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A member registered Mar 29, 2017 · View creator page →

Creator of

Recent community posts

thanks a lot for the incredible feedback! I had to dash around a lot to keep coming with puzzle ideas lol

I like how you guys interpreted the theme! extremely polished game, its incredible how much you accomplished in such a short time. 

The implementation of movement feels amazing, at first I thought it was going to be too hard to catch all projectiles, but the gravity pull like effect fixed that perfectly!

Overall amazing work! 

I won!
the first time I caught  the smear fly, I thought it was a real bug lol, until I realize I could step on it . It was pretty hard to get through some parts, until I mastered momentum :) thank god for the forgiving checkpoints. Overall great game!

yess your are right, it needs a better onboarding! thank you so much for the great feedback!

 

haha understandable, thanks a lot for trying it then! :)

thanks for the comment! I really appreciate it

thanks for the feedback! also the art was my girlfriend, she is happy to hear that!

thank you!! you just spam the dash button as fast as you can, but thats practically the end, thanks for playing

amazing art, I was so confused typing, it was fun to watch my confusion in the end

I got a blue screen yeahh

I like the concept, and how you introduce it, nice work!

it was fun trying to speed up the ball like crazy

Cool concept, I love a good drift mechanic!

Great concept! I would like to see some prediction path so its not just try and error maybe?
Nice work!

I like the idea of the instruments doing different attacks on beat! great job
I would like to have some short descriptions of what each instrument does, to decide what to choose

I like the concept a lot, the third level was soo hard.
Maybe you could add that holding a key moves repeatedly.

Thanks for the feedback! 
It was hard to find the correct difficulty, its a bit too easy for the first loops until you build up enough cars.

hmm good point, I wanted to add more effects to it but didn't have time :(
Thanks!!

damn you beat my record! haha congrats

thats good feedback thank you!

Oh, I forgot to credit the music, thats the only thing we didn't make, but I don't remember from where I got it

thanks for the feedback :)

thank you!

thank you!

Hey, I was taking notes of all the feedback that I got, and this comments perfectly summarizes it, thank you!
And also thank you for the great upgrade ideas, I didn't think of that plasma shells one!

Hey really nice concept, I think I would had added more bells, those were really useful and fun. It was also cool to see my replays, sometimes I was completely off but got extremely lucky and managed to survived haha

Definitely my favorite game so far!, very creative and original

awesome game! I really appreciate the tutorial, it was easy to get into it :) Well done

Interesting concept, it was hard to understand at first and I kept forgetting the controls lol, but once I did it was really fun!

The VOs did the trick, it was pretty funny

I really liked the footprints idea

it looks nice and felt great to play, well done!

We had a similar implementation of the theme, but I liked how you gave it more depth and story.
Nicely done!

Yeeting yourself off a cliff, thats the proper way to end the game haha, thanks!

Thank you very much for the extended feedback, really appreciate it.
I decided to join gamejams specifically to learn, so this type of comments really help, thanks again!

Really well put together game!
Lol I played like 7 waves with the tutorial UI on, and couldn't see where my Mana was.
These types of games require you to program lots of systems, congrats!

Thank you!

Thats a nice looking character, great work!

Thank you! Yeah I had a couple of ideas on how to expand upon the concept.
We also had a similar interpretation on the theme :), great job to you too

Great work and theme interpretation!
The art style and game in general is really polished, nicely done