Weirdly addictive I wanna say? I was having so much fun just trying to find angles to make the square stick to a place, the camera shakes are so good! The game feel felt amazing for a 3 day jam! Great work!
Play game
Plong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #14 | 3.889 | 3.889 |
Overall | #56 | 3.472 | 3.472 |
Art | #59 | 3.722 | 3.722 |
Fun Factor | #68 | 3.389 | 3.389 |
Innovation | #84 | 3.222 | 3.222 |
Gameplay | #88 | 3.278 | 3.278 |
Theme Integration | #104 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A game of pong against yourself? COOL! It would have been pretty cool if the two paddles for right-click and left-click caused different reactions for the ball. Maybe that was the plan or I didn't notice? Nevertheless, a fun play. Good Job!
How does your game bring our theme, The Error is the Feature, to life?
Much of my chaos came in the form of physics jank. I also opted to include a settings menu of experimental settings from the largest bugs/changes that were made during development. Much of the physics jank is still present, however the bugs that made the game too unsatisfying or unintuitive were moved into the experimental settings. The aesthetic also leans into the glitchy side of errors for the game over, but that is just an aesthetic thing.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No AI was used in the development of Plong.
Leave a comment
Log in with itch.io to leave a comment.