This has such a cool concept and I could definitely see this turning into a really cool platformer with more time! I think it would be cool if you added a story as well, especially if you made it a scary game.
Play game
Oculohedron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 4.063 | 4.063 |
Gameplay | #118 | 3.000 | 3.000 |
Overall | #159 | 2.813 | 2.813 |
Fun Factor | #170 | 2.688 | 2.688 |
Sound Design | #234 | 2.188 | 2.188 |
Art | #238 | 2.500 | 2.500 |
Theme Integration | #245 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
In Oculohedron, blinking feels like a bug. Every time you close your eyes, the world snaps sideways: walls twist, corridors vanish, rooms shuffle like broken code.
Instead of loud visual glitches or ragdoll chaos, I leaned into a subtler, more immersive kind of error. The environment behaves unpredictably, like reality is misaligned or corrupted by faulty logic and well, it's a whole new mechanic to experiment with, probably following in the footsteps of Before Your Eyes, to trigger narrative moments. But instead of focusing on story, I'm exploring how blinking could drive actual gameplay.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
Nope, just for debugging and the occasional hairpulls :)
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