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A jam submission

RetriggeredView game page

Submitted by Temporarily Unnamed Collective (@tmpUnnamed) — 8 hours, 18 minutes before the deadline
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Retriggered's itch.io page

Results

CriteriaRankScore*Raw Score
Indieformer Pick#1n/an/a
Fun Factor#104.0424.042
Overall#103.8823.882
Art#114.2924.292
Gameplay#183.8753.875
Sound Design#293.6253.625
Innovation#323.7083.708
Theme Integration#523.7503.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
Have you ever got a missing reference that blocks your bullet's collision function, letting it float in the air, undestroyed?
The bug is now the features: those bullets can be retriggered by shooting them, making them cast new and more powerful effects!

Did you work in a team? If so, link their itch profiles.
https://screenshakes.itch.io (solo)

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
I didn't

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Comments

Submitted

Very stylish game!

The audio is great. The visuals is also pretty fun, but the white background with the black lines feel a bit disorienting after playing for a few minutes, plus it feels tiring on the eyes.

The theme integration of the mechanics is very clever. I found that there were some type of bullets that were much more OP than the others though. Like for me, the explosion one just feels so much more useful than the rest. I also have had some crashes that I haven't seen other people mention yet, but they happen when bullet reload is finished.

Overall this is a very solid entry from the content I have been able to play, but due to the crashes I haven't been able to play much of it.

Submitted

Stylish! Even though I'm already tired of this "Vampire Survives"

Submitted

Incredibly polished work! Super solid and fun to play.

Submitted

please rate my game too.

Submitted(+1)

11/10 Graphics.

Submitted(+1)

This is amazing work. I had fun outside of the enemy scaling way too quickly but I just chalk that up to my own bad playstyle.

Submitted(+1)

Just overall pretty solid and some actual theme integration as well. The popup on bullet hover is a massive QoL addition. I think I missed the intent of shooting the smaller bullets, I suppose their only job is triggering bullets already on the ground then.

Submitted(+1)

The idea is pretty good. The art is amazing and very clean.  The game is polished. There is only one thing I dislike is that there is few type of bullet. Most of time it is all about explosion bullet. I wish you guys could implement more bullets that can synergy with each others

Submitted (1 edit) (+1)

Great game! Gameplay, visuals, theme, AND a roguelite! All combined into one great package. Only issue I had was I was spamming so much I sometimes accidently clicked on an upgrade, so a smooth transition to the upgrades screen would be beneficial. All round great job (slow-clap)!

Submitted(+1)

The amount of polish is crazy!! Well done

Submitted(+1)

Love the visuals, cool mechanics! This game have some Juice!

Is it slight intentional freeze-frame on some shots?  Love the rolling cubes, and splats on destruction. How were splats made btw? 

Also, if this is Unity, how do you launch without Unity splash screen? 

(+1)

Thank you!

Yes there is a small freeze frame when you hit something with a bullet.
The splat uses a subemitter that spawns a single flatten sphere, it's called on the main emitter particles death when it collides with the ground.
Since Unity 6 you can skip the splash screen with a toggle, prior to that you could do it if you had a paid license.

Submitted

You can skip in free version since Unity 6, really? I thought that you can only do that in paid versions. Cool, will reseach this a bit more

Submitted(+1)

Absolutely amazing! Brilliant gameplay, amazing art, awesome sound design, and amazing game that was built in only three days! 5/5 go get that bag! 

Submitted(+1)

not mind-blowing, mechanically speaking, but for 3 days it's incredibly complete and very cohesive, which demands praise in its own right, so congrats, you did well :)

Submitted(+1)

Very stylish and addicting arcade game!

The upgrades sometimes popped out of nowhere, so I claimed a couple by accident in pre-fire

I loved this game, congrats on the submission :)

Submitted(+1)

I really liked this game, the idea is very interesting, and the visuals are on point. It gets a bit "spammy" quickly though, I wish I could try to build around a specific type of bullet. Good game nonetheless !

Thanks!
I wanted to have more effects that bullets can apply on each other to make it more tactical (hence the pause on right click that lets you change the selected bullet and lets you get info on all the bullets) but sadly I only had time for the AoE boost bullets that combo with the explosive bullets.

Submitted(+1)

Very addicting to play. Im a big fan of the visuals!

Submitted(+1)

Stayed stuck 1h playing the game

Submitted(+1)

I honestly loved it, novel idea, great execution. Honestly with a few tweaks this could have made a great incremental. Super solid concept, and just lovely clear visuals. From a GameJam perspective I think theme integration is a little weak, but that's very nitpicky from a guy who also sucks at theme integration.

Submitted(+1)

Very creative game concept! Kudos for the great work.