Weirdly addictive I wanna say? I was having so much fun just trying to find angles to make the square stick to a place, the camera shakes are so good! The game feel felt amazing for a 3 day jam! Great work!

| Criteria | Rank | Score* | Raw Score |
| Sound Design | #14 | 3.889 | 3.889 |
| Overall | #56 | 3.472 | 3.472 |
| Art | #59 | 3.722 | 3.722 |
| Fun Factor | #68 | 3.389 | 3.389 |
| Innovation | #84 | 3.222 | 3.222 |
| Gameplay | #88 | 3.278 | 3.278 |
| Theme Integration | #104 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
How does your game bring our theme, The Error is the Feature, to life?
Much of my chaos came in the form of physics jank. I also opted to include a settings menu of experimental settings from the largest bugs/changes that were made during development. Much of the physics jank is still present, however the bugs that made the game too unsatisfying or unintuitive were moved into the experimental settings. The aesthetic also leans into the glitchy side of errors for the game over, but that is just an aesthetic thing.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No AI was used in the development of Plong.
Weirdly addictive I wanna say? I was having so much fun just trying to find angles to make the square stick to a place, the camera shakes are so good! The game feel felt amazing for a 3 day jam! Great work!

Very cool game! Enjoyed the overall gameplay and ambience. I loved the glitched away part and the visual effects.
Well done!
Very enjoyable game had fun playing it.i like how the game gets bugged.
This was an enjoyable experience! I really like the sound design and the visual effects, although I do have to say my eyes got a bit tired after a while with all the distortion and color shifting.
Although I did find it fun, I also found it to not be much of a game (?). It's more like an interactive toy, because I wasn't sure what was the lose conditions for the game were. I did "die" with a high score of 24, but I'm not sure what triggered it.
But like I said, I did have fun with it. Reminds me of this game called Lethal League which I used to love playing on my Switch years ago :)
Thank you so much for the feedback! I'm glad you had fun with it. You take 'damage' when the red enemies pulse with that effect which ticks up an invisible corruption number. But thinking back on it, I am realizing that I never made it explicitly clear how you fail. It is only implied that having the red targets on screen is bad. Thank you so much for pointing that out!
Loved the game feel! The camera zoom in effects as well as slow downs made each moment very impactful. Great work!
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