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Hidden_Tree

77
Posts
9
Topics
3
Followers
5
Following
A member registered Apr 07, 2023 · View creator page →

Creator of

Recent community posts

To be honest, I really enjoyed your game.

Big fan of the mechanic and the art. Well deserved. My favourite hidden gem.

Now this is way better than last time.

Keep it up.

(1 edit)

I've already reached part 4 without dying, but it gets annoying when you have to restart from the beginning.

So, it would be better to either add multiple checkpoints or make a health bar to sustain more damage than being dead on the first hit.

Without any guide or tutorial, we don't know which key to use or interact. (Stuck on 3rd part)

This gameplay is annoyingly difficult, Might as well make Kaizo platformer.

Thanks for playing our game and giving your honest opinion.

We prioritised the game mechanic/gameplay over animation so that it can be playable in a simple way (8-bit style). But we will keep that in mind.

She became too scared when the car came into view. Getting softlocked for the rest of the game.

(She's TOO frightened to move. lol)

Nice gameplay, but I would prefer using the arrow keys or WASD keys over point-and-click in 3D gameplay.

Also, a random bug; I'm not sure what caused it. But when you come in front of a car (I came in front of a police car). The car will stop, so will the doki. And no matter where I click, She doesn't move at all.

Really loved this gameplay, instead of shooting, it is photoshooting.

Also, I found a funny bug.

If you use items in your inventory to the full, and when you upgrade it while the item count is 0, it will reset to full. So instead of 2, you are using 5 times. 2+3 (after update)

Interesting gameplay.

Holy!!! The art style is so polished and insane references.

Hold on? When I played the game for the first time, it was relatively easy.

But now, I got destroyed in round one.

Nice "game over" jumpscare.

Little laggy at first, but afterwards, it's forgiving.

Also, nicely done.

The gameplay and mechanics are insanely good.  full 5-head moment.

My cursor became a block of code.

The concept is interesting and uncommon. Nicely done.

Reminds me of a game called "DWTD", can't say the full name because of rules and regulations.

Also, the bar one jumpscared me.

You know what, I love this game.

Also, I can see why you set the target point of 420.

There's something I want to point out.

The art and gameplay are good. The only issue is the fps. I played your game many times and found out why it was lagging in the first place.

If you look at the image here, you will see that it loads so many instances, such as cars, dragoons and even buildings. Calculating everything, each character's movement on the sidewalks, some cars going and passing by and even building placement. If you look closely, you will see that it is also loading characters/cars way far away. There are some times when gameplay got smoother when it loaded, so a few instances, such as 2-3 cars/characters, and that's all.

It would be better if there were some settings which allow us to toggle instance generation or disable instances completely. For ex, the buildings, to make it smoother.


It is still my personal opinion, and I wanted to clarify. That's all.

cute game and matches with the theme.

GG!

The art and atmosphere are good. It's just that I am getting 3-4 fps.

Nice concept. reminds me of a flash game I played 10 years ago.

The gameplay is fun and easy to play. One issue is that it is hard to play with mouse and 50% of time it doesn't take input.

I see.

This is a nice game. Even though it's not done, I do love your dedication to making games.

Buddy, keep your head high.

I love this puzzle game mechanic. Too much power, and you lose by default.

The ending narration is sweet.

Keep it up.

I love this gameplay and little narration at the end.

(1 edit)

OMG, the animation and gameplay are so smooth.

I hate that itch.io hid this jam from me for so long.

Hats off to you!

Fun gameplay and nice humor.

This is quite a nice pace to take a break from 2D games.

The mechanics and gameplay are good, it's just that the Hoola Hoop platformer part was annoying. Stand in the centre of the platform and you fall through the hole.

Glad you liked it.

I wish I could say more, but I ran out of words in my mind.

This game is unplayable. Can't get past the loading screen.

This fits well into the theme, and the gameplay is fun.

To make it more fun, I beat Mint on the first try without restarting.

The gameplay is fun, and each of them has a unique gimmick. But it would be better to add a tutorial or some guide in-game on how the gameplay works, and what gimmicks do they have.

The game assets are quite nice and simple, but it isn't very pleasant to get past the spike part. The difficulty spike has been implemented in the wrong way. Adding the hard part to the first part of gameplay.

Your game is well polished, and it sticks to the main theme.

Good job.

It's very nice puzzle game.