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Crazy Farm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #55 | 3.404 | 3.404 |
| Fun Factor | #78 | 3.340 | 3.340 |
| Overall | #94 | 3.160 | 3.160 |
| Gameplay | #106 | 3.149 | 3.149 |
| Theme Integration | #129 | 3.191 | 3.191 |
| Art | #132 | 3.255 | 3.255 |
| Innovation | #188 | 2.617 | 2.617 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Bug with health:) (dies only when 0hp)
Crazy boots boosting in the wrong direction
No limits
No balance
Crazy Farm
Did you work in a team? If so, link their itch profiles.
https://unlugir.itch.io/
https://elfstann.itch.io/
https://itch.io/profile/zedway
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No ai, even the CODE is ai-free
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Comments
I really enjoy playing the game ! It's missing a little bit of animation and a sound return when you get hit to be perfect, but in three day it's amazing ! Good job at all the team !
For me the best part of this game is the music, captures the vibe perfectly!
The gameplay is a simple survivor-like, so not any new, but some twists make it kinda fun. The abilities have some interesting patterns to it. There seems to missing quite a few UX designs as far as survivor-like games go, such as a small zone where experience points to fling themselves to the players, instead of having them be precisely within their collision boxes; the enemies bunch up together in an uninteresting manner etc. The lose condition being hp exactly equal 0 is kinda funny and fitting to the theme, but for my first few tries, I was dying on purpose to see it, but it didn't happen until some runs later.
The visuals are ok, but seem to be pretty mismatched, so it's kinda distracting to play.
Overall a fun entry, but could use more polish to make it feel more complete.
Cute game and concept! The sprites were all so cute and the music was well done. I liked leveling up and slowly building my arsenal of veggies lol. It was a bit confusing on where I could and couldn't walk but it wasn't like it was impossible to tell.
wow thats a crazyyy farm
Good game, Good music.
I have similar idea in the past, it is a turn based game where you need to kill the enemy (zombie) but have to damage it exactly to 0. Except instead of having negative health, when there is more damage, the zombie absorb that damage and it became his health
Sadly I didn't finish the project
Had fun playing this survivor like , was pretty chaotic. Little downside on the visuals where it was difficult to know where you could pass and where you couldnt
Great job making a fun rogue like! Also the song slaps
It's so cool that the animals come to me for food and then leave when they've had enough, I love animals! :D (lol)
Nice theme integration, using an easily made coding error
Unique mechanics! I love the idea of only dying at 0 HP, but it felt very RNG as to whether or not you will land at 0 HP. Sometimes I felt invincible, other times it felt like I died in 1 hit. The upgrades were fun and varied, the general progression felt good, and the core gameplay loop worked really well. Nicely done! I think I got a good score?
Great fun game, but i agree with others, environment real difficult to read
Nice Game, only thing I didnt´t like were the shoes. Otherwise it is a funny idea to make it depend on rng if you die to a horde or not making you question if you should go for some exp orbs and take the damage or not.
Loved it, environment is just a bit difficult to read (what collide or not), great job!
Banger game ngl
The arts and such are very cute, I love the music aswell!
It's one of those! I'm not going to lie, I got to live out my power fantasy by just standing in one place and shooting out an absolutely insane amount of projectiles. I'm not sure what I picked up, but my cooldowns stopped working entirely. I love this genre and I wouldn't mind seeing more of it, the only really glaring thing to note is that there was a lot of object collision moving around the level that wasn't super obvious, usually I was just bumping into trees.
Love
killingfeeding animals :)Good job with the visuals and gameplay, love the perk choice on level up.
Also, our games are somewhat similar. I for the long time didn't want to enable pause while choosing perk, then i came up with the slow-mo solution.
P.S. full screen doesnt work for me
This made me giggle, super cute nice job!
Hitbox sizes could use some work, but I like the idea!