole thing from switching between dialogue and gameplay!
Thank you! My past jam games were too challenging to complete, so this game focuses more on the narrative and requires less skill for combat. (*cough cough* Necroplanets)
This game was so funny! The final boss where you have to use the tomato seeds to do more DPS was very clever. Great job on the theme, I've never been so scared of tomatoes killing me!
That was fun to play. You guys really went literally with one of the theme helpers. XD
The chaining tomato seeds was a nice way to implement chain reactions into the core gameplay!
Good job!
These animations are hilarious. Took me a minute to use those tomat on the boss. Lovely game~
Adorable game! I love that you took on the subtheme and the hordes of tomatoes are great.
Cute art! I feel like it perfectly captures the vibes of the intro video - great job!
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