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dicewizard

48
Posts
1
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9
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7
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A member registered Oct 07, 2019 · View creator page →

Creator of

Recent community posts

I love the art! It's so cute

Cool game! I like the idea of each game being unique depending on which keys you choose. Cool art for the enemies :) 

Thank you :) I barely play tested but somehow I usually won with only seconds to spare

Cute and fun game. I like the concept and the drawings and animations were great. I felt like the text was too small to read, but otherwise good work!

I love that there were multiple glitchy mechanics. Great job!

Great job making a fun rogue like! Also the song slaps

Wow the art and sound are amazing! Personally, it felt a bit too difficult for me and I feel like the notes shouldn't reappear once you've already picked them up. That being said, this game is SO CUTE and I would love to see more. 

This was fun and I liked the music :)

I knew that this would be a great game from the cover art and it did not disappoint. I felt your mechanic was super unique and I wanna see more Lagum!

I really liked the dingy environment and it was very clever to have the shop UI disguised as a building.

Those bugs had no chance against the flamethrower

Big fan of the character design lol! My smooth brain couldn't handle the reversed controls but that fits the theme perfectly.

That bug enemy is straight up nightmare fuel and I love it.

Was a little confused about the objective but I had fun time exploring the world!

I love the art and the concept was extremely creative. Ngl this was too hard for me but it would make a great rage game :)

Nice! Cute art and on theme. But when the prompt was B to talk, I actually had to press E and that was frustrating to figure out. Not sure if that was intentional.

The amount of polish is crazy!! Well done

Haha thx, I had plans for a better tutorial but ran out of time

Thank you, our artist popped off for this jam!

Glad you enjoyed! Thanks for playing

Thanks, I appreciate that!

Thank you for playing :)

Thank you! I was in pain from play testing by the last day lol. I found that bigger = less clicking needed

Yoo great job making such a polished game in 3 days. One of my favs so far!

Great idea adding the time speed buttons

Yo I'm really digging all the polish of this game. I like the trails in particular!

My only suggestion would be a difficulty curve so that it starts easier but I know this jam was short. Great work!

Congrats on making a game for the jam! You should keep expanding and add some cool 3d models

Hey, it's really cool that you made your game with pico8!

Audio was nice and satisfying

It wouldn't load for me :(

For a guy named 'boss one' this dude was tough! The fight is very fun though and I liked how you can anticipate the next attack. Also the multiple boss moves and phases are sick.

Controls were a bit confusing at first but I got the hang of it after a while. Great work!

Great job packing so much content into this, some of the battles were pretty challenging but it was a cool experience with a funny story.

Big Bob is watching!

Hello, just wanted to make sure that my team's game was submitted correctly https://dicewizard.itch.io/clicky-buggers

Thanks so much for organizing a great jam. I had a blast on this one and I can finally sleep now :)

This is a really neat concept and very intuitive as well (I especially like that the newest number is a different color). This is my favorite game in the jam, well done!

thanks, I appreciate that :)

thanks, that's a good idea because it start off a little too slow

ty :)

Hahaha the title killed me (and description too wtf). This game made me a better driver 

Thank you! This was my first time considering the polish of a game. I was initially planning to do a different jam this Friday but never did and I was too lazy to make a new unity project.

glad you enjoyed it :)

This game was a lot of fun and also made me realize how bad my memory was lol. If you expand on this you should put signs that taunt the player in the dead ends!

Sweet game! I really like the theme you chose and the progression system you added, my only critique is that it felt slow paced at first since I couldn't buy anything