The game was pretty good, especially as it was made for a 3 days long jam! The gameplay is fun and I likje how the health bar is connected to the attacks, making the player think about ressource usage. I don't know if it's normal but the dash seems to have no attack with it (it deals no damage).
Play game
Bizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #122 | 3.000 | 3.000 |
Gameplay | #142 | 2.889 | 2.889 |
Overall | #143 | 2.889 | 2.889 |
Art | #153 | 3.111 | 3.111 |
Fun Factor | #156 | 2.778 | 2.778 |
Sound Design | #161 | 2.667 | 2.667 |
Theme Integration | #169 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The player would spawn a lot of balls inside themself that would end up pushing them. We decided to use this as a movement mechanic to allow the player to fly.
Controls:
Left click - Cast magic
Right click - Dash attack
WASD - Movement
Escape - Pause menu
Game Mechanics:
Your mana is your health bar. If you get hit while on 0 mana you lose.
Eliminate enemies and projectiles by dash attacking through them.
A successful dash attack regains mana and a dash attack charge.
Use your magic to damage the boss.
The boss has four different stages based on its current health.
Did you work in a team? If so, link their itch profiles.
https://itch.io/profile/lilbigdubs
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No AI
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